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  /frameworks/base/tools/aapt/
Images.h 4 // Build resource files from raw assets.
12 status_t preProcessImage(Bundle* bundle, const sp<AaptAssets>& assets,
15 status_t postProcessImage(const sp<AaptAssets>& assets,
Main.h 27 const sp<AaptAssets>& assets,
31 const sp<AaptAssets>& assets);
34 const sp<AaptAssets>& assets, const String8& pkgName, bool includePrivate);
36 extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
40 ssize_t processAssets(Bundle* bundle, ZipFile* zip, const sp<AaptAssets>& assets);
42 extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets);
  /cts/tools/signature-tools/templates/
Common_meta.st 6 <link rel="stylesheet" type="text/css" href="http://code.google.com/android/assets/codesite/codesite.css"/>
7 <link rel="stylesheet" type="text/css" href="http://code.google.com/android/assets/codesite/semantic_headers.css"/>
8 <link rel="stylesheet" type="text/css" href="http://code.google.com/android/assets/style.css"/>
  /build/tools/droiddoc/templates/
head_tag.cs 9 <link href="<?cs var:toroot ?>assets/android-developer-docs-devguide.css" rel="stylesheet" type="text/css" /><?cs
11 <link href="<?cs var:toroot ?>assets/android-developer-docs.css" rel="stylesheet" type="text/css" /><?cs
13 <script src="<?cs var:toroot ?>assets/search_autocomplete.js" type="text/javascript"></script>
14 <script src="<?cs var:toroot ?>assets/jquery-resizable.min.js" type="text/javascript"></script>
15 <script src="<?cs var:toroot ?>assets/android-developer-docs.js" type="text/javascript"></script>
16 <script src="<?cs var:toroot ?>assets/prettify.js" type="text/javascript"></script>
21 <script src="<?cs var:toroot ?>assets/android-developer-reference.js" type="text/javascript"></script>
  /build/tools/droiddoc/templates-pdk/
head_tag.cs 3 <link rel="shortcut icon" type="image/x-icon" href="<?cs var:toroot ?>assets-pdk/favicon.ico" />
11 <link href="<?cs var:toroot ?>assets/android-developer-docs-devguide.css" rel="stylesheet" type="text/css" />
12 <link href="<?cs var:toroot ?>assets-pdk/pdk-local.css" rel="stylesheet" type="text/css" />
13 <script src="<?cs var:toroot ?>assets/search_autocomplete.js" type="text/javascript"></script>
14 <script src="<?cs var:toroot ?>assets/jquery-resizable.min.js" type="text/javascript"></script>
15 <script src="<?cs var:toroot ?>assets/android-developer-docs.js" type="text/javascript"></script>
  /frameworks/base/core/java/android/
package.html 8 resource is, see <a href="{@docRoot}guide/topics/resources/index.html">Resources and Assets</a>.
  /frameworks/base/docs/html/
robots.txt 4 Disallow: /assets/
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/preferences/
messages.properties 2 BuildPreferencePage_Auto_Refresh_Resources_on_Build=Automatically refresh Resources and Assets folder on build
  /development/simulator/app/
Android.mk 117 # also, we need to copy our assets. We place these by hand now, because
120 asset_files := $(addprefix $(LOCAL_PATH)/assets/,$(call find-subdir-assets,$(LOCAL_PATH)/assets))
121 asset_target := $(HOST_COMMON_OUT_ROOT)/sim-assets/simulator$(COMMON_PACKAGE_SUFFIX)
122 $(asset_target): PRIVATE_ASSET_ROOT := $(LOCAL_PATH)/assets
  /frameworks/base/tools/layoutlib/bridge/src/com/google/android/maps/
MapView.java 38 * @param context A Context object used to access application assets.
46 * @param context A Context object used to access application assets.
55 * @param context A Context object used to access application assets.
  /build/tools/droiddoc/test/generics/
Android.mk 25 LOCAL_DROIDDOC_CUSTOM_ASSET_DIR:=assets-google
  /build/tools/droiddoc/test/stubs/
Android.mk 25 LOCAL_DROIDDOC_CUSTOM_ASSET_DIR:=assets-google
func.sh 52 && rm -rf $OBJ_DIR/docs/assets \
53 && mkdir -p $OBJ_DIR/docs/assets \
54 && cp -fr tools/droiddoc/templates/assets/* $OBJ_DIR/docs/assets/ \
  /development/apps/GestureBuilder/res/values/
colors.xml 3 /* //device/apps/common/assets/res/any/colors.xml
  /development/apps/OBJViewer/res/values/
styles.xml 3 /* //device/apps/Calendar/assets/res/any/styles.xml
  /development/pdk/docs/
README 10 images -- images used in docs; note: this is NOT for UI assets/skins
  /development/samples/ApiDemos/src/com/example/android/apis/
_package.html 3 <link rel="stylesheet" type="text/css" href="assets/style.css" />
  /development/samples/JetBoy/
JETBOY_content_README.txt 3 The "JETBOY_content" folder contains the JET Creator file and assets used in "JETBOY", the Android demonstration game using SONiVOX' JET interactive music technology.
  /frameworks/base/core/res/res/drawable/
editbox_background.xml 3 /* //device/apps/common/assets/res/any/drawable/editbox_background.xml
  /frameworks/base/core/res/res/layout/
expandable_list_content.xml 3 /* //device/apps/common/assets/res/layout/expandable_list_content.xml
list_content.xml 3 /* //device/apps/common/assets/res/layout/list_content.xml
  /frameworks/base/core/res/res/values-ja/
donottranslate.xml 3 /* //device/apps/common/assets/res/any/strings.xml
  /frameworks/base/core/res/res/xml/
preferred_time_zones.xml 3 /* //device/apps/common/assets/default/default/data/preferred_time_zones.xml
  /frameworks/base/docs/html/guide/developing/tools/
aapt.jd 4 <p><strong>aapt</strong> stands for Android Asset Packaging Tool and is included in the <code>tools/</code> directory of the SDK. This tool allows you to view, create, and update Zip-compatible archives (zip, jar, apk). It can also compile resources into binary assets.
  /packages/apps/Camera/res/values/
colors.xml 3 /* //device/apps/common/assets/res/any/colors.xml

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