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  /external/dropbear/libtommath/logs/
graphs.dem 7 plot 'add.log' smooth bezier title "Addition", 'sub.log' smooth bezier title "Subtraction"
10 plot 'sqr.log' smooth bezier title "Squaring (without Karatsuba)", 'sqr_kara.log' smooth bezier title "Squaring (Karatsuba)", 'mult.log' smooth bezier title "Multiplication (without Karatsuba)", 'mult_kara.log' smooth bezier title "Multiplication (Karatsuba)"
13 plot 'expt.log' smooth bezier title "Exptmod (Montgomery)", 'expt_dr.log' smooth bezier title "Exptmod (Dimminished Radix)", 'expt_2k.log' smooth bezier title "Exptmod (2k Reduction)"
16 plot 'invmod.log' smooth bezier title "Modular Inverse
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  /external/skia/include/core/
SkGeometry.h 47 /** Given a src quadratic bezier, chop it at the specified t value,
53 /** Given a src quadratic bezier, chop it at the specified t == 1/2,
58 /** Given the 3 coefficients for a quadratic bezier (either X or Y values), look
68 /** Given 3 points on a quadratic bezier, chop it into 1, 2 beziers such that
77 /** Given 3 points on a quadratic bezier, divide it into 2 quadratics
86 /** Given 3 points on a quadratic bezier, use degree elevation to
104 /** Given a src cubic bezier, chop it at the specified t value,
111 /** Given a src cubic bezier, chop it at the specified t == 1/2,
116 /** Given the 4 coefficients for a cubic bezier (either X or Y values), look
127 /** Given 4 points on a cubic bezier, chop it into 1, 2, 3 beziers such tha
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SkPath.h 237 /** Add a quadratic bezier from the last point, approaching control point
248 /** Add a quadratic bezier from the last point, approaching control point
274 /** Add a cubic bezier from the last point, approaching control points
288 /** Add a cubic bezier from the last point, approaching control points p1
  /external/webkit/WebCore/manual-tests/
transition-timing-functions.html 56 -webkit-transition-timing-function: cubic-bezier(.42, .0, .58, 1.0)
110 Cubic bezier specified the same as Ease In Out
  /external/webkit/WebCore/css/
CSSTimingFunctionValue.cpp 35 String text("cubic-bezier(");
CSSParser.cpp     [all...]
  /external/webkit/WebCore/platform/graphics/android/
AndroidAnimation.cpp 104 UnitBezier bezier(m_timingFunction.x1(),
109 progress = bezier.solve(progress, 1.0f / (200.0f * m_duration));
  /external/freetype/src/base/
ftbbox.c 86 /* Finds the extrema of a 1-dimensional conic Bezier curve and update */
143 /* FT_Outline_Decompose(). It checks a conic Bezier curve with the */
196 /* Finds the extrema of a 1-dimensional cubic Bezier curve and */
510 /* FT_Outline_Decompose(). It checks a cubic Bezier curve with the */
637 /* get the Bezier arc extrema. */
ftstroke.c 57 /***** BEZIER COMPUTATIONS *****/
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  /external/freetype/src/raster/
ftraster.c 285 #define MaxBezier 32 /* The maximum number of stacked Bezier curves. */
468 TPoint* arc; /* current Bezier arc pointer */
518 TPoint arcs[3 * MaxBezier + 1]; /* The Bezier stack */
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  /external/webkit/WebCore/svg/
SVGAnimationElement.cpp 368 UnitBezier bezier = m_keySplines[splineIndex];
372 return narrowPrecisionToFloat(bezier.solve(percent, solveEpsilon(duration.value())));
SVGParserUtilities.cpp 534 // For each bezier found a svgToCurve call is done.
  /external/libvpx/examples/includes/geshi/geshi/
gnuplot.php 182 'acsplines', 'bezier', 'binary', 'csplines',
  /external/skia/src/animator/
SkParseSVGPath.cpp 199 case 'Q': // Quadratic Bezier Curve
  /external/webkit/WebCore/platform/graphics/
Path.cpp 38 static const float QUARTER = 0.552f; // approximation of control point positions on a bezier
  /external/webkit/WebCore/platform/graphics/wince/
PlatformPathWince.cpp 77 static inline void bezier(int segments, Vector<PathPoint>& pts, const PathPoint* control) function in namespace:WebCore
537 bezier(100, m_subpaths.last(), control);
  /frameworks/base/graphics/java/android/graphics/
Path.java 229 * Add a quadratic bezier from the last point, approaching control point
261 * Add a cubic bezier from the last point, approaching control points
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Path_Delegate.java 623 * Add a quadratic bezier from the last point, approaching control point
662 * Add a cubic bezier from the last point, approaching control points
  /external/webkit/WebCore/page/animation/
AnimationBase.cpp 70 UnitBezier bezier(p1x, p1y, p2x, p2y);
71 return bezier.solve(t, solveEpsilon(duration));
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  /external/webkit/WebCore/platform/graphics/qt/
GraphicsLayerQt.cpp 864 UnitBezier bezier(p1x, p1y, p2x, p2y);
865 return bezier.solve(t, solveEpsilon(duration));
869 // Using easing-curves would probably work for some of the cases, but wouldn't really buy us anything as we'd have to convert the bezier function back to an easing curve
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  /external/freetype/src/autofit/
afhints.c 523 /* compute coordinates & Bezier flags, next and prev */
  /external/freetype/src/smooth/
ftgrays.c     [all...]
  /external/skia/src/core/
SkGeometry.cpp 672 /** Given 4 points on a cubic bezier, chop it into 1, 2, 3 beziers such that
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  /external/webkit/WebCore/
ChangeLog-2003-10-25     [all...]
ChangeLog-2005-12-19     [all...]

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