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  /external/webkit/WebCore/manual-tests/inspector/
debugger-status-bar-buttons-state.html 1 <p>Test for <a href="https://bugs.webkit.org/show_bug.cgi?id=19173">Bug 19173: Tool tips for Inspector debugger status bar buttons are wrong/missing</a>.</p>
2 <p>To test, open the Inspector and go to the Scripts panel. Check that the tool tips for the debugger's two status bar buttons make sense when each button is toggled on and off.</p>
console-assert.html 37 <p>To test, click the buttons below and look at the Inspector's Console.</p>
  /packages/apps/Calculator/res/values/
strings.xml 22 <!-- Displayed numbers for the digit buttons -->
24 <!-- Displayed numbers for the digit buttons -->
26 <!-- Displayed numbers for the digit buttons -->
28 <!-- Displayed numbers for the digit buttons -->
30 <!-- Displayed numbers for the digit buttons -->
32 <!-- Displayed numbers for the digit buttons -->
34 <!-- Displayed numbers for the digit buttons -->
36 <!-- Displayed numbers for the digit buttons -->
38 <!-- Displayed numbers for the digit buttons -->
40 <!-- Displayed numbers for the digit buttons --
    [all...]
  /packages/apps/Phone/src/com/android/phone/
ButtonGridLayout.java 27 * Create a 4x3 grid of dial buttons.
33 * The horizontal and vertical spacings between buttons are controlled
38 * This class assumes that all the buttons have the same size.
39 * The buttons will be bottom aligned in their view on layout.
42 * size. Then onLayout is invoked to layout the buttons.
44 // TODO: Blindly layout the buttons w/o checking if we overrun the
71 // buttons.
102 * Cache the buttons in a member array for faster access. Compute
103 * the measurements for the width/height of buttons. The inflate
110 final View[] buttons = mButtons local
134 final View[] buttons = mButtons; local
142 final View[] buttons = mButtons; local
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  /external/quake/quake/src/QW/progs/
progs.src 13 buttons.qc
buttons.qc 92 precache_sound ("buttons/airbut1.wav");
93 self.noise = "buttons/airbut1.wav";
97 precache_sound ("buttons/switch21.wav");
98 self.noise = "buttons/switch21.wav";
102 precache_sound ("buttons/switch02.wav");
103 self.noise = "buttons/switch02.wav";
107 precache_sound ("buttons/switch04.wav");
108 self.noise = "buttons/switch04.wav";
  /external/qemu/distrib/sdl-1.2.12/src/joystick/dc/
SDL_sysjoystick.c 36 #define MAX_BUTTONS 8 /* and 8 buttons */
128 int buttons,prev_buttons,i,changed; local
133 buttons = cond.buttons;
135 changed = buttons^prev_buttons;
139 if (buttons&CONT_DPAD_UP) hat|=SDL_HAT_UP;
140 if (buttons&CONT_DPAD_DOWN) hat|=SDL_HAT_DOWN;
141 if (buttons&CONT_DPAD_LEFT) hat|=SDL_HAT_LEFT;
142 if (buttons&CONT_DPAD_RIGHT) hat|=SDL_HAT_RIGHT;
147 if (buttons&CONT_DPAD2_UP) hat|=SDL_HAT_UP
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/dc/
SDL_dcevents.c 71 int buttons,changed; local
76 buttons = cond.buttons^0xff;
77 if (cond.dz<0) buttons|=MOUSE_WHEELUP;
78 if (cond.dz>0) buttons|=MOUSE_WHEELDOWN;
82 changed = buttons^prev_buttons;
85 SDL_PrivateMouseButton((buttons & sdl_mousebtn[i])?SDL_PRESSED:SDL_RELEASED,i,0,0);
88 prev_buttons = buttons;
  /frameworks/base/docs/html/resources/articles/
ui-1.5.jd 13 can see in this example that the buttons and checkboxes have a new
17 For instance, Android 1.1 buttons have a minimum size of 44x48 pixels
18 whereas Android 1.5 buttons now have a minimum size of 24x48 pixels.
19 The image below compares the sizes of Android 1.1 buttons with Android
20 1.5 buttons:</p>
22 <img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 100px; height: 130px;" src="images/buttons.png" alt="" border="0">
26 change. This would happen for instance if you created a grid of buttons using
28 <code>wrap_content</code> to align the buttons properly:</p>
  /development/samples/AccessibilityService/res/values/
strings.xml 9 <!-- String value for announcing the increase hours buttons -->
12 <!-- String value for announcing the increase minutes buttons -->
15 <!-- String value for announcing the decrease hours buttons -->
18 <!-- String value for announcing the decrease minutes buttons -->
  /development/samples/ApiDemos/res/layout/
buttons_1.xml 17 <!-- Lots of buttons = need scrolling -->
27 <!-- Regular sized buttons -->
33 <!-- Small buttons -->
  /external/qemu/distrib/sdl-1.2.12/src/joystick/os2/
SDL_sysjoystick.c 44 #define MAX_BUTTONS 8 /* 8 buttons */
52 /* Calc Button Flag for buttons A to D */
61 char buttons; // Number of buttons member in struct:SYS_JoyData_s
62 char hats; // Number of buttons
63 char balls; // Number of buttons
67 int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8.
90 unsigned int buttons; member in struct:_joycfg
119 Uint8 maxbut; /* Maximum number of buttons... */
199 /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes *
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/bwindow/
SDL_sysevents.cc 240 int32 buttons; local
242 if (msg->FindInt32("buttons", &buttons) == B_OK) {
244 if (buttons & B_PRIMARY_MOUSE_BUTTON) {
247 if (buttons & B_SECONDARY_MOUSE_BUTTON) {
250 if (buttons & B_TERTIARY_MOUSE_BUTTON) {
255 last_buttons = buttons;
263 only state of buttons (after release, so it's always = 0),
271 int32 buttons; local
273 if (msg->FindInt32("buttons", &buttons) == B_OK)
    [all...]
  /frameworks/base/core/tests/coretests/src/android/view/
Disabled.java 36 // Find our buttons
40 // Find our buttons
  /packages/apps/Gallery3D/src/com/cooliris/media/
SelectionMenu.java 98 // final Button[] buttons = mButtons;
100 // final float buttonWidth = width / buttons.length;
107 // for (int i = 0; i != buttons.length; ++i) {
108 // final Button button = buttons[i];
124 // for (int i = 0; i != buttons.length; ++i) {
125 // final Button button = buttons[i];
171 // final Button[] buttons = mButtons;
172 // for (int i = 0; i < buttons.length; ++i) {
173 // final Button button = buttons[i];
189 // for (int i = 1; i < buttons.length; ++i)
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/joystick/beos/
SDL_bejoystick.cc 122 /* Get the number of buttons, hats, and axes on the joystick */
165 uint32 buttons; local
176 buttons = stick->ButtonValues();
195 if ( (buttons&0x01) != joystick->buttons[i] ) {
196 SDL_PrivateJoystickButton(joystick, i, (buttons&0x01));
198 buttons >>= 1;
  /external/webkit/WebCore/platform/haiku/
PlatformMouseEventHaiku.cpp 48 int32 buttons = message->FindInt32("buttons"); local
49 switch (buttons) {
  /external/webkit/WebCore/manual-tests/
window-close-during-parsing.html 4 Click the buttons below to load the test pages.
  /frameworks/base/core/tests/coretests/src/android/widget/layout/linear/
LLOfButtons2.java 20 * One of two simple vertical linear layouts of buttons used to test out
  /external/webkit/WebCore/platform/qt/
PlatformMouseEventQt.cpp 58 if (event->button() == Qt::LeftButton || (event->buttons() & Qt::LeftButton))
60 else if (event->button() == Qt::RightButton || (event->buttons() & Qt::RightButton))
62 else if (event->button() == Qt::MidButton || (event->buttons() & Qt::MidButton))
112 if (me->button() == Qt::LeftButton || (me->buttons() & Qt::LeftButton))
114 else if (me->button() == Qt::RightButton || (me->buttons() & Qt::RightButton))
116 else if (me->button() == Qt::MidButton || (me->buttons() & Qt::MidButton))
  /external/qemu/distrib/sdl-1.2.12/src/joystick/
SDL_joystick.c 135 joystick->buttons = (Uint8 *)SDL_malloc
141 || ((joystick->nbuttons > 0) && !joystick->buttons)) {
158 if ( joystick->buttons ) {
159 SDL_memset(joystick->buttons, 0,
254 * Get the number of buttons on a joystick
341 state = joystick->buttons[button];
343 SDL_SetError("Joystick only has %d buttons",joystick->nbuttons);
395 if ( joystick->buttons ) {
396 SDL_free(joystick->buttons);
517 joystick->buttons[button] = state
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  /external/quake/quake/src/WinQuake/
in_dos.cpp 42 long buttons; member in struct:__anon6935
73 long buttons; // r/o
203 regs.x.ax = 3; // read buttons
248 extern_buttonstate = extern_control->buttons;
446 int oldbuttons, buttons; local
461 buttons = ((dos_inportb(0x201) >> 4)&1)^1;
462 if (buttons != oldbuttons)
464 oldbuttons = buttons;
467 } while ( !buttons);
481 buttons = ((dos_inportb(0x201) >> 4)&1)^1;
    [all...]
  /external/proguard/src/proguard/gui/
ListPanel.java 33 * list and between lists. Extensions of this class should add buttons to add
59 // Make sure some buttons are disabled or enabled depending on whether
184 * Returns a list of all right-hand side buttons.
190 // Add all buttons.
290 // Make sure the selection buttons are properly enabled,
300 // Make sure the selection buttons are properly enabled,
307 * Enables or disables the buttons that depend on a selection.
  /external/qemu/distrib/sdl-1.2.12/src/video/qtopia/
SDL_sysevents.cc 56 uint32 buttons;
64 /* Check out the mouse buttons and position (slight race condition) */
77 view->GetMouse(&point, &buttons, true);
81 buttons = last_buttons;
134 if ( (buttons ^ last_buttons) & button_masks[i] ) {
135 if ( buttons & button_masks[i] ) {
142 last_buttons = buttons;
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/
PassFailButtons.java 32 * {@link Activity}s to handle clicks to the pass and fail buttons of the pass fail buttons layout.
35 * <li>Include the pass fail buttons layout in your layout:
51 * Hooks up the pass and fail buttons to click listeners that will record the test results.
60 * "Fail" buttons that can be clicked to show the information dialog again.

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