/external/iptables/extensions/ |
libipt_TCPMSS.man | 32 -j TCPMSS --clamp-mss-to-pmtu 38 .B "--clamp-mss-to-pmtu" 39 Automatically clamp MSS value to (path_MTU - 40).
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libip6t_TCPMSS.man | 32 -j TCPMSS --clamp-mss-to-pmtu 38 .B "--clamp-mss-to-pmtu" 39 Automatically clamp MSS value to (path_MTU - 60).
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libip6t_TCPMSS.c | 26 " --clamp-mss-to-pmtu automatically clamp MSS value to (path_MTU - 60)\n", 32 { "clamp-mss-to-pmtu", 0, 0, '2' }, 98 printf("TCPMSS clamp to PMTU "); 111 printf("--clamp-mss-to-pmtu ");
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libipt_TCPMSS.c | 26 " --clamp-mss-to-pmtu automatically clamp MSS value to (path_MTU - 40)\n", 32 { "clamp-mss-to-pmtu", 0, 0, '2' }, 98 printf("TCPMSS clamp to PMTU "); 111 printf("--clamp-mss-to-pmtu ");
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
FloatUtils.java | 71 * Clamp a float to a lower bound 76 * : the minimum value to use to clamp 87 * Clamp a float to an upper bound 92 * : the maximum value to use to clamp 105 * Clamp a float to a lower and upper bound 110 * : the minimum value to use to clamp 112 * : the maximum value to use to clamp 115 public static final float clamp(float val, float minVal, float maxVal) { method in class:FloatUtils 125 * Clamp an integer to a lower and upper bound 130 * : the minimum value to use to clamp 135 public static final int clamp(int val, int minVal, int maxVal) { method in class:FloatUtils [all...] |
Shared.java | 67 public static int clamp(int value, int min, int max) { method in class:Shared 76 public static long clamp(long value, long min, long max) { method in class:Shared
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AdaptiveBackgroundTexture.java | 165 int argb = in[inPos + FloatUtils.clamp(i, 0, maxX)]; 180 int prevX = FloatUtils.clamp(x - RADIUS, 0, maxX); 181 int nextX = FloatUtils.clamp(x + RADIUS + 1, 0, maxX);
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
ComposeShaderTest.java | 52 Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP); 54 Color.GREEN, Color.RED, Shader.TileMode.CLAMP); 93 BitmapShader blueShader = new BitmapShader(greenBitmap, TileMode.CLAMP, TileMode.CLAMP); 94 BitmapShader redShader = new BitmapShader(cyanBitmap, TileMode.CLAMP, TileMode.CLAMP);
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RadialGradientTest.java | 49 Shader.TileMode.CLAMP); 68 Shader.TileMode.CLAMP); 92 // clamp to end color
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/frameworks/base/libs/rs/scriptc/ |
rs_math.rsh | 45 extern float __attribute__((overloadable)) clamp(float, float, float); 46 extern float2 __attribute__((overloadable)) clamp(float2, float2, float2); 47 extern float3 __attribute__((overloadable)) clamp(float3, float3, float3); 48 extern float4 __attribute__((overloadable)) clamp(float4, float4, float4); 49 extern float8 __attribute__((overloadable)) clamp(float8, float8, float8); 50 extern float16 __attribute__((overloadable)) clamp(float16, float16, float16); 51 extern float __attribute__((overloadable)) clamp(float, float, float); 52 extern float2 __attribute__((overloadable)) clamp(float2, float, float); 53 extern float3 __attribute__((overloadable)) clamp(float3, float, float); 54 extern float4 __attribute__((overloadable)) clamp(float4, float, float) [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
Sampler.java | 41 CLAMP (4); 90 if (v == Value.WRAP || v == Value.CLAMP) { 98 if (v == Value.WRAP || v == Value.CLAMP) { 106 if (v == Value.WRAP || v == Value.CLAMP) {
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/external/libvpx/vp8/common/arm/neon/ |
mbloopfilter_neon.asm | 425 vqsub.s8 q1, q5, q8 ; vp8_filter = clamp(ps1-qs1) 441 ; vp8_filter = clamp(vp8_filter + 3 * ( qs0 - ps0)) 453 vqadd.s8 q2, q13, q11 ; Filter1 = clamp(Filter2+4) 454 vqadd.s8 q13, q13, q12 ; Filter2 = clamp(Filter2+3) 464 vqsub.s8 q7, q7, q2 ; qs0 = clamp(qs0 - Filter1) 468 vqadd.s8 q6, q6, q13 ; ps0 = clamp(ps0 + Filter2) 485 vqshrn.s16 d20, q10, #7 ; u = clamp((63 + Filter2 * 9)>>7) 487 vqshrn.s16 d24, q12, #7 ; u = clamp((63 + Filter2 * 18)>>7) 489 vqshrn.s16 d28, q14, #7 ; u = clamp((63 + Filter2 * 27)>>7) 492 vqsub.s8 q11, q9, q10 ; s = clamp(qs2 - u [all...] |
recon2b_neon.asm | 39 vqmovun.s16 d0, q0 ;CLAMP() saturation
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loopfilter_neon.asm | 358 vqsub.s8 q1, q5, q8 ; vp8_filter = clamp(ps1-qs1) 372 ; vp8_filter = clamp(vp8_filter + 3 * ( qs0 - ps0)) 377 vqadd.s8 q2, q1, q10 ; Filter2 = clamp(vp8_filter+3) 378 vqadd.s8 q1, q1, q9 ; Filter1 = clamp(vp8_filter+4) 382 vqadd.s8 q11, q6, q2 ; u = clamp(ps0 + Filter2) 383 vqsub.s8 q10, q7, q1 ; u = clamp(qs0 - Filter1) 389 vqadd.s8 q13, q5, q1 ; u = clamp(ps1 + vp8_filter) 390 vqsub.s8 q12, q8, q1 ; u = clamp(qs1 - vp8_filter)
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recon16x16mb_neon.asm | 59 vqmovun.s16 d0, q0 ;CLAMP() saturation 105 vqmovun.s16 d0, q0 ;CLAMP() saturation
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recon4b_neon.asm | 50 vqmovun.s16 d0, q0 ;CLAMP() saturation
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reconb_neon.asm | 46 vqmovun.s16 d0, q0 ;CLAMP() saturation
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/external/bluetooth/glib/docs/reference/glib/tmpl/ |
macros.sgml | 149 <!-- ##### MACRO CLAMP ##### --> 158 CLAMP(5, 10, 15) is 10. 161 CLAMP(15, 5, 10) is 10. 164 CLAMP(20, 15, 25) is 20. 169 @x: the value to clamp.
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/frameworks/base/services/sensorservice/ |
RotationVectorSensor.cpp | 31 static inline T clamp(T v) { function in namespace:android 112 float qw = sqrtf( clamp( Hx + My + Az + 1) * 0.25f ); 113 float qx = sqrtf( clamp( Hx - My - Az + 1) * 0.25f ); 114 float qy = sqrtf( clamp(-Hx + My - Az + 1) * 0.25f ); 115 float qz = sqrtf( clamp(-Hx - My + Az + 1) * 0.25f );
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/external/webkit/WebCore/html/canvas/ |
WebGLFloatArray.h | 55 if (isnan(value)) // Clamp NaN to 0 80 // Clamp NaN to 0
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/external/webkit/WebCore/platform/chromium/ |
ScrollbarThemeChromiumLinux.cpp | 78 static SkScalar clamp(SkScalar value, SkScalar min, SkScalar max) function in namespace:WebCore 89 color[1] = clamp(hsv[1] + saturateAmount, 0.0, 1.0); 90 color[2] = clamp(hsv[2] + brightenAmount, 0.0, 1.0); 123 SkScalar minDiff = clamp((hsv1[1] + hsv2[1]) * 1.2, 0.2, 0.5); 124 SkScalar diff = clamp(fabs(hsv1[2] - hsv2[2]) / 2, minDiff, 0.5);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Vertices.java | 61 Shader s = new BitmapShader(bm, Shader.TileMode.CLAMP, 62 Shader.TileMode.CLAMP);
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/external/skia/src/core/ |
SkEdgeClipper.cpp | 98 // so we just clamp against the top 117 // so we just clamp against the bottom 172 // so we just clamp against the left 188 // so we just clamp against the right 295 // so we just clamp against the top 314 // so we just clamp against the bottom 368 // so we just clamp against the left 385 // so we just clamp against the right
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SkQuadClipper.cpp | 103 // so we just clamp against the top 120 // so we just clamp against the bottom
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/external/skia/src/views/ |
SkParsePaint.cpp | 30 if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0) 47 if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
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