HomeSort by relevance Sort by last modified time
    Searched full:clamp (Results 1 - 25 of 225) sorted by null

1 2 3 4 5 6 7 8 9

  /external/iptables/extensions/
libipt_TCPMSS.man 32 -j TCPMSS --clamp-mss-to-pmtu
38 .B "--clamp-mss-to-pmtu"
39 Automatically clamp MSS value to (path_MTU - 40).
libip6t_TCPMSS.man 32 -j TCPMSS --clamp-mss-to-pmtu
38 .B "--clamp-mss-to-pmtu"
39 Automatically clamp MSS value to (path_MTU - 60).
libip6t_TCPMSS.c 26 " --clamp-mss-to-pmtu automatically clamp MSS value to (path_MTU - 60)\n",
32 { "clamp-mss-to-pmtu", 0, 0, '2' },
98 printf("TCPMSS clamp to PMTU ");
111 printf("--clamp-mss-to-pmtu ");
libipt_TCPMSS.c 26 " --clamp-mss-to-pmtu automatically clamp MSS value to (path_MTU - 40)\n",
32 { "clamp-mss-to-pmtu", 0, 0, '2' },
98 printf("TCPMSS clamp to PMTU ");
111 printf("--clamp-mss-to-pmtu ");
  /packages/apps/Gallery3D/src/com/cooliris/media/
FloatUtils.java 71 * Clamp a float to a lower bound
76 * : the minimum value to use to clamp
87 * Clamp a float to an upper bound
92 * : the maximum value to use to clamp
105 * Clamp a float to a lower and upper bound
110 * : the minimum value to use to clamp
112 * : the maximum value to use to clamp
115 public static final float clamp(float val, float minVal, float maxVal) { method in class:FloatUtils
125 * Clamp an integer to a lower and upper bound
130 * : the minimum value to use to clamp
135 public static final int clamp(int val, int minVal, int maxVal) { method in class:FloatUtils
    [all...]
Shared.java 67 public static int clamp(int value, int min, int max) { method in class:Shared
76 public static long clamp(long value, long min, long max) { method in class:Shared
AdaptiveBackgroundTexture.java 165 int argb = in[inPos + FloatUtils.clamp(i, 0, maxX)];
180 int prevX = FloatUtils.clamp(x - RADIUS, 0, maxX);
181 int nextX = FloatUtils.clamp(x + RADIUS + 1, 0, maxX);
  /cts/tests/tests/graphics/src/android/graphics/cts/
ComposeShaderTest.java 52 Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP);
54 Color.GREEN, Color.RED, Shader.TileMode.CLAMP);
93 BitmapShader blueShader = new BitmapShader(greenBitmap, TileMode.CLAMP, TileMode.CLAMP);
94 BitmapShader redShader = new BitmapShader(cyanBitmap, TileMode.CLAMP, TileMode.CLAMP);
RadialGradientTest.java 49 Shader.TileMode.CLAMP);
68 Shader.TileMode.CLAMP);
92 // clamp to end color
  /frameworks/base/libs/rs/scriptc/
rs_math.rsh 45 extern float __attribute__((overloadable)) clamp(float, float, float);
46 extern float2 __attribute__((overloadable)) clamp(float2, float2, float2);
47 extern float3 __attribute__((overloadable)) clamp(float3, float3, float3);
48 extern float4 __attribute__((overloadable)) clamp(float4, float4, float4);
49 extern float8 __attribute__((overloadable)) clamp(float8, float8, float8);
50 extern float16 __attribute__((overloadable)) clamp(float16, float16, float16);
51 extern float __attribute__((overloadable)) clamp(float, float, float);
52 extern float2 __attribute__((overloadable)) clamp(float2, float, float);
53 extern float3 __attribute__((overloadable)) clamp(float3, float, float);
54 extern float4 __attribute__((overloadable)) clamp(float4, float, float)
    [all...]
  /frameworks/base/graphics/java/android/renderscript/
Sampler.java 41 CLAMP (4);
90 if (v == Value.WRAP || v == Value.CLAMP) {
98 if (v == Value.WRAP || v == Value.CLAMP) {
106 if (v == Value.WRAP || v == Value.CLAMP) {
  /external/libvpx/vp8/common/arm/neon/
mbloopfilter_neon.asm 425 vqsub.s8 q1, q5, q8 ; vp8_filter = clamp(ps1-qs1)
441 ; vp8_filter = clamp(vp8_filter + 3 * ( qs0 - ps0))
453 vqadd.s8 q2, q13, q11 ; Filter1 = clamp(Filter2+4)
454 vqadd.s8 q13, q13, q12 ; Filter2 = clamp(Filter2+3)
464 vqsub.s8 q7, q7, q2 ; qs0 = clamp(qs0 - Filter1)
468 vqadd.s8 q6, q6, q13 ; ps0 = clamp(ps0 + Filter2)
485 vqshrn.s16 d20, q10, #7 ; u = clamp((63 + Filter2 * 9)>>7)
487 vqshrn.s16 d24, q12, #7 ; u = clamp((63 + Filter2 * 18)>>7)
489 vqshrn.s16 d28, q14, #7 ; u = clamp((63 + Filter2 * 27)>>7)
492 vqsub.s8 q11, q9, q10 ; s = clamp(qs2 - u
    [all...]
recon2b_neon.asm 39 vqmovun.s16 d0, q0 ;CLAMP() saturation
loopfilter_neon.asm 358 vqsub.s8 q1, q5, q8 ; vp8_filter = clamp(ps1-qs1)
372 ; vp8_filter = clamp(vp8_filter + 3 * ( qs0 - ps0))
377 vqadd.s8 q2, q1, q10 ; Filter2 = clamp(vp8_filter+3)
378 vqadd.s8 q1, q1, q9 ; Filter1 = clamp(vp8_filter+4)
382 vqadd.s8 q11, q6, q2 ; u = clamp(ps0 + Filter2)
383 vqsub.s8 q10, q7, q1 ; u = clamp(qs0 - Filter1)
389 vqadd.s8 q13, q5, q1 ; u = clamp(ps1 + vp8_filter)
390 vqsub.s8 q12, q8, q1 ; u = clamp(qs1 - vp8_filter)
recon16x16mb_neon.asm 59 vqmovun.s16 d0, q0 ;CLAMP() saturation
105 vqmovun.s16 d0, q0 ;CLAMP() saturation
recon4b_neon.asm 50 vqmovun.s16 d0, q0 ;CLAMP() saturation
reconb_neon.asm 46 vqmovun.s16 d0, q0 ;CLAMP() saturation
  /external/bluetooth/glib/docs/reference/glib/tmpl/
macros.sgml 149 <!-- ##### MACRO CLAMP ##### -->
158 CLAMP(5, 10, 15) is 10.
161 CLAMP(15, 5, 10) is 10.
164 CLAMP(20, 15, 25) is 20.
169 @x: the value to clamp.
  /frameworks/base/services/sensorservice/
RotationVectorSensor.cpp 31 static inline T clamp(T v) { function in namespace:android
112 float qw = sqrtf( clamp( Hx + My + Az + 1) * 0.25f );
113 float qx = sqrtf( clamp( Hx - My - Az + 1) * 0.25f );
114 float qy = sqrtf( clamp(-Hx + My - Az + 1) * 0.25f );
115 float qz = sqrtf( clamp(-Hx - My + Az + 1) * 0.25f );
  /external/webkit/WebCore/html/canvas/
WebGLFloatArray.h 55 if (isnan(value)) // Clamp NaN to 0
80 // Clamp NaN to 0
  /external/webkit/WebCore/platform/chromium/
ScrollbarThemeChromiumLinux.cpp 78 static SkScalar clamp(SkScalar value, SkScalar min, SkScalar max) function in namespace:WebCore
89 color[1] = clamp(hsv[1] + saturateAmount, 0.0, 1.0);
90 color[2] = clamp(hsv[2] + brightenAmount, 0.0, 1.0);
123 SkScalar minDiff = clamp((hsv1[1] + hsv2[1]) * 1.2, 0.2, 0.5);
124 SkScalar diff = clamp(fabs(hsv1[2] - hsv2[2]) / 2, minDiff, 0.5);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Vertices.java 61 Shader s = new BitmapShader(bm, Shader.TileMode.CLAMP,
62 Shader.TileMode.CLAMP);
  /external/skia/src/core/
SkEdgeClipper.cpp 98 // so we just clamp against the top
117 // so we just clamp against the bottom
172 // so we just clamp against the left
188 // so we just clamp against the right
295 // so we just clamp against the top
314 // so we just clamp against the bottom
368 // so we just clamp against the left
385 // so we just clamp against the right
SkQuadClipper.cpp 103 // so we just clamp against the top
120 // so we just clamp against the bottom
  /external/skia/src/views/
SkParsePaint.cpp 30 if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
47 if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)

Completed in 274 milliseconds

1 2 3 4 5 6 7 8 9