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  /external/v8/src/
v8-counters.h 214 #define COUNTER_ID(name, caption) k_##name,
215 STATS_COUNTER_LIST_1(COUNTER_ID)
216 STATS_COUNTER_LIST_2(COUNTER_ID)
217 #undef COUNTER_ID
218 #define COUNTER_ID(name) k_##name,
219 STATE_TAG_LIST(COUNTER_ID)
220 #undef COUNTER_ID
  /external/chromium/base/
stats_table.cc 138 char* counter_name(int counter_id) const {
140 (counter_id-1) * (StatsTable::kMaxCounterNameLength)];
142 int* row(int counter_id) const {
143 return &data_table_[(counter_id-1) * max_threads()];
447 int counter_id = 0; local
454 counter_id = FindCounterOrEmptyRow(name);
455 if (!counter_id)
461 base::strlcpy(impl_->counter_name(counter_id), counter_name.c_str(),
468 counters_[name] = counter_id;
470 return counter_id;
    [all...]
stats_table_unittest.cc 49 int counter_id = table.FindCounter(counter_name); local
50 EXPECT_GT(counter_id, 0);
58 int counter_id = table.FindCounter(counter_base_name); local
59 EXPECT_EQ(counter_id, 0);
stats_table.h 95 int* GetLocation(int counter_id, int slot_id) const;
165 // On success, returns the counter_id for the newly added counter.
stats_counters.h 158 // and then cache it once it has been looked up. The counter_id is

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