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Searched
full:counter_id
(Results
1 - 5
of
5
) sorted by null
/external/v8/src/
v8-counters.h
214
#define
COUNTER_ID
(name, caption) k_##name,
215
STATS_COUNTER_LIST_1(
COUNTER_ID
)
216
STATS_COUNTER_LIST_2(
COUNTER_ID
)
217
#undef
COUNTER_ID
218
#define
COUNTER_ID
(name) k_##name,
219
STATE_TAG_LIST(
COUNTER_ID
)
220
#undef
COUNTER_ID
/external/chromium/base/
stats_table.cc
138
char* counter_name(int
counter_id
) const {
140
(
counter_id
-1) * (StatsTable::kMaxCounterNameLength)];
142
int* row(int
counter_id
) const {
143
return &data_table_[(
counter_id
-1) * max_threads()];
447
int
counter_id
= 0;
local
454
counter_id
= FindCounterOrEmptyRow(name);
455
if (!
counter_id
)
461
base::strlcpy(impl_->counter_name(
counter_id
), counter_name.c_str(),
468
counters_[name] =
counter_id
;
470
return
counter_id
;
[
all
...]
stats_table_unittest.cc
49
int
counter_id
= table.FindCounter(counter_name);
local
50
EXPECT_GT(
counter_id
, 0);
58
int
counter_id
= table.FindCounter(counter_base_name);
local
59
EXPECT_EQ(
counter_id
, 0);
stats_table.h
95
int* GetLocation(int
counter_id
, int slot_id) const;
165
// On success, returns the
counter_id
for the newly added counter.
stats_counters.h
158
// and then cache it once it has been looked up. The
counter_id
is
Completed in 1184 milliseconds