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  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
ScreenViewer.java 67 private ScreenViewer.Crosshair crosshair; field in class:ScreenViewer
131 crosshair = new Crosshair(new ScreenshotViewer());
132 crosshair.addMouseWheelListener(new WheelZoomListener());
133 JScrollPane scroller = new JScrollPane(crosshair);
164 loupe.moveToPoint(crosshair.crosshair.x, crosshair.crosshair.y)
482 Point crosshair = new Point(); field in class:ScreenViewer.Crosshair
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  /external/quake/quake/app/id1/
config.cfg 109 // // Generated by GLQuake. DO NOT MODIFY! // unbindconfig bind "TAB" "+showscores" bind "ENTER" "+jump" bind "ESCAPE" "togglemenu" bind "SPACE" "+jump" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "." "+moveright" bind "/" "impulse 10" bind "0" "impulse 0" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "=" "sizeup" bind "\" "+mlook" bind "`" "toggleconsole" // Original Quake binding // bind "a" "+lookup" // bind "c" "+movedown" // bind "d" "+moveup" // bind "t" "messagemode" // bind "z" "+lookdown" bind "w" "+forward" bind "s" "+back" bind "a" "+left" bind "d" "+right" bind "q" "+lookup" bind "z" "+lookdown" bind "v" "+movedown" bind "f" "+moveup" bind "t" "messagemode" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+attack" bind "SHIFT" "+speed" bind "F1" "help" bind "F2" "menu_save" bind "F3" "menu_load" bind "F4" "menu_options" bind "F5" "menu_multiplayer" bind "F6" "echo Quicksaving...; wait; save quick" bind "F9" "echo Quickloading...; wait; load quick" bind "F10" "quit" bind "F11" "zoom_in" bind "F12" "screenshot" bind "INS" "+klook" bind "DEL" "+lookdown" bind "PGDN" "+lookup" bind "END" "centerview" bind "MOUSE1" "+attack" bind "MOUSE2" "+forward" bind "MOUSE3" "+mlook" bind "PAUSE" "pause" m_filter "0.2" m_filtercutoff "80" confirmquit "1" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" sensitivity "3" lookstrafe "0" lookspring "0" cl_backspeed "200" cl_forwardspeed "200" _cl_color "0" _cl_name "player" _snd_mixahead "0.1" bgmvolume "1" volume "0.7" gl_singlepasssky "1" gl_triplebuffer "1" viewsize "100" gl_anisotropiclevel "1" gl_vid_wait "0" _config_modem_hangup "AT H" _config_modem_init "" _config_modem_clear "ATZ" _config_modem_dialtype "T" _config_com_modem "1" _config_com_baud "57600" _config_com_irq "4" _config_com_port "0x3f8" gl_subdivide_size "128" saved4 "0" saved3 "0" saved2 "0" saved1 "0" savedgamecfg "0" gamma "1.0" crosshair "0"
  /external/webkit/WebCore/manual-tests/
cursor.html 8 <div style="width: 20px; height: 20px; margin: 10px; background: #ddd; cursor: crosshair">crosshair</div>
  /external/quake/quake/src/QW/
qwchangelog.txt 9 - new crosshair, enabled with "crosshair 2"
cmds.txt 363 crosshair
qw2do.txt 29 - don't draw crosshair while showing scores
qwrlnote.txt 25 - "crosshaircolor" controls the color for the crosshair in "crosshair 2"
125 - Added alternate crosshair. Enabled with "crosshair 2".
  /external/webkit/WebKitTools/iExploder/htdocs/
cssvalues.in 95 crosshair
  /external/quake/quake/src/QW/client/
view.c 56 cvar_t crosshair = CVAR3("crosshair", "0", true); variable
1018 if (crosshair.value)
1051 Cvar_RegisterVariable (&crosshair);
gl_draw.c 27 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor;
39 int cs_texture; // crosshair texture
408 cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true);
571 if (crosshair.value == 2) {
596 } else if (crosshair.value)
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draw.c 274 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor;
278 if (crosshair.value == 2) {
289 } else if (crosshair.value)
gl_screen.c 95 extern cvar_t crosshair;
1171 if (crosshair.value)
  /external/quake/quake/src/WinQuake/
view.cpp 61 cvar_t crosshair = CVAR3("crosshair", "0", true); variable
1057 if (crosshair.value)
1091 Cvar_RegisterVariable (&crosshair);
gl_screen.cpp 93 extern cvar_t crosshair;
911 if (crosshair.value)
WinQuake.ncb     [all...]
  /external/webkit/WebCore/css/
CSSValueKeywords.in 327 crosshair
CSSParser.cpp 866 // [<uri>,]* [ auto | crosshair | default | pointer | progress | move | e-resize | ne-resize |
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  /external/libvpx/examples/includes/geshi/geshi/
css.php 102 'crosshair', 'cross', 'cursive', 'dashed', 'decimal-leading-zero',
  /external/quake/quake/src/WinQuake/data/
README.TXT 363 * Added unsupported crosshair option ("crosshair 1" from console)
  /external/webkit/WebCore/inspector/front-end/
SourceCSSTokenizer.re2js 107 "continuous", "copy", "cover", "crop", "cross", "crosshair", "currentcolor", "cursive", "dashed", "decimal", "decimal-leading-zero", "default",
SourceCSSTokenizer.js 108 "cover", "crop", "cross", "crosshair", "currentcolor", "cursive", "dashed", "decimal", "decimal-leading-zero", "default",
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