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    Searched full:diffuse (Results 1 - 21 of 21) sorted by null

  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 156 * <li> ld - diffuse light (all RGB channels)
157 * <li> ldr - diffuse light red channel
158 * <li> ldg - diffuse light green channel
159 * <li> ldb - diffuse light blue channel
243 "Diffuse Intensity",
244 "Diffuse Red",
245 "Diffuse Green",
246 "Diffuse Blue",
370 * Sets the overall diffuse light intensity. This intensity will
371 * be used to modify the diffuse light value for each of the red
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  /external/webkit/WebCore/svg/graphics/filters/
SVGFEDiffuseLighting.cpp 126 ts << "[type=DIFFUSE-LIGHTING] ";
129 << " [diffuse constant=" << m_diffuseConstant << "]"
  /frameworks/base/opengl/libagl/
light.cpp 74 init_white(c->lighting.lights[0].diffuse);
81 c->lighting.front.diffuse.r =
82 c->lighting.front.diffuse.g =
83 c->lighting.front.diffuse.b = gglFloatToFixed(0.8f);
84 c->lighting.front.diffuse.a = 0x10000;
253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v);
271 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a;
317 material.diffuse = v->color;
325 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v)
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  /external/dropbear/libtomcrypt/src/prngs/
sober128.c 233 /* now diffuse */
260 /* now diffuse */
  /external/libvpx/examples/includes/geshi/geshi/
povray.php 75 'direction', 'diffuse', 'df3', 'dents', 'density_map', 'density_file', 'density', 'cylindrical',
matlab.php 85 'delaunay','det','diag','dialog','diff','diffuse','dlmread',
lscript.php 57 'depth', 'diffshade', 'diffuse', 'dimensions', 'displayopts', 'dynamicupdate',
  /external/quake/quake/src/QW/client/
gl_rmain.c 705 float ambient[4], diffuse[4]; local
757 diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = (float)shadelight / 128;
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 793 float ambient[4], diffuse[4]; local
848 diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = (float)shadelight / 128;
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  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 442 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ member in union:_D3DMATERIAL::__anon6688
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 442 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ member in union:_D3DMATERIAL::__anon6871
  /frameworks/base/include/private/opengles/
gl_context.h 287 vec4_t diffuse; member in struct:android::gl::light_t
307 vec4_t diffuse; member in struct:android::gl::material_t
  /packages/wallpapers/Basic/res/raw/
distort.rs 469 diffuse(0.0f, 0.0f, 0.0f, 1.0f);
  /external/v8/benchmarks/
raytrace.js 749 // Calc diffuse lighting
  /external/webkit/SunSpider/tests/v8-v4/
v8-raytrace.js 744 // Calc diffuse lighting
  /frameworks/base/libs/rs/
rsScriptC_Lib.cpp     [all...]
  /external/webkit/WebCore/
ChangeLog-2005-08-23 450 * svg-tests/W3C-SVG-1.1/Resources/filters-diffuse-01-f-expected.checksum: Added.
451 * svg-tests/W3C-SVG-1.1/Resources/filters-diffuse-01-f-expected.png: Added.
604 * svg-tests/W3C-SVG-1.1/filters-diffuse-01-f-expected.checksum: Added.
605 * svg-tests/W3C-SVG-1.1/filters-diffuse-01-f-expected.png: Added.
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ChangeLog-2007-10-14     [all...]
  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/
en-GB_lexpos.utf 355 ADJ "diffuse" "dIfj'u:s"
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  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
en-US_lexpos.utf 230 ADJ "diffuse" "dIfj'u:s"
    [all...]
  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/fr-FR/
fr-FR_lexpos.utf     [all...]

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