/development/samples/GlobalTime/src/com/android/globaltime/ |
GLView.java | 156 * <li> ld - diffuse light (all RGB channels) 157 * <li> ldr - diffuse light red channel 158 * <li> ldg - diffuse light green channel 159 * <li> ldb - diffuse light blue channel 243 "Diffuse Intensity", 244 "Diffuse Red", 245 "Diffuse Green", 246 "Diffuse Blue", 370 * Sets the overall diffuse light intensity. This intensity will 371 * be used to modify the diffuse light value for each of the red [all...] |
/external/webkit/WebCore/svg/graphics/filters/ |
SVGFEDiffuseLighting.cpp | 126 ts << "[type=DIFFUSE-LIGHTING] "; 129 << " [diffuse constant=" << m_diffuseConstant << "]"
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/frameworks/base/opengl/libagl/ |
light.cpp | 74 init_white(c->lighting.lights[0].diffuse); 81 c->lighting.front.diffuse.r = 82 c->lighting.front.diffuse.g = 83 c->lighting.front.diffuse.b = gglFloatToFixed(0.8f); 84 c->lighting.front.diffuse.a = 0x10000; 253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); 271 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; 317 material.diffuse = v->color; 325 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v) [all...] |
/external/dropbear/libtomcrypt/src/prngs/ |
sober128.c | 233 /* now diffuse */ 260 /* now diffuse */
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/external/libvpx/examples/includes/geshi/geshi/ |
povray.php | 75 'direction', 'diffuse', 'df3', 'dents', 'density_map', 'density_file', 'density', 'cylindrical',
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matlab.php | 85 'delaunay','det','diag','dialog','diff','diffuse','dlmread',
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lscript.php | 57 'depth', 'diffshade', 'diffuse', 'dimensions', 'displayopts', 'dynamicupdate',
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 705 float ambient[4], diffuse[4]; local 757 diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = (float)shadelight / 128;
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 793 float ambient[4], diffuse[4]; local 848 diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = (float)shadelight / 128; [all...] |
/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3dtypes.h | 442 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
member in union:_D3DMATERIAL::__anon6688
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DTYPES.H | 442 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
member in union:_D3DMATERIAL::__anon6871
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/frameworks/base/include/private/opengles/ |
gl_context.h | 287 vec4_t diffuse; member in struct:android::gl::light_t 307 vec4_t diffuse; member in struct:android::gl::material_t
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/packages/wallpapers/Basic/res/raw/ |
distort.rs | 469 diffuse(0.0f, 0.0f, 0.0f, 1.0f);
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/external/v8/benchmarks/ |
raytrace.js | 749 // Calc diffuse lighting
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/external/webkit/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 744 // Calc diffuse lighting
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/frameworks/base/libs/rs/ |
rsScriptC_Lib.cpp | [all...] |
/external/webkit/WebCore/ |
ChangeLog-2005-08-23 | 450 * svg-tests/W3C-SVG-1.1/Resources/filters-diffuse-01-f-expected.checksum: Added. 451 * svg-tests/W3C-SVG-1.1/Resources/filters-diffuse-01-f-expected.png: Added. 604 * svg-tests/W3C-SVG-1.1/filters-diffuse-01-f-expected.checksum: Added. 605 * svg-tests/W3C-SVG-1.1/filters-diffuse-01-f-expected.png: Added. [all...] |
ChangeLog-2007-10-14 | [all...] |
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/ |
en-GB_lexpos.utf | 355 ADJ "diffuse" "dIfj'u:s" [all...] |
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/ |
en-US_lexpos.utf | 230 ADJ "diffuse" "dIfj'u:s" [all...] |
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/fr-FR/ |
fr-FR_lexpos.utf | [all...] |