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    Searched full:forcelink (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/WinQuake/
cl_parse.cpp 335 qboolean forcelink; local
364 forcelink = true; // no previous frame to lerp from
366 forcelink = false;
393 forcelink = true; // hack to make null model players work
474 ent->forcelink = true;
476 if ( forcelink )
482 ent->forcelink = true;
render.h 41 qboolean forcelink; // model changed member in struct:entity_s
cl_main.cpp 485 if (ent->forcelink)
499 if (ent->forcelink)
608 ent->forcelink = false;
WinQuake.ncb     [all...]

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