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  /external/webkit/WebCore/manual-tests/animation/
animateColor-by.svg 3 <animateColor attributeName="fill" by='green' dur='3s' fill='freeze' />
animateColor-from-by.svg 3 <animateColor attributeName="fill" from='#DD0000' by='#0000DD' dur='3s' fill='freeze' />
animateColor-to-from.svg 3 <animateColor attributeName="fill" from='blue' to='green' dur='3s' fill='freeze' />
animateColor-to.svg 3 <animateColor attributeName="fill" to='green' dur='3s' fill='freeze' />
animateColor-values-simple.svg 3 <animateColor attributeName="fill" values='blue; green' dur='3s' fill='freeze' />
animateTransform-repeat-once.svg 3 <animateTransform attributeName="transform" type='translate' from='0,0' to='100,0' dur='2s' repeatCount='2' fill='freeze' />
animateTransform-keyTimes.svg 3 <animateTransform attributeName="transform" type='translate' values='0,0; 10,0; 100,0' keyTimes='0; .6; 1' dur='3s' fill='freeze' />
  /external/chromium/third_party/icu/source/i18n/
rbt_set.h 37 * rule set is getting built. After that, freeze() reorders and
45 * Sorted and indexed table of rules. This is created by freeze()
47 * the rules in ruleVector. It is zero before freeze() is called
55 * freeze(). Before freeze() is called it contains garbage.
98 * a call to <code>freeze()</code> before the rule set is used.
99 * This method must <em>not</em> be called after freeze() has been
110 * <code>addRule()</code>; (2) freeze the set using
111 * <code>freeze()</code>; (3) use the rule set. If
114 * That is, <code>freeze()</code> may be called multiple times
    [all...]
rbt_set.cpp 205 freeze(p, status);
221 int32_t len = index[256]; // see freeze()
238 * a call to <code>freeze()</code> before the rule set is used.
240 * <p>If freeze() has already been called, calling addRule()
241 * unfreezes the rules, and freeze() must be called again.
265 * <code>addRule()</code>; (2) freeze the set using
266 * <code>freeze()</code>; (3) use the rule set. If
269 * That is, <code>freeze()</code> may be called multiple times,
272 void TransliterationRuleSet::freeze(UParseError& parseError,UErrorCode& status) { function in class:TransliterationRuleSet
333 /* Freeze things into an array
    [all...]
  /external/icu4c/i18n/
rbt_set.h 37 * rule set is getting built. After that, freeze() reorders and
45 * Sorted and indexed table of rules. This is created by freeze()
47 * the rules in ruleVector. It is zero before freeze() is called
55 * freeze(). Before freeze() is called it contains garbage.
98 * a call to <code>freeze()</code> before the rule set is used.
99 * This method must <em>not</em> be called after freeze() has been
110 * <code>addRule()</code>; (2) freeze the set using
111 * <code>freeze()</code>; (3) use the rule set. If
114 * That is, <code>freeze()</code> may be called multiple times
    [all...]
rbt_set.cpp 205 freeze(p, status);
221 int32_t len = index[256]; // see freeze()
238 * a call to <code>freeze()</code> before the rule set is used.
240 * <p>If freeze() has already been called, calling addRule()
241 * unfreezes the rules, and freeze() must be called again.
265 * <code>addRule()</code>; (2) freeze the set using
266 * <code>freeze()</code>; (3) use the rule set. If
269 * That is, <code>freeze()</code> may be called multiple times,
272 void TransliterationRuleSet::freeze(UParseError& parseError,UErrorCode& status) { function in class:TransliterationRuleSet
333 /* Freeze things into an array
    [all...]
  /external/webkit/WebKitTools/Scripts/
clean-header-guards 28 ].freeze
30 IgnoreFileNamesPattern = Regexp.union(*IgnoredFilenamePatterns).freeze
  /external/webkit/WebCore/manual-tests/
input-starved-by-timers.html 44 This test will create enough timers to freeze browser UI. After 10 seconds, it
47 UI freeze. Refresh the page to repeat the experiment.<br>Try to click at this
  /external/iptables/
COMMIT_NOTES 12 - Make sure you don't commit to svn while a feature freeze is announced
  /external/stlport/src/
strstream.cpp 102 void strstreambuf::freeze(bool frozenflag) { function in class:strstreambuf
108 freeze(true);
342 void ostrstream::freeze(bool freezeflag) { function in class:ostrstream
343 _M_buf.freeze(freezeflag);
375 void strstream::freeze(bool freezeflag) { function in class:strstream
376 _M_buf.freeze(freezeflag);
  /ndk/sources/cxx-stl/stlport/src/
strstream.cpp 102 void strstreambuf::freeze(bool frozenflag) { function in class:strstreambuf
108 freeze(true);
342 void ostrstream::freeze(bool freezeflag) { function in class:ostrstream
343 _M_buf.freeze(freezeflag);
375 void strstream::freeze(bool freezeflag) { function in class:strstream
376 _M_buf.freeze(freezeflag);
  /packages/apps/Mms/src/com/android/mms/dom/smil/
ElementTimeImpl.java 34 private static final String FILL_FREEZE_ATTRIBUTE = "freeze";
169 // FIXME handle it as freeze for now
172 // FIXME handle it as freeze for now
192 * specified as "freeze".
215 // FIXME handle it as freeze for now
218 // FIXME handle it as freeze for now
  /external/kernel-headers/original/linux/
pm.h 147 * FREEZE -- stop operations and apply whatever policy is applicable to a
148 * suspended driver of that class, freeze queues for block like IDE
152 * SUSPEND - like FREEZE, but hardware is doing as much powersaving as
  /external/stlport/stlport/stl/
_strstream.h 69 void freeze(bool = true);
128 void freeze(bool = true);
151 void freeze(bool = true);
  /ndk/sources/cxx-stl/stlport/stlport/stl/
_strstream.h 69 void freeze(bool = true);
128 void freeze(bool = true);
151 void freeze(bool = true);
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/backward/
strstream 80 void freeze(bool = true);
144 void freeze(bool = true);
166 void freeze(bool = true);
  /external/chromium/base/i18n/
file_util_icu.cc 52 // freeze it only once. Note that there's a trade-off between memory and
72 set->freeze();
  /external/quake/quake/src/QW/
qwcl.spec.sh 29 packet loss - the game would freeze and resume several seconds later; and
qwsv.spec.sh 29 packet loss - the game would freeze and resume several seconds later; and
  /external/webkit/WebCore/platform/
ThreadTimers.cpp 39 // This is to prevent UI freeze when there are too many timers or machine performance is low.

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