/external/webkit/WebCore/manual-tests/animation/ |
animateColor-by.svg | 3 <animateColor attributeName="fill" by='green' dur='3s' fill='freeze' />
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animateColor-from-by.svg | 3 <animateColor attributeName="fill" from='#DD0000' by='#0000DD' dur='3s' fill='freeze' />
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animateColor-to-from.svg | 3 <animateColor attributeName="fill" from='blue' to='green' dur='3s' fill='freeze' />
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animateColor-to.svg | 3 <animateColor attributeName="fill" to='green' dur='3s' fill='freeze' />
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animateColor-values-simple.svg | 3 <animateColor attributeName="fill" values='blue; green' dur='3s' fill='freeze' />
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animateTransform-repeat-once.svg | 3 <animateTransform attributeName="transform" type='translate' from='0,0' to='100,0' dur='2s' repeatCount='2' fill='freeze' />
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animateTransform-keyTimes.svg | 3 <animateTransform attributeName="transform" type='translate' values='0,0; 10,0; 100,0' keyTimes='0; .6; 1' dur='3s' fill='freeze' />
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/external/chromium/third_party/icu/source/i18n/ |
rbt_set.h | 37 * rule set is getting built. After that, freeze() reorders and 45 * Sorted and indexed table of rules. This is created by freeze() 47 * the rules in ruleVector. It is zero before freeze() is called 55 * freeze(). Before freeze() is called it contains garbage. 98 * a call to <code>freeze()</code> before the rule set is used. 99 * This method must <em>not</em> be called after freeze() has been 110 * <code>addRule()</code>; (2) freeze the set using 111 * <code>freeze()</code>; (3) use the rule set. If 114 * That is, <code>freeze()</code> may be called multiple times [all...] |
rbt_set.cpp | 205 freeze(p, status); 221 int32_t len = index[256]; // see freeze() 238 * a call to <code>freeze()</code> before the rule set is used. 240 * <p>If freeze() has already been called, calling addRule() 241 * unfreezes the rules, and freeze() must be called again. 265 * <code>addRule()</code>; (2) freeze the set using 266 * <code>freeze()</code>; (3) use the rule set. If 269 * That is, <code>freeze()</code> may be called multiple times, 272 void TransliterationRuleSet::freeze(UParseError& parseError,UErrorCode& status) { function in class:TransliterationRuleSet 333 /* Freeze things into an array [all...] |
/external/icu4c/i18n/ |
rbt_set.h | 37 * rule set is getting built. After that, freeze() reorders and 45 * Sorted and indexed table of rules. This is created by freeze() 47 * the rules in ruleVector. It is zero before freeze() is called 55 * freeze(). Before freeze() is called it contains garbage. 98 * a call to <code>freeze()</code> before the rule set is used. 99 * This method must <em>not</em> be called after freeze() has been 110 * <code>addRule()</code>; (2) freeze the set using 111 * <code>freeze()</code>; (3) use the rule set. If 114 * That is, <code>freeze()</code> may be called multiple times [all...] |
rbt_set.cpp | 205 freeze(p, status); 221 int32_t len = index[256]; // see freeze() 238 * a call to <code>freeze()</code> before the rule set is used. 240 * <p>If freeze() has already been called, calling addRule() 241 * unfreezes the rules, and freeze() must be called again. 265 * <code>addRule()</code>; (2) freeze the set using 266 * <code>freeze()</code>; (3) use the rule set. If 269 * That is, <code>freeze()</code> may be called multiple times, 272 void TransliterationRuleSet::freeze(UParseError& parseError,UErrorCode& status) { function in class:TransliterationRuleSet 333 /* Freeze things into an array [all...] |
/external/webkit/WebKitTools/Scripts/ |
clean-header-guards | 28 ].freeze 30 IgnoreFileNamesPattern = Regexp.union(*IgnoredFilenamePatterns).freeze
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/external/webkit/WebCore/manual-tests/ |
input-starved-by-timers.html | 44 This test will create enough timers to freeze browser UI. After 10 seconds, it 47 UI freeze. Refresh the page to repeat the experiment.<br>Try to click at this
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/external/iptables/ |
COMMIT_NOTES | 12 - Make sure you don't commit to svn while a feature freeze is announced
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/external/stlport/src/ |
strstream.cpp | 102 void strstreambuf::freeze(bool frozenflag) { function in class:strstreambuf 108 freeze(true); 342 void ostrstream::freeze(bool freezeflag) { function in class:ostrstream 343 _M_buf.freeze(freezeflag); 375 void strstream::freeze(bool freezeflag) { function in class:strstream 376 _M_buf.freeze(freezeflag);
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/ndk/sources/cxx-stl/stlport/src/ |
strstream.cpp | 102 void strstreambuf::freeze(bool frozenflag) { function in class:strstreambuf 108 freeze(true); 342 void ostrstream::freeze(bool freezeflag) { function in class:ostrstream 343 _M_buf.freeze(freezeflag); 375 void strstream::freeze(bool freezeflag) { function in class:strstream 376 _M_buf.freeze(freezeflag);
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/packages/apps/Mms/src/com/android/mms/dom/smil/ |
ElementTimeImpl.java | 34 private static final String FILL_FREEZE_ATTRIBUTE = "freeze"; 169 // FIXME handle it as freeze for now 172 // FIXME handle it as freeze for now 192 * specified as "freeze". 215 // FIXME handle it as freeze for now 218 // FIXME handle it as freeze for now
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/external/kernel-headers/original/linux/ |
pm.h | 147 * FREEZE -- stop operations and apply whatever policy is applicable to a 148 * suspended driver of that class, freeze queues for block like IDE 152 * SUSPEND - like FREEZE, but hardware is doing as much powersaving as
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/external/stlport/stlport/stl/ |
_strstream.h | 69 void freeze(bool = true); 128 void freeze(bool = true); 151 void freeze(bool = true);
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/ndk/sources/cxx-stl/stlport/stlport/stl/ |
_strstream.h | 69 void freeze(bool = true); 128 void freeze(bool = true); 151 void freeze(bool = true);
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/backward/ |
strstream | 80 void freeze(bool = true); 144 void freeze(bool = true); 166 void freeze(bool = true);
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/external/chromium/base/i18n/ |
file_util_icu.cc | 52 // freeze it only once. Note that there's a trade-off between memory and 72 set->freeze();
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/external/quake/quake/src/QW/ |
qwcl.spec.sh | 29 packet loss - the game would freeze and resume several seconds later; and
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qwsv.spec.sh | 29 packet loss - the game would freeze and resume several seconds later; and
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/external/webkit/WebCore/platform/ |
ThreadTimers.cpp | 39 // This is to prevent UI freeze when there are too many timers or machine performance is low.
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