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  /frameworks/base/core/java/android/gesture/
package.html 3 Provides classes to create, recognize, load and save gestures.
GestureStore.java 50 // 4 bytes int Number of gestures
63 // when SEQUENCE_SENSITIVE is used, only single stroke gestures are currently allowed
66 // ORIENTATION_SENSITIVE and ORIENTATION_INVARIANT are only for SEQUENCE_SENSITIVE gestures
152 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); local
153 if (gestures == null) {
154 gestures = new ArrayList<Gesture>();
155 mNamedGestures.put(entryName, gestures);
157 gestures.add(gesture);
164 * Remove a gesture from the library. If there are no more gestures for the
171 ArrayList<Gesture> gestures = mNamedGestures.get(entryName) local
206 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); local
320 final ArrayList<Gesture> gestures = new ArrayList<Gesture>(gestureCount); local
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GestureConstants.java 25 static final String LOG_TAG = "Gestures";
  /frameworks/base/docs/html/resources/articles/
gestures.jd 1 page.title=Gestures
9 difficult to handle complicated gestures, sometimes requiring
12 <p>That's why we introduced a new gestures API in Android 1.6. This API, located
14 recognize gestures. This article will show you how you can use the
21 <h3>Creating a gestures library</h3>
24 on the emulator, called Gestures Builder. You can use this application to create
25 a set of pre-defined gestures for your own application. It also serves as an
26 example of how to let the user define his own gestures in your applications. You
27 can find the source code of Gestures Builders in the samples directory of each
28 SDK platform. In our example we will use Gestures Builder to generate a set o
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index.jd 40 <dt><a href="{@docRoot}resources/articles/gestures.html">Gestures</a></dt>
41 <dd>Touch screens allow users to perform gestures, such as tapping, dragging, flinging, or sliding, to perform various actions. The gestures API enables your application to recognize even complicated gestures with ease. This article explains how to integrate this API into an application.</dd>
  /development/apps/GestureBuilder/res/values/
strings.xml 24 <string name="application_name">Gestures Builder</string>
32 <!-- Label, button used to reload all gestures -->
39 <!-- Gestures -->
51 <!-- Message displayed when the user opens the gestures settings screen -->
52 <string name="gestures_loading">Loading gestures...</string>
53 <!-- Message displayed when the user has no gestures -->
54 <string name="gestures_empty">No gestures</string>
55 <!-- Title of the screen used to view/manage gestures -->
56 <string name="gestures_activity">Gestures</string>
67 <!-- Message, displayed when the sdcard cannot be found, 1st parameter is the name of the file that stores the gestures. CHAR LIMIT=80 --
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  /frameworks/base/data/etc/
android.hardware.touchscreen.multitouch.xml 18 basic multitouch capable of gestures but not fully-indendent finger
  /external/webkit/WebKit/win/
WindowsTouch.h 35 // Value used in WebViewWndProc for Gestures
83 ULONGLONG ullArguments; // arguments for gestures whose arguments fit in 8 BYTES
  /cts/tests/tests/gesture/src/android/gesture/cts/
GestureComparator.java 27 * Helper class to assert that two Gestures are approximately equal
GestureStorageTester.java 108 // test getting gestures for non existent entry
GestureTest.java 30 * TODO: add tests for more extensive gestures
  /development/pdk/docs/source/
overview.jd 61 <h3>Gestures </h3>
62 <p>A new gestures framework provides application developers with a framework for creating, storing, loading, and recognizing gestures and associating them with specific actions.
64 <p>Developers can use the new GestureBuilder tool included in the Android 1.6 SDK to generate libraries of gestures to include with their application.
  /frameworks/base/docs/html/sdk/
android-1.6-highlights.jd 164 <h3 id="Gestures">Gestures</h3>
166 <p>A new gestures framework provides application developers with a framework for creating, storing,
167 loading, and recognizing gestures and associating them with specific actions.</p>
170 of gestures to include with their application.</p>
  /frameworks/base/core/java/android/view/
ScaleGestureDetector.java 24 * Detects transformation gestures involving more than one pointer ("multitouch")
40 * The listener for receiving notifications when gestures occur.
41 * If you want to listen for all the different gestures then implement
188 // what the user wanted. Sloppy gestures can happen if the
223 // Initiate sloppy gestures if we've moved outside of the slop area.
GestureDetector.java 25 * Detects various gestures and events using the supplied {@link MotionEvent}s.
40 * The listener that is used to notify when gestures occur.
41 * If you want to listen for all the different gestures then implement
154 * of all the gestures. This implements all methods in the
408 * gestures.
411 * null to stop listening for double-tap gestures.
  /development/apps/GestureBuilder/src/com/android/gesture/builder/
CreateGestureActivity.java 94 "gestures").getAbsolutePath();
GestureBuilderActivity.java 68 private static final String GESTURES_INFO_ID = "gestures.info_id";
70 private final File mStoreFile = new File(Environment.getExternalStorageDirectory(), "gestures");
  /frameworks/base/docs/html/guide/topics/testing/
index.jd 68 streams of keystrokes, touches, and gestures to a device.
  /packages/apps/Gallery3D/src/com/cooliris/media/
ScaleGestureDetector.java 24 * Detects transformation gestures involving more than one pointer
43 * The listener for receiving notifications when gestures occur. If you want
44 * to listen for all the different gestures then implement this interface.
  /packages/apps/Launcher2/res/values/
strings.xml 114 <!-- Noun, menu item used to show the gestures settings -->
115 <string name="menu_gestures">Gestures</string>
  /frameworks/base/docs/html/guide/developing/tools/
index.jd 90 streams of user events such as clicks, touches, or gestures, as well as a number of system-
  /frameworks/base/docs/html/guide/topics/location/
index.jd 77 keypresses and touch gestures to pan and zoom the map automatically, including
  /frameworks/base/docs/html/guide/topics/views/
intro.jd 9 <p>A view is an object of base class {@link android.view.View android.view.View}. It's a data structure whose properties store the layout and content for a specific rectangular area of the screen. A View object handles measuring and layout, drawing, focus change, scrolling, and key/gestures for the screen area it represents. </p>
  /packages/apps/Launcher2/res/values-en-rGB/
strings.xml 58 <string name="menu_gestures" msgid="514678675575912237">"Gestures"</string>
  /development/cmds/monkey/src/com/android/commands/monkey/
MonkeySourceRandom.java 367 * generate fling gestures, which are important).
421 * generate fling gestures, which are important).

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