/external/quake/quake/src/QW/client/ |
gl_ngraph.c | 134 glColor3f (1,1,1);
|
gl_rlight.c | 117 // glColor3f (0.2,0.1,0.0); 118 // glColor3f (0.2,0.1,0.05); // changed dimlight effect 124 glColor3f (0,0,0); 168 glColor3f (1,1,1);
|
gl_test.c | 128 glColor3f (1, 0, 0);
|
quakedef.h | 165 void glColor3f(GLfloat r, GLfloat g, GLfloat b);
|
gl_draw.c | 775 glColor3f (1,1,1); 837 glColor3f (1,1,1); 866 glColor3f (host_basepal[c*3]/255.0, 882 glColor3f (1,1,1); [all...] |
gl_rmain.c | 223 glColor3f (1,1,1); 376 glColor3f (l, l, l);
|
gl_rsurf.c | 1141 glColor3f (1,1,1); 1358 glColor3f (1,1,1); [all...] |
/external/quake/quake/src/WinQuake/ |
gl_rlight.cpp | 121 glColor3f(0,0,0); // Ensure the color ends up being zero just like the non-OpenGLES code
125 glColor3f (0.2,0.1,0.0);
129 glColor3f (0,0,0);
171 glColor3f (1,1,1);
|
gl_test.cpp | 128 glColor3f (1, 0, 0);
|
quakedef.h | 363 void glColor3f(GLfloat r, GLfloat g, GLfloat b);
|
gl_draw.cpp | 1042 glColor3f (1,1,1); 1093 glColor3f (1,1,1); 1124 glColor3f (host_basepal[c*3]/255.0, 1140 glColor3f (1,1,1); [all...] |
gl_rmain.cpp | 222 glColor3f (1,1,1); 417 glColor3f (l, l, l); [all...] |
gl_rsurf.cpp | 1210 glColor3f (1,1,1); 1426 glColor3f (1,1,1); [all...] |
/external/libvpx/examples/includes/geshi/geshi/ |
basic4gl.php | 263 'glColor3sv','glColor3s','glColor3iv','glColor3i','glColor3fv','glColor3f','glColor3dv','glColor3d','glColor3bv',
|
thinbasic.php | [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_glfuncs.h | 27 SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
|
/external/quake/quake/src/QW/scitech/lib/win32/vc/ |
mgllt.lib | [all...] |
/external/quake/quake/src/WinQuake/scitech/LIB/WIN32/VC/ |
MGLLT.LIB | [all...] |