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Searched
full:gl_clear
(Results
1 - 25
of
37
) sorted by null
1
2
/external/quake/quake/src/QW/client/
glquake2.h
174
extern cvar_t
gl_clear
;
gl_rmain.c
89
cvar_t
gl_clear
= CVAR2("
gl_clear
","0");
variable
1073
if (
gl_clear
.value)
1085
if (
gl_clear
.value)
1104
if (
gl_clear
.value)
gl_vidandroid.c
188
extern cvar_t
gl_clear
;
glquake.h
227
extern cvar_t
gl_clear
;
gl_rmisc.c
193
Cvar_RegisterVariable (&
gl_clear
);
gl_vidlinux.c
337
extern cvar_t
gl_clear
;
gl_vidlinux_svga.c
367
extern cvar_t
gl_clear
;
gl_vidlinux_x11.c
561
extern cvar_t
gl_clear
;
gl_vidlinuxglx.c
509
extern cvar_t
gl_clear
;
/external/quake/quake/src/QW/
cmds.txt
224
gl_clear
/frameworks/base/opengl/tools/glgen/stubs/jsr239/
GL10Header.java-if
40
int
GL_CLEAR
= 0x1500;
/external/quake/quake/src/WinQuake/
gl_rmain.cpp
89
cvar_t
gl_clear
= CVAR2("
gl_clear
","0");
variable
1344
if (
gl_clear
.value)
1356
if (
gl_clear
.value)
1375
if (
gl_clear
.value)
[
all
...]
gl_rmisc.cpp
203
Cvar_RegisterVariable (&
gl_clear
);
gl_vidandroid.cpp
240
extern cvar_t
gl_clear
;
gl_vidlinux.cpp
346
extern cvar_t
gl_clear
;
gl_vidlinuxglx.cpp
617
extern cvar_t
gl_clear
;
glquake.h
215
extern cvar_t
gl_clear
;
/external/libvpx/examples/includes/geshi/geshi/
basic4gl.php
170
'GL_CLIENT_ACTIVE_TEXTURE_ARB','GL_CLIENT_ACTIVE_TEXTURE','
GL_CLEAR
','GL_CLAMP','GL_CCW','GL_C4UB_V3F','GL_C4UB_V2F',
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java
41
int
GL_CLEAR
= 0x1500;
/frameworks/base/opengl/tests/angeles/include/GLES/
gl.h
279
#define
GL_CLEAR
0x1500
/frameworks/base/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if
42
public static final int
GL_CLEAR
= 0x1500;
/development/ndk/platforms/android-4/include/GLES/
gl.h
321
#define
GL_CLEAR
0x1500
[
all
...]
/frameworks/base/opengl/include/GLES/
gl.h
322
#define
GL_CLEAR
0x1500
[
all
...]
/prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/GLES/
gl.h
321
#define
GL_CLEAR
0x1500
[
all
...]
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES/
gl.h
321
#define
GL_CLEAR
0x1500
[
all
...]
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