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Searched
full:gl_context
(Results
1 - 5
of
5
) sorted by null
/external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzGL.m
129
gl_context
= [ [ NSOpenGLContext alloc ] initWithFormat:fmt
134
if (
gl_context
== nil) {
147
[
gl_context
setValues: &value forParameter: NSOpenGLCPSwapInterval ];
168
CGLContextObj ctx = [
gl_context
cglContext ];
181
[
gl_context
clearDrawable ];
182
[
gl_context
release ];
191
if (
gl_context
!= NULL ) {
264
[
gl_context
getValues: &val forParameter: NSOpenGLCPSwapInterval ];
275
[
gl_context
makeCurrentContext ];
280
[
gl_context
flushBuffer ]
[
all
...]
SDL_QuartzVideo.h
89
NSOpenGLContext *
gl_context
; /* OpenGL rendering context */
member in struct:SDL_PrivateVideoData
135
#define
gl_context
(this->hidden->
gl_context
)
macro
SDL_QuartzVideo.m
590
ctx = [
gl_context
cglContext ];
598
[
gl_context
makeCurrentContext];
602
[
gl_context
flushBuffer ];
787
[
gl_context
setView: window_view ];
789
[
gl_context
makeCurrentContext];
[
all
...]
/frameworks/base/opengl/libagl/
context.h
18
#include <private/opengles/
gl_context
.h>
/external/quake/quake/src/QW/client/
main.cpp
22
#include <private/opengles/
gl_context
.h>
27
// for JNI and
gl_context
with the C headers for quake.)
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