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    Searched full:gl_context (Results 1 - 5 of 5) sorted by null

  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzGL.m 129 gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt
134 if (gl_context == nil) {
147 [ gl_context setValues: &value forParameter: NSOpenGLCPSwapInterval ];
168 CGLContextObj ctx = [ gl_context cglContext ];
181 [ gl_context clearDrawable ];
182 [ gl_context release ];
191 if ( gl_context != NULL ) {
264 [ gl_context getValues: &val forParameter: NSOpenGLCPSwapInterval ];
275 [ gl_context makeCurrentContext ];
280 [ gl_context flushBuffer ]
    [all...]
SDL_QuartzVideo.h 89 NSOpenGLContext *gl_context; /* OpenGL rendering context */ member in struct:SDL_PrivateVideoData
135 #define gl_context (this->hidden->gl_context) macro
SDL_QuartzVideo.m 590 ctx = [ gl_context cglContext ];
598 [ gl_context makeCurrentContext];
602 [ gl_context flushBuffer ];
787 [ gl_context setView: window_view ];
789 [ gl_context makeCurrentContext];
    [all...]
  /frameworks/base/opengl/libagl/
context.h 18 #include <private/opengles/gl_context.h>
  /external/quake/quake/src/QW/client/
main.cpp 22 #include <private/opengles/gl_context.h>
27 // for JNI and gl_context with the C headers for quake.)

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