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  /external/quake/quake/src/WinQuake/
chase.cpp 55 SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
gl_test.cpp 58 SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
world.cpp 138 { // explicit hulls in the BSP model
149 hull = &model->hulls[0];
151 hull = &model->hulls[1];
153 hull = &model->hulls[2];
478 POINT TESTING IN HULLS
531 cont = SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
539 return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
567 LINE TESTING IN HULLS
gl_model.cpp 962 hull = &loadmodel->hulls[1];
974 hull = &loadmodel->hulls[2];
1008 hull = &loadmodel->hulls[0];
1196 mod->hulls[0].firstclipnode = bm->headnode[0];
1199 mod->hulls[j].firstclipnode = bm->headnode[j];
1200 mod->hulls[j].lastclipnode = mod->numclipnodes-1;
    [all...]
model.cpp 959 hull = &loadmodel->hulls[1];
971 hull = &loadmodel->hulls[2];
1005 hull = &loadmodel->hulls[0];
1193 mod->hulls[0].firstclipnode = bm->headnode[0];
1196 mod->hulls[j].firstclipnode = bm->headnode[j];
1197 mod->hulls[j].lastclipnode = mod->numclipnodes-1;
    [all...]
gl_model.h 403 hull_t hulls[MAX_MAP_HULLS]; member in struct:model_s
model.h 355 hull_t hulls[MAX_MAP_HULLS]; member in struct:model_s
r_main.cpp 805 clmodel->nodes + clmodel->hulls[0].firstclipnode);
gl_rsurf.cpp 1239 clmodel->nodes + clmodel->hulls[0].firstclipnode);
    [all...]
sv_phys.cpp 1016 // in the clipping hulls
    [all...]
WinQuake.ncb     [all...]
  /external/quake/quake/src/QW/client/
gl_test.c 58 SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
pmovetst.c 134 hull = &pmove.physents[0].model->hulls[0];
162 LINE TESTING IN HULLS
328 hull = &pmove.physents[i].model->hulls[1];
371 hull = &pmove.physents[i].model->hulls[1];
cl_pred.c 42 if (PM_HullPointContents (&cl.model_precache[1]->hulls[1], 0, pmove.origin) == CONTENTS_EMPTY)
52 if (PM_HullPointContents (&cl.model_precache[1]->hulls[1], 0, pmove.origin) == CONTENTS_EMPTY)
gl_model.c 971 hull = &loadmodel->hulls[1];
983 hull = &loadmodel->hulls[2];
1017 hull = &loadmodel->hulls[0];
1222 mod->hulls[0].firstclipnode = bm->headnode[0];
1225 mod->hulls[j].firstclipnode = bm->headnode[j];
1226 mod->hulls[j].lastclipnode = mod->numclipnodes-1;
    [all...]
model.c 941 hull = &loadmodel->hulls[1];
953 hull = &loadmodel->hulls[2];
987 hull = &loadmodel->hulls[0];
1190 mod->hulls[0].firstclipnode = bm->headnode[0];
1193 mod->hulls[j].firstclipnode = bm->headnode[j];
1194 mod->hulls[j].lastclipnode = mod->numclipnodes-1;
    [all...]
gl_model.h 406 hull_t hulls[MAX_MAP_HULLS]; member in struct:model_s
model.h 372 hull_t hulls[MAX_MAP_HULLS]; member in struct:model_s
cl_ents.c 929 if ( cl.model_precache[state->modelindex]->hulls[1].firstclipnode
1017 pmove must be setup with world and solid entity hulls before calling
r_main.c 818 clmodel->nodes + clmodel->hulls[0].firstclipnode);
gl_rsurf.c 1170 clmodel->nodes + clmodel->hulls[0].firstclipnode);
    [all...]
  /external/quake/quake/src/QW/server/
world.c 138 { // explicit hulls in the BSP model
149 hull = &model->hulls[0];
151 hull = &model->hulls[1];
153 hull = &model->hulls[2];
440 POINT TESTING IN HULLS
491 return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
519 LINE TESTING IN HULLS
882 hull = &sv.worldmodel->hulls[1];
model.c 878 hull = &loadmodel->hulls[1];
890 hull = &loadmodel->hulls[2];
924 hull = &loadmodel->hulls[0];
1110 mod->hulls[0].firstclipnode = bm->headnode[0];
1113 mod->hulls[j].firstclipnode = bm->headnode[j];
1114 mod->hulls[j].lastclipnode = mod->numclipnodes-1;
  /external/quake/quake/src/QW/
qwchangelog.txt 151 - add other player clip hulls to player prediction and local prediction
qwrlnote.txt 173 - add other player clip hulls to player prediction and local prediction

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