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  /external/quake/quake/app/id1/
config.cfg 14 // // Generated by GLQuake. DO NOT MODIFY! // unbindconfig bind "TAB" "+showscores" bind "ENTER" "+jump" bind "ESCAPE" "togglemenu" bind "SPACE" "+jump" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "." "+moveright" bind "/" "impulse 10" bind "0" "impulse 0" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "=" "sizeup" bind "\" "+mlook" bind "`" "toggleconsole" // Original Quake binding // bind (…)
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  /external/quake/quake/src/QW/progs/
spectate.qc 6 // track them much. Impulse commands work as usual, but don't call
25 self.goalentity = world; // used for impulse 1 below
46 Called by SpectatorThink if the spectator entered an impulse
51 if (self.impulse == 1) {
65 self.impulse = 0;
80 if (self.impulse)
progdefs.h 106 float impulse; member in struct:__anon6724
weapons.qc 986 An attack impulse can be triggered now
1075 if (self.impulse == 1)
1079 else if (self.impulse == 2)
1085 else if (self.impulse == 3)
1091 else if (self.impulse == 4)
1097 else if (self.impulse == 5)
1103 else if (self.impulse == 6)
1109 else if (self.impulse == 7)
1115 else if (self.impulse == 8)
1122 self.impulse = 0;
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  /external/quake/
README 110 / / impulse 10 Toggle weapons up
111 0 0 impulse 0
112 1 1 impulse 1 Select weapon 1 (axe)
113 2 2 impulse 2 Select weapon 2 (shotgun)
114 3 3 impulse 3 Double-barrled shotgun
115 4 4 impulse 4 Nailgun
116 5 5 impulse 5 Super nailgun
117 6 6 impulse 6 Grenade launcher
118 7 7 impulse 7 Rocket Launcher
119 8 8 impulse 8 Thunderbol
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  /frameworks/base/services/audioflinger/
AudioResamplerSinc.cpp 193 int16_t* impulse = mImpulse; local
214 read<CHANNELS>(impulse, phaseFraction, buffer.i16, inputIndex);
217 read<CHANNELS>(impulse, phaseFraction, buffer.i16, inputIndex);
223 read<CHANNELS>(impulse, phaseFraction, buffer.i16, inputIndex);
231 int16_t* head = impulse + halfNumCoefs*CHANNELS;
239 filterCoefficient<CHANNELS>(l, r, phaseFraction, impulse);
249 read<CHANNELS>(impulse, phaseFraction, in, inputIndex);
255 read<CHANNELS>(impulse, phaseFraction, in, inputIndex);
260 read<CHANNELS>(impulse, phaseFraction, in, inputIndex);
272 mImpulse = impulse;
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AudioResamplerSinc.h 55 inline void read(int16_t*& impulse, uint32_t& phaseFraction,
  /frameworks/base/media/libstagefright/codecs/amrwbenc/src/
pit_shrp.c 28 Word16 * x, /* in/out: impulse response (or algebraic code) */
pitch_f4.c 40 Word16 h[], /* (i) Q15 : impulse response of synth/wgt filters */
50 Word16 h[], /* (i) Q15 : impulse response of synth/wgt filters */
67 Word16 h[], /* (i) Q15 : impulse response of synth/wgt filters */
164 Word16 h[], /* (i) Q15 : impulse response of synth/wgt filters */
convolve.c 30 Word16 h[], /* (i) : impulse response */
cor_h_x.c 36 Word16 h[], /* (i) Q12 : impulse response of weighted synthesis filter */
c4t64fx.c 73 Word16 h[], /* (i) scaled impulse response */
83 Word16 h[], /* (i) scaled impulse response */
93 Word16 h[], /* (i) scaled impulse response */
121 Word16 H[], /* (i) Q12: impulse response of weighted synthesis filter */
329 * Energy worst case (on resonant impulse response), *
336 /* impulse response buffer for fast computation */
373 * This algorithm compute impulse response energy of all *
827 Word16 h[], /* (i) scaled impulse response */
899 Word16 h[], /* (i) scaled impulse response */
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  /external/quake/quake/src/WinQuake/
progdefs.q1 108 float impulse;
progdefs.q2 116 float impulse;
cl_input.cpp 84 b->state |= 1 + 2; // down + impulse down
98 b->state = 4; // impulse up
114 b->state |= 4; // impulse up
452 Cmd_AddCommand ("impulse", IN_Impulse);
  /external/quake/quake/src/QW/server/
newnet.txt 65 impulse
progdefs.h 125 float impulse; member in struct:__anon6772
  /frameworks/base/media/libstagefright/codecs/amrnb/enc/src/
convolve.h 74 Word16 h[], /* (i) : impulse response */
cor_h_x.cpp 117 h = vector containing the impulse response of the weighted synthesis
123 impulse response; vector contents are of type Word16; vector
146 impulse response (h).
168 Word16 h[], // (i): impulse response of weighted synthesis filter
179 Word16 h[], // (i): impulse response of weighted synthesis filter
245 Word16 h[], /* (i): impulse response of weighted synthesis filter */
cor_h_x2.cpp 106 h = vector containing the impulse response of the weighted synthesis
112 impulse response; vector contents are of type Word16; vector
138 impulse response (h).
163 Word16 h[], // (i): impulse response of weighted synthesis filter
229 Word16 h[], /* (i): impulse response of weighted synthesis filter */
  /external/speex/include/speex/
speex_echo.h 55 /** Get size of impulse response (int32) */
59 /** Get impulse response (int32[]) */
  /external/quake/quake/src/QW/client/
cl_input.c 83 b->state |= 1 + 2; // down + impulse down
97 b->state = 4; // impulse up
113 b->state |= 4; // impulse up
367 cmd->impulse = in_impulse;
520 Cmd_AddCommand ("impulse", IN_Impulse);
  /frameworks/base/media/libstagefright/codecs/amrwbenc/inc/
acelp.h 252 Word16 h[], /* (i) Q15 : impulse response */
259 Word16 h[], /* (i) Q15 : impulse response */
349 Word16 h[], /* (i) Q15 : impulse response of synth/wgt filters */
424 Word16 h[], /* (i) Q12 : impulse response of weighted synthesis filter */
431 Word16 H[], /* (i) Q12: impulse response of weighted synthesis filter */
440 Word16 H[], /* (i) Q12: impulse response of weighted synthesis filter */
455 Word16 * x, /* in/out: impulse response (or algebraic code) */
  /external/quake/quake/src/QW/
cmds.txt 24 impulse
  /external/speex/libspeex/
cb_search_arm4.h 52 /* Compute codeword response using convolution with impulse response */

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