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  /external/qemu/distrib/sdl-1.2.12/src/joystick/
SDL_joystick.c 24 /* This is the joystick API for Simple DirectMedia Layer */
74 * Get the implementation dependent name of a joystick
87 * Open a joystick for use - the index passed as an argument refers to
88 * the N'th joystick on the system. This index is the value which will
89 * identify this joystick in future joystick events.
91 * This function returns a joystick identifier, or NULL if an error occurred.
96 SDL_Joystick *joystick; local
104 /* If the joystick is already open, return it */
107 joystick = SDL_joysticks[i]
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SDL_sysjoystick.h 24 /* This is the system specific header for the SDL joystick API */
28 /* The SDL joystick structure */
31 const char *name; /* Joystick name - system dependent */
33 int naxes; /* Number of axis controls on the joystick */
36 int nhats; /* Number of hats on the joystick */
39 int nballs; /* Number of trackballs on the joystick */
45 int nbuttons; /* Number of buttons on the joystick */
54 * Joystick 0 should be the system default joystick.
60 /* Function to get the device-dependent name of a joystick */
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SDL_joystick_c.h 31 extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick,
33 extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick,
35 extern int SDL_PrivateJoystickHat(SDL_Joystick *joystick,
37 extern int SDL_PrivateJoystickButton(SDL_Joystick *joystick,
  /external/qemu/distrib/sdl-1.2.12/src/joystick/beos/
SDL_bejoystick.cc 26 /* This is the system specific header for the SDL joystick API */
29 #include <be/device/Joystick.h>
45 /* The private structure used to keep track of a joystick */
54 * joysticks. Joystick 0 should be the system default joystick.
59 BJoystick joystick; local
66 nports = joystick.CountDevices();
71 if ( joystick.GetDeviceName(i, name) == B_OK ) {
72 if ( joystick.Open(name) != B_ERROR ) {
74 joystick.GetControllerName(&stick_name)
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  /external/qemu/distrib/sdl-1.2.12/src/joystick/amigaos/
SDL_sysjoystick.c 26 /* This is the system specific header for the SDL joystick API */
49 * joysticks. Joystick 0 should be the system default joystick.
88 /* Function to get the device-dependent name of a joystick */
96 return "Port 1 Amiga Joystick/Joypad";
98 return "Port 2 Amiga Joystick/Joypad";
102 SDL_SetError("No joystick available with that index");
106 /* Function to open a joystick for use.
107 The joystick to open is specified by the index field of the joystick
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  /external/qemu/distrib/sdl-1.2.12/src/joystick/dc/
SDL_sysjoystick.c 35 #define MAX_AXES 6 /* each joystick can have up to 6 axes */
41 /* array to hold joystick ID values */
44 /* The private structure used to keep track of a joystick */
53 * joysticks. Joystick 0 should be the system default joystick.
75 /* Function to get the device-dependent name of a joystick */
83 /* Function to open a joystick for use.
84 The joystick to open is specified by the index field of the joystick.
85 This should fill the nbuttons and naxes fields of the joystick structure
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  /external/qemu/distrib/sdl-1.2.12/src/joystick/riscos/
SDL_sysjoystick.c 27 RISC OS - Joystick support by Alan Buckley (alan_baa@hotmail.com) - 10 April 2003
29 Note: Currently assumes joystick is present if joystick module is loaded
30 and that there is one joystick with four buttons.
33 /* This is the system specific header for the SDL joystick API */
52 * joysticks. Joystick 0 should be the system default joystick.
59 /* Try to read joystick 0 */
63 /* Switch works so assume we've got a joystick */
66 /* Switch fails so it looks like there's no joystick here *
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  /external/qemu/distrib/sdl-1.2.12/src/joystick/linux/
SDL_sysjoystick.c 26 /* This is the system specific header for the SDL joystick API */
33 #include <linux/joystick.h>
42 /* Special joystick configurations */
57 { "Microsoft SideWinder Precision 2 Joystick", 4, 1, 0 },
65 Some USB HIDs show up as a single joystick even though they actually
154 This array sets up a means of mapping a single physical joystick to
161 an array of layout structures, one to describe each logical joystick
271 /* The private structure used to keep track of a joystick */
274 /* The current linux joystick driver maps hats to two axes */
278 /* The current linux joystick driver maps balls to two axes *
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  /external/qemu/distrib/sdl-1.2.12/src/joystick/dummy/
SDL_sysjoystick.c 26 /* This is the system specific header for the SDL joystick API */
34 * joysticks. Joystick 0 should be the system default joystick.
43 /* Function to get the device-dependent name of a joystick */
50 /* Function to open a joystick for use.
51 The joystick to open is specified by the index field of the joystick.
52 This should fill the nbuttons and naxes fields of the joystick structure.
55 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
61 /* Function to update the state of a joystick - called as a device poll
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  /external/qemu/distrib/sdl-1.2.12/src/joystick/macos/
SDL_sysjoystick.c 27 MacOS joystick functions by Frederick Reitberger
62 * Joystick 0 should be the system default joystick.
129 /* Function to get the device-dependent name of a joystick */
146 /* Function to open a joystick for use.
147 The joystick to open is specified by the index field of the joystick.
148 This should fill the nbuttons and naxes fields of the joystick structure.
151 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
161 index = joystick->index
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  /external/qemu/distrib/sdl-1.2.12/include/
SDL_joystick.h 23 /* Include file for SDL joystick event handling */
42 /* The joystick structure used to identify an SDL joystick */
54 * Get the implementation dependent name of a joystick.
61 * Open a joystick for use - the index passed as an argument refers to
62 * the N'th joystick on the system. This index is the value which will
63 * identify this joystick in future joystick events.
65 * This function returns a joystick identifier, or NULL if an error occurred.
70 * Returns 1 if the joystick has been opened, or 0 if it has not
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SDL_events.h 55 SDL_JOYAXISMOTION, /* Joystick axis motion */
56 SDL_JOYBALLMOTION, /* Joystick trackball motion */
57 SDL_JOYHATMOTION, /* Joystick hat position change */
58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
59 SDL_JOYBUTTONUP, /* Joystick button released */
145 /* Joystick axis motion event structure */
148 Uint8 which; /* The joystick device index */
149 Uint8 axis; /* The joystick axis index */
153 /* Joystick trackball motion event structure */
156 Uint8 which; /* The joystick device index *
    [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_joystick.h 23 /* Include file for SDL joystick event handling */
42 /* The joystick structure used to identify an SDL joystick */
54 * Get the implementation dependent name of a joystick.
61 * Open a joystick for use - the index passed as an argument refers to
62 * the N'th joystick on the system. This index is the value which will
63 * identify this joystick in future joystick events.
65 * This function returns a joystick identifier, or NULL if an error occurred.
70 * Returns 1 if the joystick has been opened, or 0 if it has not
    [all...]
SDL_events.h 55 SDL_JOYAXISMOTION, /* Joystick axis motion */
56 SDL_JOYBALLMOTION, /* Joystick trackball motion */
57 SDL_JOYHATMOTION, /* Joystick hat position change */
58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
59 SDL_JOYBUTTONUP, /* Joystick button released */
145 /* Joystick axis motion event structure */
148 Uint8 which; /* The joystick device index */
149 Uint8 axis; /* The joystick axis index */
153 /* Joystick trackball motion event structure */
156 Uint8 which; /* The joystick device index *
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  /prebuilt/linux-x86/sdl/include/SDL/
SDL_joystick.h 23 /* Include file for SDL joystick event handling */
42 /* The joystick structure used to identify an SDL joystick */
54 * Get the implementation dependent name of a joystick.
61 * Open a joystick for use - the index passed as an argument refers to
62 * the N'th joystick on the system. This index is the value which will
63 * identify this joystick in future joystick events.
65 * This function returns a joystick identifier, or NULL if an error occurred.
70 * Returns 1 if the joystick has been opened, or 0 if it has not
    [all...]
SDL_events.h 55 SDL_JOYAXISMOTION, /* Joystick axis motion */
56 SDL_JOYBALLMOTION, /* Joystick trackball motion */
57 SDL_JOYHATMOTION, /* Joystick hat position change */
58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
59 SDL_JOYBUTTONUP, /* Joystick button released */
145 /* Joystick axis motion event structure */
148 Uint8 which; /* The joystick device index */
149 Uint8 axis; /* The joystick axis index */
153 /* Joystick trackball motion event structure */
156 Uint8 which; /* The joystick device index *
    [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_joystick.h 28 /* Include file for SDL joystick event handling */
46 /* The joystick structure used to identify an SDL joystick */
58 * Get the implementation dependent name of a joystick.
65 * Open a joystick for use - the index passed as an argument refers to
66 * the N'th joystick on the system. This index is the value which will
67 * identify this joystick in future joystick events.
69 * This function returns a joystick identifier, or NULL if an error occurred.
74 * Returns 1 if the joystick has been opened, or 0 if it has not
    [all...]
SDL_events.h 54 SDL_JOYAXISMOTION, /* Joystick axis motion */
55 SDL_JOYBALLMOTION, /* Joystick trackball motion */
56 SDL_JOYHATMOTION, /* Joystick hat position change */
57 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
58 SDL_JOYBUTTONUP, /* Joystick button released */
142 /* Joystick axis motion event structure */
145 Uint8 which; /* The joystick device index */
146 Uint8 axis; /* The joystick axis index */
150 /* Joystick trackball motion event structure */
153 Uint8 which; /* The joystick device index *
    [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_joystick.h 23 /* Include file for SDL joystick event handling */
42 /* The joystick structure used to identify an SDL joystick */
54 * Get the implementation dependent name of a joystick.
61 * Open a joystick for use - the index passed as an argument refers to
62 * the N'th joystick on the system. This index is the value which will
63 * identify this joystick in future joystick events.
65 * This function returns a joystick identifier, or NULL if an error occurred.
70 * Returns 1 if the joystick has been opened, or 0 if it has not
    [all...]
SDL_events.h 55 SDL_JOYAXISMOTION, /* Joystick axis motion */
56 SDL_JOYBALLMOTION, /* Joystick trackball motion */
57 SDL_JOYHATMOTION, /* Joystick hat position change */
58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
59 SDL_JOYBUTTONUP, /* Joystick button released */
145 /* Joystick axis motion event structure */
148 Uint8 which; /* The joystick device index */
149 Uint8 axis; /* The joystick axis index */
153 /* Joystick trackball motion event structure */
156 Uint8 which; /* The joystick device index *
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/joystick/win32/
SDL_mmjoystick.c 26 /* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */
39 #define MAX_AXES 6 /* each joystick can have up to 6 axes */
48 /* array to hold joystick ID values */
53 /* The private structure used to keep track of a joystick */
56 /* joystick ID */
75 see if there is a joystick for the current
99 /* find the registry key name for the joystick's properties */
101 SDL_snprintf(regvalue, SDL_arraysize(regvalue), "Joystick%d%s", index+1, REGSTR_VAL_JOYOEMNAME);
136 * joysticks. Joystick 0 should be the system default joystick
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  /external/qemu/distrib/sdl-1.2.12/src/joystick/os2/
SDL_sysjoystick.c 26 /* OS/2 Joystick driver, contributed by Daniel Caetano */
41 HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */
43 #define MAX_AXES 4 /* each joystick can have up to 4 axes */
49 #define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
55 /* Joystick data... hold information about detected devices */
85 /* Structure used to get values from Joystick Environment Variable */
106 /* joysticks. Joystick 0 should be the system default joystick. */
112 GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
113 GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure *
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  /external/qemu/distrib/sdl-1.2.12/src/joystick/mint/
SDL_sysjoystick.c 27 * Atari Joystick/Joypad drivers
46 1 joystick on IKBD port 1, read via hardware I/O
47 or same joystick on IKBD port 1, read via xbios
126 {SDL_FALSE,"IKBD joystick port 1",0},
127 {SDL_FALSE,"Xbios joystick port 1",0},
136 {SDL_FALSE,"Joystick 0 port A",0},
137 {SDL_FALSE,"Joystick 1 port A",0},
138 {SDL_FALSE,"Joystick 0 port B",0},
139 {SDL_FALSE,"Joystick 1 port B",0},
144 ,{SDL_FALSE,"Joystick 0 parallel port",0}
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  /external/quake/quake/src/WinQuake/kit/
JOYSTICK.TXT 3 Joysticks are disabled by defualt now, due to problems on some systems without joysticks installed. Type "joystick 1" at the console, and everything will behave as documented here. This will be saved in your config file, so you will only have to do it once.
7 File: JOYSTICK.TXT
11 The joystick support with Windows 95 Quake has been significantly enhanced. Standard joysticks, digital joysticks and new advanced controllers like the FPgaming Assassin 3D, the Logitech WingMan Warrior and the SpaceTec IMC SpaceOrb are all supported.
13 To make it work, just verify that your joystick or game controller is selected in the Joystick control panel applet and has been calibrated and tested, then launch Windows 95 Quake (WinQuake.exe or glquake.exe). For standard and new digital joysticks, WinQuake will detect the joystick and automatically configure it. For advanced controllers, you will additionally need to run a config file (or run it from your autoexec.cfg) prior to the device operating. This will set the advanced features for your particular device. This config file should be obtained from your game controller company. The config files for the comman game controllers are included below. If you don't want your joystick or game controller enabled, add '-nojoy' to your command-line.
16 Standard Joystick Support
17 The standard joystick support has been enhanced to provide the following:
23 The default joystick setting is for joystick left/right movement to control turning and for joystick forward/backward m (…)
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  /external/qemu/distrib/sdl-1.2.12/src/joystick/darwin/
SDL_sysjoystick.c 26 /* SDL joystick driver for Darwin / Mac OS X, based on the IOKit HID API */
566 * Joystick 0 should be the system default joystick.
583 SDL_SetError("Joystick: Device list already inited.");
590 SDL_SetError("Joystick: IOMasterPort error with bootstrap_port.");
598 /* Add key for device type (joystick, in this case) to refine the matching dictionary. */
613 SDL_SetError("Joystick: Failed to get HID CFMutableDictionaryRef via IOServiceMatching.");
622 SDL_SetError("Joystick: Couldn't create a HID object iterator.");
682 /* Function to get the device-dependent name of a joystick */
693 /* Function to open a joystick for use
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