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    Searched full:key_console (Results 1 - 16 of 16) sorted by null

  /external/quake/quake/src/WinQuake/
keys.h 120 typedef enum {key_game, key_console, key_message, key_menu, keydest_t_max = 1 << 30} keydest_t; enumerator in enum:__anon6937
console.cpp 74 if (key_dest == key_console)
88 key_dest = key_console;
486 if (key_dest != key_console && !con_forcedup)
641 key_dest = key_console;
keys.cpp 154 Key_Console
159 void Key_Console (int key)
648 case key_console:
697 || (key_dest == key_console && !consolekeys[key])
735 case key_console:
736 Key_Console (key);
gl_screen.cpp 519 else if (key_dest == key_console)
net_comx.cpp 780 key_dest = key_console;
screen.cpp 461 else if (key_dest == key_console)
menu.cpp 260 if (key_dest == key_console)
    [all...]
host_cmd.cpp 41 if (key_dest != key_console && cls.state != ca_dedicated)
    [all...]
WinQuake.ncb     [all...]
  /external/quake/quake/src/QW/client/
keys.h 120 typedef enum {key_game, key_console, key_message, key_menu} keydest_t; enumerator in enum:__anon6578
console.c 70 if (key_dest == key_console)
76 key_dest = key_console;
90 if (key_dest == key_console)
96 key_dest = key_console;
434 if (key_dest != key_console && cls.state == ca_active)
654 key_dest = key_console;
keys.c 201 Key_Console
206 void Key_Console (int key)
731 case key_console:
780 || (key_dest == key_console && !consolekeys[key])
816 case key_console:
817 Key_Console (key);
menu.c 260 if (key_dest == key_console)
990 key_dest = key_console;
gl_screen.c 552 else if (key_dest == key_console)
screen.c 521 else if (key_dest == key_console)
cl_main.c 152 if (1 /* key_dest != key_console */ /* && cls.state != ca_dedicated */)

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