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  /external/quake/quake/src/QW/server/
world.h 87 // nomonsters is used for line of sight or edge testing, where mosnters
pr_cmds.c 521 int nomonsters; local
526 nomonsters = G_FLOAT(OFS_PARM2);
529 trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent);
  /external/quake/quake/src/WinQuake/
world.h 75 // nomonsters is used for line of sight or edge testing, where mosnters
pr_edict.cpp 41 cvar_t nomonsters = CVAR2("nomonsters", "0"); variable
1074 Cvar_RegisterVariable (&nomonsters);
pr_cmds.cpp 613 int nomonsters; local
618 nomonsters = (int) G_FLOAT(OFS_PARM2);
621 trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent);
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WinQuake.ncb     [all...]
  /external/quake/quake/src/QW/progs/
defs.qc 619 // nomonsters can be:
623 void(vector v1, vector v2, float nomonsters, entity forent) traceline = #16;

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