/frameworks/base/services/surfaceflinger/tests/overlays/ |
Android.mk | 5 overlays.cpp 13 LOCAL_MODULE:= test-overlays
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/packages/apps/Email/res/xml/ |
providers_product.xml | 6 Entries that are device, product or carrier-specific should be added as overlays 9 Because overlays must correspond to an existing platform resource, this empty placeholder
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senders_product.xml | 6 Entries that are device, product or carrier-specific should be added as overlays 9 Because overlays must correspond to an existing platform resource, this empty placeholder
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stores_product.xml | 6 Entries that are device, product or carrier-specific should be added as overlays 9 Because overlays must correspond to an existing platform resource, this empty placeholder
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senders.xml | 28 Entries that are device, product or carrier-specific should be added as overlays
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stores.xml | 28 Entries that are device, product or carrier-specific should be added as overlays
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/device/sample/products/ |
backup_overlay.mk | 22 PRODUCT_PACKAGE_OVERLAYS := device/sample/overlays/backup
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/external/qemu/distrib/sdl-1.2.12/src/video/directfb/ |
SDL_DirectFB_yuv.h | 24 /* This is the DirectFB implementation of YUV video overlays */
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SDL_DirectFB_yuv.c | 24 /* This is the DirectFB implementation of YUV video overlays */ 31 /* The functions used to manipulate software video overlays */
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/external/qemu/distrib/sdl-1.2.12/src/video/photon/ |
SDL_phyuv_c.h | 27 /* This is the photon implementation of YUV video overlays */
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/external/qemu/distrib/sdl-1.2.12/src/video/ps2gs/ |
SDL_gsyuv_c.h | 24 /* This is the Playstation 2 implementation of YUV video overlays */
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/external/qemu/distrib/sdl-1.2.12/src/video/windx5/ |
SDL_dx5yuv_c.h | 24 /* This is the DirectDraw implementation of YUV video overlays */
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SDL_dx5yuv.c | 24 /* This is the DirectDraw implementation of YUV video overlays */ 32 /* The functions used to manipulate software video overlays */
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/external/qemu/distrib/sdl-1.2.12/src/video/x11/ |
SDL_x11yuv_c.h | 24 /* This is the XFree86 Xv extension implementation of YUV video overlays */
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SDL_x11yuv.c | 24 /* This is the XFree86 Xv extension implementation of YUV video overlays */ 50 /* The functions used to manipulate software video overlays */
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/external/qemu/distrib/sdl-1.2.12/src/video/bwindow/ |
SDL_sysyuv.h | 28 /* This is the BeOS implementation of YUV video overlays */
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SDL_sysyuv.cc | 24 /* This is the BeOS version of SDL YUV video overlays */ 32 /* The functions used to manipulate software video overlays */
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
_index.html | 33 <dd>Shows how you can place overlays on top of a SurfaceView.
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SurfaceViewOverlay.java | 31 * Demonstration of overlays placed on top of a SurfaceView.
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/device/samsung/crespo/ |
device.mk | 17 # crespo. It lists all the overlays, files, modules and properties
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
ddraw.h | 208 DWORD dwMaxVisibleOverlays; // maximum number of visible overlays
209 DWORD dwCurrVisibleOverlays; // current number of visible overlays
[all...] |
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
DDRAW.H | 208 DWORD dwMaxVisibleOverlays; // maximum number of visible overlays
209 DWORD dwCurrVisibleOverlays; // current number of visible overlays
[all...] |
/device/samsung/crespo4g/ |
device.mk | 17 # crespo. It lists all the overlays, files, modules and properties
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/bionic/libc/inet/ |
inet_ntop.c | 101 * to use pointer overlays. All the world's not a VAX.
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/device/htc/passion-common/overlay/frameworks/base/core/res/res/values/ |
config.xml | 42 Must be overridden in platform specific overlays -->
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