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Searched
full:psphere
(Results
1 - 1
of
1
) sorted by null
/frameworks/base/core/jni/android/opengl/
util.cpp
294
float*
pSphere
= sphere.mData;
298
*
pSphere
++ = x0 + dx * 0.5f;
299
*
pSphere
++ = y0 + dy * 0.5f;
300
*
pSphere
++ = z0 + dz * 0.5f;
301
*
pSphere
++ = distance(dx, dy, dz) * 0.5f;
323
static bool sphereHitsFrustum(const float* pFrustum, const float*
pSphere
) {
324
float x =
pSphere
[0];
325
float y =
pSphere
[1];
326
float z =
pSphere
[2];
327
float negRadius = -
pSphere
[3]
[
all
...]
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