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  /device/samsung/crespo/
asound.conf 6 # {name "Playback Path" value 2} # 0:OFF 1:RCV 2:SPK 3:HP 4:HP_NO_MIC 5:BT
30 ## Playback Devices
38 device 0 # Must be of type "digital audio playback"
53 device 0 # Must be of type "digital audio playback"
69 device 0 # Must be of type "digital audio playback"
75 {name "Playback Path" value 2} # 0:OFF 1:RCV 2:SPK 3:HP 4:HP_NO_MIC 5:BT
86 device 0 # Must be of type "digital audio playback"
92 {name "Playback Path" value 3} # 0:OFF 1:RCV 2:SPK 3:HP 4:HP_NO_MIC 5:BT
103 device 0 # Must be of type "digital audio playback"
109 {name "Playback Path" value 4} # 0:OFF 1:RCV 2:SPK 3:HP 4:HP_NO_MIC 5:B
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  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/pulse/
stream.h 45 * \li Playback streams - Data flows from the client to the server.
47 * \li Upload streams - Similar to playback streams, but the data is stored in
63 * \li Playback stream - pa_stream_connect_playback()
75 * Playback and record streams always have a server side buffer as
87 * \li tlength - The target length of a playback buffer. The server will only
91 * playback will commence. Start of playback can be forced using
94 * again enabled. If the playback shall never stop in case of a buffer
98 * \li minreq - Minimum free number of the bytes in the playback buffer before
103 * The server side playback buffers are indexed by a write and a rea
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simple.h 40 * playback or capture needs. It can only support a single stream per
82 * If a playback stream is used then a few other operations are available:
87 * the playback pipeline.
91 * Once playback or capture is complete, the connection should be closed
100 * A simple but limited synchronous playback and recording
105 * A simple playback tool using the simple API */
120 pa_stream_direction_t dir, /**< Open this stream for recording or playback? */
141 /** Return the playback latency. \since 0.5 */
144 /** Flush the playback buffer. \since 0.5 */
def.h 78 PA_STREAM_PLAYBACK, /**< Playback stream */
91 * record/playback time based on
98 * playback/recording time is
205 * sampling rate during playback
214 /** Playback and record buffer metrics */
217 uint32_t tlength; /**< Playback only: target length of the buffer. The server tries to assure that at least tlength bytes are always available in the buffer */
218 uint32_t prebuf; /**< Playback only: pre-buffering. The server does not start with playback before at least prebug bytes are available in the buffer */
219 uint32_t minreq; /**< Playback only: minimum request. The server does not request less than minreq bytes from the client, instead waints until the buffer is free enough to request more bytes at once */
312 pa_usec_t sink_usec; /**< Time in usecs a sample takes to be played on the sink. For playback streams and record streams connected to a monitor source. *
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  /external/skia/src/core/
SkPicture.cpp 121 /* We want to copy the src's playback. However, if that hasn't been built
219 SkPicturePlayback* playback = fPlayback; local
221 if (NULL == playback && fRecord) {
222 playback = SkNEW_ARGS(SkPicturePlayback, (*fRecord));
228 if (playback) {
230 playback->serialize(stream);
231 // delete playback if it is a local version (i.e. cons'd up just now)
232 if (playback != fPlayback) {
233 SkDELETE(playback);
SkPathHeap.h 24 // called during picture-playback
  /external/chromium/base/
event_recorder.cc 15 // For perfect playback of events, you'd like a very accurate timer
18 // granular to ~15ms. We see more consistent event playback when
106 DLOG(ERROR) << "EventRecorder Playback could not open log file";
111 DLOG(ERROR) << "EventRecorder Playback has no records!";
119 // Playback time is tricky. When playing back, we read a series of events,
121 // lead to fast playback (about 2x speed). The API has two events, one
125 // To do this, we track the start time of the playback, and constantly
135 DLOG(ERROR) << "EventRecorder Playback Hook failed";
202 // Windows callback for the playback mode.
221 // Prepare to copy the next mouse or keyboard event to playback
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event_recorder.h 20 // Note - if you record events, and the playback with the windows in
21 // different sizes or positions, the playback will fail. When
56 // Stops playback.
  /frameworks/base/docs/html/guide/topics/media/
index.jd 9 <li>Audio playback and record</li>
10 <li>Video playback</li>
17 <li><a href="#playback">Audio and Video Playback</a>
66 <h2 id="playback">Audio and Video Playback</h2>
89 <p>To stop playback, call {@link android.media.MediaPlayer#stop() stop()}. If
95 <p>To pause playback, call {@link android.media.MediaPlayer#pause() pause()}.
96 Resume playback from where you paused with
128 <p>The Android platform includes a JET engine that lets you add interactive playback of JET audio content in your applications. You can create JET content for interactive playback usi (…)
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  /frameworks/base/media/java/android/media/
SoundPool.java 41 * and latency of decompressing during playback.</p>
43 * <p>In addition to low-latency playback, SoundPool can also manage the number
59 * <p>The playback rate can also be changed. A playback rate of 1.0 causes
61 * to the hardware output frequency). A playback rate of 2.0 causes the
62 * sound to play at twice its original frequency, and a playback rate of
63 * 0.5 causes it to play at half its original frequency. The playback
84 * playback.</p>
89 * adjusting the playback rate in real-time for doppler or synthesis
277 * further control playback. Note that calling play() may caus
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JetPlayer.java 32 * JetPlayer provides access to JET content playback and control.
37 * <p>Use of the JetPlayer class is based around the playback of a number of JET segments
38 * sequentially added to a playback FIFO queue. The rendering of the MIDI content stored in each
48 * As a result of the rendering and playback of the JET segments, the user of the JetPlayer instance
51 * <li>the playback state,</li>
180 * Stops the current JET playback, and releases all associated native resources.
239 * @return true if rendering and playback is successfully started, false otherwise.
247 * Pauses the playback of the JET segment queue.
248 * @return true if rendering and playback is successfully paused, false otherwise.
263 * @param transpose the amount of pitch transposition. Set to 0 for normal playback.
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MediaPlayer.java 42 * MediaPlayer class can be used to control playback
58 * <p>Playback control of audio/video files and streams is managed as a state
60 * MediaPlayer object driven by the supported playback control operations.
62 * in. The arcs represent the playback control operations that drive the object
115 * <li>In general, some playback control operation may fail due to various
119 * these circumstances. Sometimes, due to programming errors, invoking a playback
159 * before playback can be started.
186 * <li>To start the playback, {@link #start()} must be called. After
201 * <li>Playback can be paused and stopped, and the current playback positio
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AudioTrack.java 32 * It allows to stream PCM audio buffers to the audio hardware for playback. This is
39 * from the Java layer to the native layer and queued for playback. The streaming mode
131 * Event id denotes when playback head has reached a previously set marker.
135 * Event id denotes when previously set update period has elapsed during playback.
158 * The listener the AudioTrack notifies when the playback position reaches a marker
159 * or for periodic updates during the progression of the playback head.
253 * from for playback. If using the AudioTrack in streaming mode, you can write data into
292 * from for playback. If using the AudioTrack in streaming mode, you can write data into
492 * Returns the current playback rate in Hz.
547 * Returns the playback state of the AudioTrack instance
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  /frameworks/base/telephony/java/com/android/internal/telephony/
Connection.java 234 NOT_STARTED, /* The post dial string playback hasn't
237 STARTED, /* The post dial string playback has begun */
238 WAIT, /* The post dial string playback is waiting for a
240 WILD, /* The post dial string playback is waiting for a
242 COMPLETE, /* The post dial string playback is complete */
243 CANCELLED, /* The post dial string playback was cancelled
245 PAUSE /* The post dial string playback is pausing for a
  /frameworks/base/include/media/
mediaplayer.h 44 // playback must abort.
59 // 3xx: Runtime errors. Some extraordinary condition arose making the playback
74 // the playback is going on but there might be some user visible issues.
96 // MediaPlayer is temporarily pausing playback internally in order to
99 // MediaPlayer is resuming playback after filling buffers.
AudioTrack.h 56 EVENT_LOOP_END = 2, // Sample loop end was reached; playback restarted from loop start if loop count was not 0.
57 EVENT_MARKER = 3, // Playback head is at the specified marker position (See setMarkerPosition()).
58 EVENT_NEW_POS = 4, // Playback head is at a new position (See setPositionUpdatePeriod()).
59 EVENT_BUFFER_END = 5 // Playback head is at the end of the buffer.
157 * identified by the argument sharedBuffer. This prototype is for static buffer playback.
160 * It is recommented to pass a callback function to be notified of playback end by an
288 /* Sets marker position. When playback reaches the number of frames specified, a callback with event
323 /* Sets playback head position within AudioTrack buffer. The new position is specified
330 * playback start.
334 * position: New playback head position within AudioTrack buffer
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  /development/ndk/platforms/android-9/include/SLES/
OpenSLES_AndroidConfiguration.h 46 /** Audio playback stream type */
47 /** Audio playback stream type key */
50 /** Audio playback stream type values */
  /system/media/opensles/include/SLES/
OpenSLES_AndroidConfiguration.h 46 /** Audio playback stream type */
47 /** Audio playback stream type key */
50 /** Audio playback stream type values */
  /frameworks/base/docs/html/guide/topics/media/jet/
jetcreator_manual.jd 23 playback device for Android. Both the
27 be sure that the playback will sound exactly the same in both the JET Creator
36 involves auditioning the interactive playback elements as they will take place
235 playback it generates a callback into the application program. The timing of
237 playback system so that audio and video can be synchronized. The diagram below
273 <p>To author JET files and hear them playback
282 playback within the JET enabled game. Optionally the content author may create
474 (selects) all segments for playback</p>
480 Starts playback of all queued segments. This button changes to Stop if any
534 Quantize value for quantizing the current segment during playback</li
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  /external/qemu/distrib/sdl-1.2.12/src/cdrom/macosx/
SDL_syscdrom_c.h 73 < The Playback Loop >
75 Now come the tricky parts. Let's start with basic audio playback. When a frame
86 At this point we have all info needed to start playback, so we hand off to the LoadFile()
98 appear to be an extension of CoreAudio for creating modular playback and f/x entities.
100 be hard-pressed to find a way to stutter the playback with other CPU-intensive tasks.
103 for disaster if not handled carefully. Playback currently requires 4 additional threads:
  /development/ndk/platforms/android-9/samples/native-audio/res/layout/
main.xml 72 android:id="@+id/playback"
73 android:text="Playback"
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/macos/
SDL_syscdrom_c.h 34 #define kAudioTrackSearch 103 /* Start playback from the indicated position */
35 #define kAudioPlay 104 /* Start playback from the indicated position */
36 #define kAudioPause 105 /* Pause/continue the playback */
37 #define kAudioStop 106 /* Stop playback at the indicated position */
  /frameworks/base/services/audioflinger/
AudioPolicyService.h 143 // Thread used for tone playback and to send audio config commands to audio flinger
144 // For tone playback, using a separate thread is necessary to avoid deadlock with mLock because startTone()
180 // descriptor for requested tone playback event
237 sp <AudioCommandThread> mTonePlaybackThread; // tone playback thread
  /packages/apps/Mms/src/org/w3c/dom/smil/
ElementSyncBehavior.java 43 * If set to true, forces the time container playback to sync to this
  /system/media/opensles/tests/mimeUri/
slesTestSlowDownUri.cpp 30 #define INITIAL_RATE 2000 // 2x normal playback speed
51 /* slow playback down by 2x for next loop, if possible */
221 /* Change the playback rate before playback */
262 /* Stop playback */
263 fprintf(stdout, "stopping playback\n");
285 fprintf(stdout, "playback rate each time.\n\n");

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