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  /development/samples/Home/
_index.html 7 which may look familiar if you played with some of the older pre-1.0 SDKs.</p>
  /frameworks/base/include/media/stagefright/
AudioPlayer.h 55 // Returns the timestamp of the last buffer played (in us).
59 // has played at least one frame of audio.
  /external/qemu/distrib/sdl-1.2.12/src/audio/dart/
SDL_dart.h 60 HEV hevAudioBufferPlayed; // Event semaphore to indicate that an audio buffer has been played by DART
  /external/qemu/docs/
AUDIO.TXT 64 shall also modify 'rpos' and returns the number of samples 'played'. A more detailed
152 the value of 'rpos' and return the number of samples played. Then the
154 'played', and the callback is called to re-fill the stereo buffer.
180 played = hw.run_out(live)
182 sw.total_hw_samples_mixed -= played
  /external/quake/quake/src/QW/
qwcl.spec.sh 26 original version of Quake can be played over the Internet, many users modem
32 After realizing how many people played Quake on the internet, and how many
qwsv.spec.sh 26 original version of Quake can be played over the Internet, many users modem
32 After realizing how many people played Quake on the internet, and how many
  /frameworks/base/media/java/android/media/
AsyncPlayer.java 180 * Stop a previously played sound. It can't be played again or unpaused
221 // if either of these has happened, we've already played something.
Ringtone.java 76 * Sets the stream type where this ringtone will be played.
97 * Gets the stream type where this ringtone will be played.
  /external/webkit/WebCore/html/
HTMLMediaElement.idl 66 readonly attribute TimeRanges played;
  /frameworks/base/services/java/com/android/server/
NotificationPlayer.java 40 * - whenever audio is played, audio focus is requested,
279 * Stop a previously played sound. It can't be played again or unpaused
320 // if either of these has happened, we've already played something.
  /external/speex/include/speex/
speex_echo.h 98 * @param play Signal played to the speaker (received from far end)
116 * @param play Signal played to the speaker (received from far end)
  /external/qemu/audio/
audio.c 1413 int played; local
1457 played = hw->pcm_ops->run_out (hw); local
    [all...]
dsoundaudio.c 82 DWORD played; member in struct:__anon5764
713 ds->played = 0;
726 ds->played += audio_ring_dist (ds->old_pos, ppos, hw->bufsize);
785 dolog ("played %lu mixed %lu diff %ld sec %f\n",
786 ds->played,
788 ds->mixed - ds->played,
789 abs (ds->mixed - ds->played) / (double) hw->info.bytes_per_second);
winaudio.c 257 int played = 0; local
292 played += wav_samples;
318 return played;
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/pulse/
stream.h 117 * silence is played. If the application writes data to indexes lower
162 * \li PA_SEEK_ABSOLUTE - seek relative to the beginning of the playback buffer, (i.e. the first that was ever played in the stream)
163 * \li PA_SEEK_RELATIVE_ON_READ - seek relative to the current read index. Use this to write data to the output buffer that should be played as soon as possible
205 * that you write now takes to be played by the hardware. These two
218 * number of samples that have been played back by the hardware since
236 * means the streams will always be played back sample-by-sample
472 * played. In this case *negative is set to 1. \since 0.6 */
scache.h 40 * should be played, it is stored on the server and only the command to start
  /frameworks/base/core/java/android/widget/
ViewSwitcher.java 105 * think that the first time animation has not yet played.
  /frameworks/base/docs/html/resources/articles/
tts.jd 135 queue. The second utterance is queued and will be played after
140 <p>On Android, each audio stream that is played is associated with one stream
143 alarm clock, we would like our text to be played on the
159 well before the text is done being synthesized and played by Android, regardless
  /frameworks/base/include/media/
AudioTrack.h 276 * loopStart: loop start expressed as the number of PCM frames played since AudioTrack start.
277 * loopEnd: loop end expressed as the number of PCM frames played since AudioTrack start.
305 /* Sets position update period. Every time the number of frames specified has been played,
329 * The getPosition() method on the other hand returns the total number of frames played since
  /frameworks/base/telephony/java/com/android/internal/telephony/gsm/stk/
ResultCode.java 63 /** Command performed successfully, tone not played */
  /hardware/qcom/media/mm-core/omxcore/src/common/
qc_omx_core.h 51 char* roles[OMX_CORE_MAX_CMP_ROLES];// roles played
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/dvb/
audio.h 128 * The PTS should belong to the currently played
  /packages/apps/Music/src/com/android/music/
MediaPlaybackService.java 65 * queued files have been played
744 * the last file in the list has been played,
    [all...]
  /system/media/opensles/tests/examples/
slesTestFeedback.cpp 18 // It will generate feedback (Larsen effect) if played through on-device speakers,
19 // or acts as a delay if played through headset.
52 static SLuint32 txRear; // next to be played
  /development/cmds/monkey/src/com/android/commands/monkey/
MonkeySourceRandomScript.java 32 /** The list of MonkeySourceScript instances to be played in random order */

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