HomeSort by relevance Sort by last modified time
    Searched full:players (Results 1 - 25 of 64) sorted by null

1 2 3

  /frameworks/base/media/tests/players/
README 1 Native test players for system tests.
4 This directory contains the sources of such players.
  /system/media/opensles/tests/sandbox/
multiplay.c 112 Player *players = (Player *) malloc(sizeof(Player) * numPlayers); local
113 assert(NULL != players);
151 // create all the players
155 p = &players[i];
178 // now loop randomly doing things to the players
185 p = &players[i];
228 SLObjectItf playerObject = players[i].mPlayerObject;
  /external/quake/quake/src/QW/
qwchangelog.txt 119 - fixed dynamic lightning of alias models in gl version (players and what
124 players and spectators can't use the 'user' command to see the
152 this removes the problem of walking through other players and makes
171 directory to clients (players) as 'ctf' for their files.
176 players have more control over their air movement and can cut
182 whether spectators can talk to players. If disabled, spectators can
184 - stopped reporting spectators as players when front-ends request info
232 - made it so players are never completely black in the gl version
qwrlnote.txt 174 this removes the problem of walking through other players and makes
183 - fixed dynamic lightning of alias models in gl version (players and what
240 players and spectators can't use the 'user' command to see the
297 - Made it so players are never completely black in the GL version.
313 whether spectators can talk to players. If disabled, spectators can
322 directory to clients (players) as 'ctf' for their files.
332 players have more control over their air movement and can cut
337 - Stopped reporting spectators as players when front-ends request info.
qwcl.spec.sh 27 users - the majority of players, had less than satisfactory play. Symptoms
qwsv.spec.sh 27 users - the majority of players, had less than satisfactory play. Symptoms
qw2do.txt 64 x- check that prediction of other players clips against self
  /system/media/opensles/libopensles/
COutputMix.c 60 // Ignore destroy requests if there are any players attached to this output mix
88 SL_LOGE("Object::Destroy(%p) for OutputMix ignored; %u players attached", outputMix,
  /system/media/opensles/tests/mimeUri/
slesTestPlayUri2.cpp 68 /* Objects this application uses: two players and an ouput mix */
71 /* Source of audio data to play, we'll reuse the same source for two different players */
76 /* Data sinks for the two audio players */
80 /* Play, Volume and PrefetchStatus interfaces for the audio players */
122 /* Configuration of the players */
148 /* Realize the players in synchronous mode. */
190 /* Start the data prefetching by setting the players to the paused state */
240 /* Destroy the players */
  /frameworks/base/include/media/
MediaPlayerInterface.h 43 // Test players are available only in the 'test' and 'eng' builds.
154 // Implement this class for media players that use the AudioFlinger software mixer
165 // Implement this class for media players that output directo to hardware
  /external/quake/quake/src/QW/client/
sbar.c 358 int players; member in struct:__anon6624
378 if (cl.players[i].name[0] &&
379 (!cl.players[i].spectator || includespec))
383 if (cl.players[i].spectator)
384 cl.players[i].frags = -999;
390 if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
418 s = &cl.players[i];
432 teams[j].players++;
439 teams[j].players = 1
    [all...]
cl_cam.c 298 s = &cl.players[i];
305 if (!locked || cl.players[j].frags > cl.players[spec_track].frags)
331 if (locked && (!cl.players[spec_track].name[0] || cl.players[spec_track].spectator)) {
542 s = &cl.players[i];
551 s = &cl.players[i];
cl_ents.c 462 ent->colormap = cl.players[s1->colormap-1].translations;
463 ent->scoreboard = &cl.players[s1->colormap-1];
670 info = &cl.players[num];
788 for all current players
809 for (j=0, info=cl.players, state=frame->playerstate ; j < MAX_CLIENTS
876 // predict players movement
942 Calculate the new position of players, without other player clipping
945 Players are predicted twice, first without clipping other players,
998 // predict players movement
    [all...]
bothdefs.h 61 #define MAX_SCOREBOARD 16 // max numbers of players
cl_main.c 477 if (!cl.players[i].name[0])
479 if (cl.players[i].userid == uid
480 || !strcmp(cl.players[i].name, Cmd_Argv(1)) )
482 Info_Print (cl.players[i].userinfo);
493 Dump userids for all current players
506 if (cl.players[i].name[0])
508 Con_Printf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
1349 // Set up prediction for other players
    [all...]
skin.c 232 sc = &cl.players[cls.downloadnumber];
247 sc = &cl.players[i];
cl_parse.c 889 player = &cl.players[slot];
967 player = &cl.players[slot];
990 player = &cl.players[slot];
1218 cl.players[i].frags = MSG_ReadShort ();
1225 cl.players[i].ping = MSG_ReadShort ();
1232 cl.players[i].pl = MSG_ReadByte ();
1240 cl.players[i].entertime = realtime - MSG_ReadFloat ();
  /external/quake/quake/src/WinQuake/
cvar.h 61 qboolean server; // notifies players when changed
  /frameworks/base/data/etc/
handheld_core_hardware.xml 22 Personal Media Players (PMPs), small tablets (7" or less), and similar
  /frameworks/base/media/libmediaplayerservice/
TestPlayerStub.h 64 // allows test players.
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
dplay.h 69 DWORD dwMaxPlayers; // Maximum players allowed in game.
70 DWORD dwCurrentPlayers; // Current players in Game.
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
DPLAY.H 69 DWORD dwMaxPlayers; // Maximum players allowed in game.
70 DWORD dwCurrentPlayers; // Current players in Game.
  /external/esd/include/
esd.h 66 ESD_PROTO_ALL_INFO, /* get all info (server info, players, samples) */
67 ESD_PROTO_SUBSCRIBE, /* track new and removed players and samples */
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/
esd.h 66 ESD_PROTO_ALL_INFO, /* get all info (server info, players, samples) */
67 ESD_PROTO_SUBSCRIBE, /* track new and removed players and samples */
  /external/webkit/WebCore/platform/graphics/
MediaPlayer.h 52 // We have to do that has multiple media players

Completed in 480 milliseconds

1 2 3