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  /external/quake/quake/src/WinQuake/
gl_draw.cpp 134 GLuint real_texnum; // UNUSED, PAGED_OUT member in struct:textureStore::entry
145 real_texnum = UNUSED;
195 if ( e->real_texnum == UNUSED) {
196 glGenTextures( 1, &e->real_texnum);
200 glBindTexture(GL_TEXTURE_2D, e->real_texnum);
217 if (e->real_texnum == PAGED_OUT ) {
222 glGenTextures( 1, &e->real_texnum);
224 glBindTexture(GL_TEXTURE_2D, e->real_texnum);
229 glBindTexture(GL_TEXTURE_2D, e->real_texnum);
257 e->real_texnum = PAGED_OUT
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