gl_draw.cpp | 134 GLuint real_texnum; // UNUSED, PAGED_OUT member in struct:textureStore::entry 145 real_texnum = UNUSED; 195 if ( e->real_texnum == UNUSED) { 196 glGenTextures( 1, &e->real_texnum); 200 glBindTexture(GL_TEXTURE_2D, e->real_texnum); 217 if (e->real_texnum == PAGED_OUT ) { 222 glGenTextures( 1, &e->real_texnum); 224 glBindTexture(GL_TEXTURE_2D, e->real_texnum); 229 glBindTexture(GL_TEXTURE_2D, e->real_texnum); 257 e->real_texnum = PAGED_OUT [all...] |