/packages/apps/QuickSearchBox/src/com/android/quicksearchbox/ |
DefaultCorpusRanker.java | 61 * Scores a corpus. Higher score is better. 86 if (DBG) Log.d(TAG, "Click scores: " + clickScores);
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/external/v8/benchmarks/ |
base.js | 64 // on. This way, all scores are relative to a reference run and higher 65 // scores implies better performance. 78 // Scores are not comparable across versions. Bump the version if 79 // you're making changes that will affect that scores, e.g. if you add 109 BenchmarkSuite.scores = []; 126 var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores); 180 BenchmarkSuite.scores.push(score);
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run.html | 107 100). Scores are not comparable across benchmark suite versions and 108 higher scores means better performance: <em>Bigger is better!</em>
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README.txt | 28 obtaining scores that are the result of an incorrect JavaScript engine
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revisions.html | 72 obtaining scores that are the result of an incorrect JavaScript engine
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/packages/providers/ContactsProvider/src/com/android/providers/contacts/ |
ContactMatcher.java | 26 * Logic for matching contacts' data and accumulating match scores. 58 // Scores a multiplied by this number to allow room for "fractional" scores 75 * Name matching scores: a matrix by name type vs. candidate lookup type. 78 * find "first name", the score may be 50 (see specific scores defined 81 * For approximate matching, we have a range of scores, let's say 40-70. Depending one how 100 * scores than direct matches.
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/external/freetype/src/autofit/ |
afwarp.c | 58 AF_WarpScore scores[65]; local 62 scores[nn] = 0; 104 scores[idx] += af_warper_weights[y & 63] * len; 114 AF_WarpScore score = scores[idx];
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aflatin2.c | 1982 FT_Pos displacements[6], scores[6], org, fit, delta; local [all...] |
/external/quake/quake/src/WinQuake/ |
cl_parse.cpp | 233 cl.scores = (scoreboard_t*) Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores"); 415 ent->colormap = cl.scores[i-1].translations; 638 dest = cl.scores[slot].translations; 640 memcpy (dest, vid.colormap, sizeof(cl.scores[slot].translations)); 641 top = cl.scores[slot].colors & 0xf0; 642 bottom = (cl.scores[slot].colors &15)<<4; 844 strcpy (cl.scores[i].name, MSG_ReadString ()); 852 cl.scores[i].frags = MSG_ReadShort () [all...] |
sbar.cpp | 399 if (cl.scores[i].name[0]) 408 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags) 440 s = &cl.scores[k]; 514 s = &cl.scores[fragsort[i]]; 790 s = &cl.scores[k]; 844 s = &cl.scores[cl.viewentity - 1]; 1105 // scores 1116 s = &cl.scores[k]; 1187 // scores [all...] |
quake-hipnotic.spec.sh | 61 Laser Cannon: Disintegrate scores of creatures with scorching laser blasts.
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gl_rmisc.cpp | 259 top = cl.scores[playernum].colors & 0xf0; 260 bottom = (cl.scores[playernum].colors &15)<<4;
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client.h | 228 scoreboard_t *scores; // [cl.maxclients] member in struct:__anon6810
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/packages/inputmethods/PinyinIME/jni/include/ |
dicttrie.h | 80 // lemmas with highest scores. 84 size_t top_lmas_num_; // Number of lemma with highest scores. 226 // Fill the lemmas with highest scores to the prediction buffer.
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ngram.h | 41 // It is only used to adjust system lemmas' scores when the user dictionary's
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dictbuilder.h | 65 // The items with highest scores. 158 // Get these lemmas with toppest scores.
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atomdictbase.h | 130 * Get lemma items with scores according to a spelling id stream. 135 * @param lpi_items Used to return matched lemma items with scores.
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/external/srec/srec/include/ |
hmm_type.h | 34 typedef int scodata; /* for path scores */
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/build/tools/droiddoc/templates/assets/ |
search_autocomplete.js | 196 // scores are calculated based on exact and prefix matches, 225 if (n == 0) // lexicographical sort if scores are the same
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/packages/apps/QuickSearchBox/tests/src/com/android/quicksearchbox/ |
ShortcutRepositoryTest.java | 827 Map<String,Integer> scores = mRepo.getCorpusScores(); local 828 List<String> observed = sortByValues(scores); 829 // Highest scores should come first 831 Log.d(TAG, "scores=" + scores);
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/external/srec/tools/cmd/ |
srecres2utd.pl | 103 $token{scores}[$i] = $score; 143 $token->{scores}[0] = $token{topscore};
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/frameworks/base/docs/html/resources/articles/ |
gestures.jd | 92 scores; the higher the score, the more likely the associated gesture is 112 but know that scores lower than 1.0 are typically poor matches. And
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/external/quake/quake/src/QW/ |
qw2do.txt | 29 - don't draw crosshair while showing scores
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/external/quake/ |
README | 102 Alt Space TAB +showscores Shows scores in multiplayer games
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/external/srec/srec/crec/ |
srec_initialize.c | 186 to know it's total scores */
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