HomeSort by relevance Sort by last modified time
    Searched full:scores (Results 1 - 25 of 41) sorted by null

1 2

  /packages/apps/QuickSearchBox/src/com/android/quicksearchbox/
DefaultCorpusRanker.java 61 * Scores a corpus. Higher score is better.
86 if (DBG) Log.d(TAG, "Click scores: " + clickScores);
  /external/v8/benchmarks/
base.js 64 // on. This way, all scores are relative to a reference run and higher
65 // scores implies better performance.
78 // Scores are not comparable across versions. Bump the version if
79 // you're making changes that will affect that scores, e.g. if you add
109 BenchmarkSuite.scores = [];
126 var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores);
180 BenchmarkSuite.scores.push(score);
run.html 107 100). Scores are not comparable across benchmark suite versions and
108 higher scores means better performance: <em>Bigger is better!</em>
README.txt 28 obtaining scores that are the result of an incorrect JavaScript engine
revisions.html 72 obtaining scores that are the result of an incorrect JavaScript engine
  /packages/providers/ContactsProvider/src/com/android/providers/contacts/
ContactMatcher.java 26 * Logic for matching contacts' data and accumulating match scores.
58 // Scores a multiplied by this number to allow room for "fractional" scores
75 * Name matching scores: a matrix by name type vs. candidate lookup type.
78 * find "first name", the score may be 50 (see specific scores defined
81 * For approximate matching, we have a range of scores, let's say 40-70. Depending one how
100 * scores than direct matches.
  /external/freetype/src/autofit/
afwarp.c 58 AF_WarpScore scores[65]; local
62 scores[nn] = 0;
104 scores[idx] += af_warper_weights[y & 63] * len;
114 AF_WarpScore score = scores[idx];
aflatin2.c 1982 FT_Pos displacements[6], scores[6], org, fit, delta; local
    [all...]
  /external/quake/quake/src/WinQuake/
cl_parse.cpp 233 cl.scores = (scoreboard_t*) Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores");
415 ent->colormap = cl.scores[i-1].translations;
638 dest = cl.scores[slot].translations;
640 memcpy (dest, vid.colormap, sizeof(cl.scores[slot].translations));
641 top = cl.scores[slot].colors & 0xf0;
642 bottom = (cl.scores[slot].colors &15)<<4;
844 strcpy (cl.scores[i].name, MSG_ReadString ());
852 cl.scores[i].frags = MSG_ReadShort ()
    [all...]
sbar.cpp 399 if (cl.scores[i].name[0])
408 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
440 s = &cl.scores[k];
514 s = &cl.scores[fragsort[i]];
790 s = &cl.scores[k];
844 s = &cl.scores[cl.viewentity - 1];
1105 // scores
1116 s = &cl.scores[k];
1187 // scores
    [all...]
quake-hipnotic.spec.sh 61 Laser Cannon: Disintegrate scores of creatures with scorching laser blasts.
gl_rmisc.cpp 259 top = cl.scores[playernum].colors & 0xf0;
260 bottom = (cl.scores[playernum].colors &15)<<4;
client.h 228 scoreboard_t *scores; // [cl.maxclients] member in struct:__anon6810
  /packages/inputmethods/PinyinIME/jni/include/
dicttrie.h 80 // lemmas with highest scores.
84 size_t top_lmas_num_; // Number of lemma with highest scores.
226 // Fill the lemmas with highest scores to the prediction buffer.
ngram.h 41 // It is only used to adjust system lemmas' scores when the user dictionary's
dictbuilder.h 65 // The items with highest scores.
158 // Get these lemmas with toppest scores.
atomdictbase.h 130 * Get lemma items with scores according to a spelling id stream.
135 * @param lpi_items Used to return matched lemma items with scores.
  /external/srec/srec/include/
hmm_type.h 34 typedef int scodata; /* for path scores */
  /build/tools/droiddoc/templates/assets/
search_autocomplete.js 196 // scores are calculated based on exact and prefix matches,
225 if (n == 0) // lexicographical sort if scores are the same
  /packages/apps/QuickSearchBox/tests/src/com/android/quicksearchbox/
ShortcutRepositoryTest.java 827 Map<String,Integer> scores = mRepo.getCorpusScores(); local
828 List<String> observed = sortByValues(scores);
829 // Highest scores should come first
831 Log.d(TAG, "scores=" + scores);
  /external/srec/tools/cmd/
srecres2utd.pl 103 $token{scores}[$i] = $score;
143 $token->{scores}[0] = $token{topscore};
  /frameworks/base/docs/html/resources/articles/
gestures.jd 92 scores; the higher the score, the more likely the associated gesture is
112 but know that scores lower than 1.0 are typically poor matches. And
  /external/quake/quake/src/QW/
qw2do.txt 29 - don't draw crosshair while showing scores
  /external/quake/
README 102 Alt Space TAB +showscores Shows scores in multiplayer games
  /external/srec/srec/crec/
srec_initialize.c 186 to know it's total scores */

Completed in 711 milliseconds

1 2