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    Searched full:scrap_texnum (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/QW/client/
gl_draw.c 117 int scrap_texnum; variable
166 GL_Bind(scrap_texnum);
211 texnum += scrap_texnum;
476 scrap_texnum = texture_extension_number;
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  /external/quake/quake/src/WinQuake/
gl_draw.cpp 429 int scrap_texnum; variable
483 GL_Bind(scrap_texnum + texnum);
542 texnum += scrap_texnum;
816 scrap_texnum = texture_extension_number;
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WinQuake.ncb     [all...]

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