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  /system/core/libpixelflinger/
scanline.cpp 506 r = (xs * c->shade.drdx) + ci.ydrdy;
507 g = (xs * c->shade.dgdx) + ci.ydgdy;
508 b = (xs * c->shade.dbdx) + ci.ydbdy;
509 a = (xs * c->shade.dadx) + ci.ydady;
510 r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc);
511 g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc);
512 b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc);
513 a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc);
522 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy;
523 GGLfixed f = (xs * c->shade.dfdx) + ci.ydfdy
    [all...]
pixelflinger.cpp 221 c->shade.r0 = gglFixedToIteratedColor(color[0]);
222 c->shade.g0 = gglFixedToIteratedColor(color[1]);
223 c->shade.b0 = gglFixedToIteratedColor(color[2]);
224 c->shade.a0 = gglFixedToIteratedColor(color[3]);
235 c->shade.r0 = grad[ 0] + round;
236 c->shade.drdx = grad[ 1];
237 c->shade.drdy = grad[ 2];
238 c->shade.g0 = grad[ 3] + round;
239 c->shade.dgdx = grad[ 4];
240 c->shade.dgdy = grad[ 5]
    [all...]
picker.cpp 100 n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE);
  /external/skia/src/core/
SkColor.cpp 68 if (0 == delta) { // we're a shade of gray
114 if (0 == s) { // shade of gray
  /frameworks/base/packages/SystemUI/res/values/
strings.xml 23 <!-- The text for the button in the notification window-shade that clears
  /packages/apps/DeskClock/src/com/android/deskclock/
AlarmReceiver.java 102 /* Close dialogs and window shade */
Alarms.java 447 // the window shade.
  /packages/apps/Gallery3D/src/com/cooliris/media/
StringTexture.java 52 // 10 pixel buffer to compensate for the shade at the end.
  /external/libpcap/doc/
pcap.html 221 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Basic block structure.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
300 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;File structure example: the Section Header Block.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
336 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Section Header Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
401 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Interface Description Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
522 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Packet Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
570 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Simple Packet Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
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  /system/core/include/private/pixelflinger/
ggl_context.h 132 GGL_RESERVE_NEEDS( SHADE, 6, 1 )
390 texture_shade_t shade; member in struct:android::texture_t
509 shade_t shade; member in struct:android::context_t
  /frameworks/base/docs/html/guide/topics/resources/
color-list-resource.jd 119 window does not have focus (for example, if the notification shade is pulled down or a dialog appears).</dd>
  /packages/apps/Launcher2/res/values/
strings.xml 112 <!-- Noun, menu item used to bring down the notifications shade -->
  /system/core/include/pixelflinger/
pixelflinger.h 83 // shade model
  /frameworks/base/opengl/libagl/
primitives.cpp 537 // light/shade the vertices first (they're copied below)
591 // light (or shade) our triangle!
606 // light (or shade) our triangle!
    [all...]
  /frameworks/base/libs/camera/
CameraParameters.cpp 88 const char CameraParameters::WHITE_BALANCE_SHADE[] = "shade";
  /external/quake/quake/src/QW/scitech/include/
mgraph.h 847 color_t *shadeTab; /* Currently active shade table */
    [all...]
  /external/quake/quake/src/WinQuake/scitech/INCLUDE/
MGRAPH.H 847 color_t *shadeTab; /* Currently active shade table */
    [all...]
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_launcher.jd 488 <td class="image-caption-c">Dark gradient<br><em>1:&nbsp;&nbsp;</em>r 100 | g 100 | b 100<br><em>2:&nbsp;&nbsp;</em>r 25 | g 25 | b 25<br>Used on details and parts in the shade of the icon.</td>
activity_task_design.jd     [all...]
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
StatusBarService.java     [all...]
  /system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp 105 mSmooth = GGL_READ_NEEDS(SHADE, needs.n) != 0;
    [all...]
  /dalvik/vm/alloc/
Copying.c 345 * the scavenger can further shade the gray objects black.
    [all...]
  /device/samsung/crespo/libcamera/
SecCameraHWInterface.cpp     [all...]
  /external/jhead/
exif.c     [all...]
  /frameworks/base/core/java/android/hardware/
SensorManager.java 298 /** luminance in shade in lux */
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