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  /external/libvpx/vp8/common/
textblit.c 63 int steep = abs(y1 - y0) > abs(x1 - x0); local
67 if (steep)
102 if (steep)
  /external/quake/quake/src/QW/client/
pmove.c 486 if (!trace.startsolid && !trace.allsolid) // FIXME: check steep slope?
595 onground = -1; // too steep
  /external/quake/quake/src/WinQuake/
sv_phys.cpp 1045 // cause the player to hop up higher on a slope too steep to climb
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  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/
en-GB_lexpos.utf 1123 ADJ^N "steep" :G2P
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  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
en-US_lexpos.utf 965 ADJ^N "steep" :G2P
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