OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:steep
(Results
1 - 5
of
5
) sorted by null
/external/libvpx/vp8/common/
textblit.c
63
int
steep
= abs(y1 - y0) > abs(x1 - x0);
local
67
if (
steep
)
102
if (
steep
)
/external/quake/quake/src/QW/client/
pmove.c
486
if (!trace.startsolid && !trace.allsolid) // FIXME: check
steep
slope?
595
onground = -1; // too
steep
/external/quake/quake/src/WinQuake/
sv_phys.cpp
1045
// cause the player to hop up higher on a slope too
steep
to climb
[
all
...]
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/
en-GB_lexpos.utf
1123
ADJ^N "
steep
" :G2P
[
all
...]
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
en-US_lexpos.utf
965
ADJ^N "
steep
" :G2P
[
all
...]
Completed in 128 milliseconds