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  /external/webkit/WebCore/html/canvas/
WebGLContextAttributes.cpp 80 bool WebGLContextAttributes::stencil() const function in class:WebCore::WebGLContextAttributes
82 return m_attrs.stencil;
85 void WebGLContextAttributes::setStencil(bool stencil)
87 m_attrs.stencil = stencil;
WebGLContextAttributes.h 54 // Whether or not the drawing buffer has a stencil buffer; default=true
55 bool stencil() const;
56 void setStencil(bool stencil);
WebGLContextAttributes.idl 34 attribute boolean stencil;
  /packages/apps/Camera/src/com/android/camera/ui/
CameraEGLConfigChooser.java 27 * with stencil buffer, but is not required.
73 // Because we need only one bit of stencil, try to choose a config that
74 // has stencil support but with smallest number of stencil bits. If
  /external/webkit/WebCore/bindings/js/
JSHTMLCanvasElementCustom.cpp 69 Identifier stencil(exec, "stencil");
70 if (jsAttrs->hasProperty(exec, stencil))
71 webGLAttrs->setStencil(jsAttrs->get(exec, stencil).toBoolean(exec));
  /external/webkit/WebCore/bindings/v8/custom/
V8HTMLCanvasElementCustom.cpp 65 v8::Handle<v8::String> stencil = v8::String::New("stencil"); local
66 if (jsAttrs->Has(stencil))
67 webGLAttrs->setStencil(jsAttrs->Get(stencil)->BooleanValue());
  /frameworks/base/opengl/tests/gl2_jni/src/com/android/gl2jni/
GL2JNIView.java 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
73 new ConfigChooser(8,8,8,8, depth, stencil) :
74 new ConfigChooser(5,6,5,0, depth, stencil));
112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
118 mStencilSize = stencil;
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
GLDualGL2View.java 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) {
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) {
76 new ConfigChooser(8,8,8,8, depth, stencil) :
77 new ConfigChooser(5,6,5,0, depth, stencil));
115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
121 mStencilSize = stencil;
  /development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
GL2JNIView.java 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
78 init(translucent, depth, stencil);
81 private void init(boolean translucent, int depth, int stencil) {
103 new ConfigChooser(8, 8, 8, 8, depth, stencil) :
104 new ConfigChooser(5, 6, 5, 0, depth, stencil) );
135 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
141 mStencilSize = stencil;
  /external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_atarigl_c.h 78 GLint depth,stencil,accum; member in struct:SDL_PrivateGLData
93 #define gl_curstencil (this->gl_data->stencil)
  /frameworks/base/graphics/java/android/renderscript/
Script.java 65 public void setClearStencil(int stencil) {
67 mRS.nScriptSetClearStencil(mID, stencil);
RenderScript.java 139 native void nScriptSetClearStencil(int script, int stencil);
  /system/core/libpixelflinger/
clear.cpp 114 if (c->state.buffers.stencil.format == 0)
143 // XXX: do stencil buffer
167 c->state.clear.stencil = s;
pixelflinger.cpp 541 if (c->state.mask.stencil != mask) {
542 c->state.mask.stencil = mask;
800 c->state.mask.stencil = 0xFFFFFFFF;
  /system/core/include/pixelflinger/
format.h 92 STENCIL = GGL_INDEX_STENCIL,
  /external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/
SDL_cgxgl.c 72 // no stencil buffer ?
  /frameworks/base/libs/rs/
rs.spec 272 param uint32_t stencil
  /external/qemu/distrib/sdl-1.2.12/src/video/photon/
SDL_ph_gl.c 313 /* Stencil size */
  /frameworks/base/opengl/libagl/
state.cpp 229 // If there is no stencil buffer, no stencil modification can occur
230 // and it is as if the stencil test always passes.
  /system/core/include/private/pixelflinger/
ggl_context.h 271 uint32_t stencil; member in struct:android::mask_state_t
280 GGLint stencil; member in struct:android::clear_state_t
412 surface_t stencil; member in struct:android::framebuffer_t
  /external/webkit/WebCore/platform/graphics/
GraphicsContext3D.h 390 , stencil(true)
398 bool stencil; member in struct:WebCore::GraphicsContext3D::Attributes
  /frameworks/base/graphics/jni/
android_renderscript_RenderScript.cpp 873 nScriptSetClearStencil(JNIEnv *_env, jobject _this, jint script, jint stencil)
876 LOG_API("nScriptCSetClearStencil, con(%p), s(%p), stencil(%i)", con, (void *)script, stencil);
877 rsScriptSetClearStencil(con, (RsScript)script, stencil);
    [all...]
  /external/webkit/WebCore/platform/graphics/mac/
GraphicsContext3DMac.cpp 92 // context creation attributes, in particular stencil and
97 m_attrs.stencil = false;
    [all...]
  /external/webkit/WebKit/chromium/src/
GraphicsContext3D.cpp 384 // context creation attributes, in particular stencil and
389 m_attrs.stencil = false;
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLSurfaceView.java 92 * with at least a 16-bit depth buffer and no stencil.
803 * and at least the specified depth and stencil sizes.
    [all...]

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