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  /external/quake/quake/src/WinQuake/
sv_user.cpp 26 extern cvar_t sv_friction;
145 friction = sv_friction.value*sv_edgefriction.value;
147 friction = sv_friction.value;
280 newspeed = speed - host_frametime * speed * sv_friction.value;
sv_phys.cpp 42 cvar_t sv_friction = CVAR4("sv_friction","4",false,true); variable
    [all...]
sv_main.cpp 42 extern cvar_t sv_friction;
52 Cvar_RegisterVariable (&sv_friction);
WinQuake.ncb     [all...]
  /external/quake/quake/src/QW/server/
sv_phys.c 51 cvar_t sv_friction = { "sv_friction", "4"}; variable
944 movevars.friction = sv_friction.value;
sv_main.c 1304 extern cvar_t sv_friction;
1341 Cvar_RegisterVariable (&sv_friction);
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  /external/quake/quake/src/QW/
qwchangelog.txt 34 - sv_friction defaults to 6 now (server op can change it to 4 if they want)
qwrlnote.txt 234 - sv_friction defaults to 6 as in previous QuakeWorld release. Regular Quake

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