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  /system/core/libpixelflinger/codeflinger/
texturing.cpp 446 pixel_t& texel = parts.texel[i]; local
452 comment("fetch texel");
453 texel.setTo(regs.obtain(), &tmu.format);
454 load(txPtr, texel, WRITE_BACK);
513 // sample the texel center
526 // and compute offset to the next texel
611 texel.setTo(regs.obtain(), &tmu.format);
612 txPtr.setTo(texel.reg, tmu.bits);
619 // load texel
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GGLAssembler.h 299 pixel_t texel[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::fragment_parts_t
356 const pixel_t& texel, int component);
360 const pixel_t& texel, int component);
364 const pixel_t& texel, int component, int tmu);
368 const pixel_t& texel, int component);
435 pixel_t& texel, const texture_unit_t& tmu,
440 pixel_t& texel, const texture_unit_t& tmu,
445 pixel_t& texel, const texture_unit_t& tmu,
450 pixel_t& texel, const texture_unit_t& tmu,
GGLAssembler.cpp 231 // texel generation
255 pixel = directTex ? parts.texel[directTex-1] : parts.iterated;
506 (parts.texel[i].component_size(component) < dst_size)) {
539 // we're here only if we fetched a texel
607 temp = component_t(parts.texel[i], component);
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  /frameworks/base/opengl/tests/finish/
finish.cpp 161 printf("512x512 (1x1 texel MODIFIED texture), 512x512 blit:\n");
178 int16_t texel = 0xF800;
180 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &texel);
209 printf("1x1 (1x1 texel MODIFIED texture), 512x512 blit:\n");
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmdef.h 92 { D3DRMTEXTURE_NEAREST, /* choose nearest texel */
94 D3DRMTEXTURE_MIPNEAREST, /* nearest texel in nearest mipmap */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMDEF.H 92 { D3DRMTEXTURE_NEAREST, /* choose nearest texel */
94 D3DRMTEXTURE_MIPNEAREST, /* nearest texel in nearest mipmap */
  /system/core/libpixelflinger/
scanline.cpp 544 pixel_t texel; local
595 tx.surface.read(&tx.surface, c, u, v, &texel);
642 texel.s[j] = texels[0].s[j];
643 if (!texel.s[j]) continue;
644 texel.s[j] += 8;
645 texel.c[j] = texels[0].c[j]*mm[0] +
655 uint32_t& Ct = texel.c[j];
657 uint8_t& st = texel.s[j];
658 uint32_t At = texel.c[0];
659 uint8_t sat = texel.s[0]
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java 399 private float mTexelWidth; // Convert texel to U
400 private float mTexelHeight; // Convert texel to V
  /external/quake/quake/src/QW/client/
d_spr8.s 417 movb (%esi),%al // get first source texel
429 adcl advancetable+4(,%eax,4),%esi // point to next source texel
872 movb (%esi),%al // load first texel in segment
d_draw.s 332 movb (%esi),%bl // get first source texel
398 adcl advancetable+4(,%ecx,4),%esi // point to next source texel
535 movb (%esi),%al // load first texel in segment
610 movb (%esi),%al // load first texel in segment
d_draw16.s 335 movb (%esi),%bl // get first source texel
401 adcl advancetable+4(,%ecx,4),%esi // point to next source texel
594 movb (%esi),%al // load first texel in segment
670 movb (%esi),%al // load first texel in segment
  /external/quake/quake/src/WinQuake/
d_spr8.s 417 movb (%esi),%al // get first source texel
429 adcl advancetable+4(,%eax,4),%esi // point to next source texel
872 movb (%esi),%al // load first texel in segment
d_draw.s 332 movb (%esi),%bl // get first source texel
398 adcl advancetable+4(,%ecx,4),%esi // point to next source texel
535 movb (%esi),%al // load first texel in segment
610 movb (%esi),%al // load first texel in segment
d_draw16.s 335 movb (%esi),%bl // get first source texel
401 adcl advancetable+4(,%ecx,4),%esi // point to next source texel
594 movb (%esi),%al // load first texel in segment
670 movb (%esi),%al // load first texel in segment
  /frameworks/base/opengl/libs/ETC1/
etc1.cpp 21 The number of bits that represent a 4x4 texel block is 64 bits if

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