/system/core/libpixelflinger/codeflinger/ |
texturing.cpp | 446 pixel_t& texel = parts.texel[i]; local 452 comment("fetch texel"); 453 texel.setTo(regs.obtain(), &tmu.format); 454 load(txPtr, texel, WRITE_BACK); 513 // sample the texel center 526 // and compute offset to the next texel 611 texel.setTo(regs.obtain(), &tmu.format); 612 txPtr.setTo(texel.reg, tmu.bits); 619 // load texel [all...] |
GGLAssembler.h | 299 pixel_t texel[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::fragment_parts_t 356 const pixel_t& texel, int component); 360 const pixel_t& texel, int component); 364 const pixel_t& texel, int component, int tmu); 368 const pixel_t& texel, int component); 435 pixel_t& texel, const texture_unit_t& tmu, 440 pixel_t& texel, const texture_unit_t& tmu, 445 pixel_t& texel, const texture_unit_t& tmu, 450 pixel_t& texel, const texture_unit_t& tmu,
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GGLAssembler.cpp | 231 // texel generation 255 pixel = directTex ? parts.texel[directTex-1] : parts.iterated; 506 (parts.texel[i].component_size(component) < dst_size)) { 539 // we're here only if we fetched a texel 607 temp = component_t(parts.texel[i], component); [all...] |
/frameworks/base/opengl/tests/finish/ |
finish.cpp | 161 printf("512x512 (1x1 texel MODIFIED texture), 512x512 blit:\n"); 178 int16_t texel = 0xF800; 180 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &texel); 209 printf("1x1 (1x1 texel MODIFIED texture), 512x512 blit:\n");
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmdef.h | 92 { D3DRMTEXTURE_NEAREST, /* choose nearest texel */
94 D3DRMTEXTURE_MIPNEAREST, /* nearest texel in nearest mipmap */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMDEF.H | 92 { D3DRMTEXTURE_NEAREST, /* choose nearest texel */
94 D3DRMTEXTURE_MIPNEAREST, /* nearest texel in nearest mipmap */
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/system/core/libpixelflinger/ |
scanline.cpp | 544 pixel_t texel; local 595 tx.surface.read(&tx.surface, c, u, v, &texel); 642 texel.s[j] = texels[0].s[j]; 643 if (!texel.s[j]) continue; 644 texel.s[j] += 8; 645 texel.c[j] = texels[0].c[j]*mm[0] + 655 uint32_t& Ct = texel.c[j]; 657 uint8_t& st = texel.s[j]; 658 uint32_t At = texel.c[0]; 659 uint8_t sat = texel.s[0] [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
LabelMaker.java | 399 private float mTexelWidth; // Convert texel to U 400 private float mTexelHeight; // Convert texel to V
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/external/quake/quake/src/QW/client/ |
d_spr8.s | 417 movb (%esi),%al // get first source texel 429 adcl advancetable+4(,%eax,4),%esi // point to next source texel 872 movb (%esi),%al // load first texel in segment
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d_draw.s | 332 movb (%esi),%bl // get first source texel 398 adcl advancetable+4(,%ecx,4),%esi // point to next source texel 535 movb (%esi),%al // load first texel in segment 610 movb (%esi),%al // load first texel in segment
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d_draw16.s | 335 movb (%esi),%bl // get first source texel 401 adcl advancetable+4(,%ecx,4),%esi // point to next source texel 594 movb (%esi),%al // load first texel in segment 670 movb (%esi),%al // load first texel in segment
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/external/quake/quake/src/WinQuake/ |
d_spr8.s | 417 movb (%esi),%al // get first source texel 429 adcl advancetable+4(,%eax,4),%esi // point to next source texel 872 movb (%esi),%al // load first texel in segment
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d_draw.s | 332 movb (%esi),%bl // get first source texel 398 adcl advancetable+4(,%ecx,4),%esi // point to next source texel 535 movb (%esi),%al // load first texel in segment 610 movb (%esi),%al // load first texel in segment
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d_draw16.s | 335 movb (%esi),%bl // get first source texel 401 adcl advancetable+4(,%ecx,4),%esi // point to next source texel 594 movb (%esi),%al // load first texel in segment 670 movb (%esi),%al // load first texel in segment
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/frameworks/base/opengl/libs/ETC1/ |
etc1.cpp | 21 The number of bits that represent a 4x4 texel block is 64 bits if
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