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Searched
full:usetex
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/gl/
SkGL.cpp
410
void SkGL::FillPath(const SkPath& path, const SkPaint& paint, bool
useTex
,
417
SkGL::DrawPath(fillPath,
useTex
, iter);
445
void SkGL::DrawPath(const SkPath& path, bool
useTex
, SkGLClipIter* clipIter) {
456
SkGLVertex* texs =
useTex
? base : NULL;
SkGLDevice.h
113
bool
useTex
() const { return fTexCache != 0; }
SkGL.h
279
static void FillPath(const SkPath& path, const SkPaint& paint, bool
useTex
,
281
static void DrawPath(const SkPath& path, bool
useTex
, SkGLClipIter*);
SkGLDevice.cpp
218
const SkGLVertex* texs = shader.
useTex
() ? vertex : NULL;
280
const SkGLVertex* texs = shader.
useTex
() ? verts : NULL;
352
const SkGLVertex* texs = shader.
useTex
() ? vertex : NULL;
367
SkGL::FillPath(path, paint, shader.
useTex
(), this->updateMatrixClip());
Completed in 35 milliseconds