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  /external/skia/src/gl/
SkGL.cpp 410 void SkGL::FillPath(const SkPath& path, const SkPaint& paint, bool useTex,
417 SkGL::DrawPath(fillPath, useTex, iter);
445 void SkGL::DrawPath(const SkPath& path, bool useTex, SkGLClipIter* clipIter) {
456 SkGLVertex* texs = useTex ? base : NULL;
SkGLDevice.h 113 bool useTex() const { return fTexCache != 0; }
SkGL.h 279 static void FillPath(const SkPath& path, const SkPaint& paint, bool useTex,
281 static void DrawPath(const SkPath& path, bool useTex, SkGLClipIter*);
SkGLDevice.cpp 218 const SkGLVertex* texs = shader.useTex() ? vertex : NULL;
280 const SkGLVertex* texs = shader.useTex() ? verts : NULL;
352 const SkGLVertex* texs = shader.useTex() ? vertex : NULL;
367 SkGL::FillPath(path, paint, shader.useTex(), this->updateMatrixClip());

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