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  /external/skia/src/core/
SkScan_Path.cpp 446 int valuea = edgea->fFirstY; local
449 if (valuea == valueb) {
450 valuea = edgea->fX;
454 // this overflows if valuea >>> valueb or vice-versa
455 // return valuea - valueb;
457 return (valuea < valueb) ? -1 : (valuea > valueb);
  /bionic/libc/include/sys/
types.h 48 * 32-bit valuea are required for Android, so use
  /development/ndk/platforms/android-3/include/sys/
types.h 48 * 32-bit valuea are required for Android, so use
  /prebuilt/ndk/android-ndk-r4/platforms/android-3/arch-arm/usr/include/sys/
types.h 48 * 32-bit valuea are required for Android, so use
  /prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/sys/
types.h 48 * 32-bit valuea are required for Android, so use
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/sys/
types.h 48 * 32-bit valuea are required for Android, so use
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/sys/
types.h 48 * 32-bit valuea are required for Android, so use
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/sys/
types.h 48 * 32-bit valuea are required for Android, so use
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/sys/
types.h 48 * 32-bit valuea are required for Android, so use
  /external/neven/Embedded/common/src/b_ImageEm/
UInt16ByteImage.h 135 /** sets all pixels to one value; higher 8 bits of valueA are ignored */
138 uint16 valueA );
APhImage.h 123 struct bbs_APh valueA );
ComplexImage.h 132 struct bbs_Complex valueA );
Flt16Image.h 134 int16 valueA, int32 bbpA );
UInt32Image.h 134 uint32 valueA,
UInt8Image.h 130 uint8 valueA );
UInt32Image.c 269 uint32 valueA,
276 *ptrL++ = valueA;
UInt16ByteImage.c 273 uint16 valueA )
277 uint16 fillL = ( valueA & 0x0FF ) | ( ( valueA & 0x0FF ) << 8 );
APhImage.c 229 struct bbs_APh valueA )
235 *ptrL++ = valueA;
ComplexImage.c 253 struct bbs_Complex valueA )
259 *ptrL++ = valueA;
Flt16Image.c 260 int16 valueA,
267 *ptrL++ = valueA;
UInt8Image.c 261 uint8 valueA )
267 *ptrL++ = valueA;
  /external/tinyxml/docs/
classTiXmlHandle.html 74 &lt;Element attributeA = "valueA"&gt;
  /external/tinyxml/
tinyxml.h     [all...]

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