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Searched
full:vertexsize
(Results
1 - 10
of
10
) sorted by null
/external/quake/quake/src/WinQuake/
gl_rsurf.cpp
333
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
344
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
459
glTexCoordPointer(2, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][3]);
462
glTexCoordPointer(2, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][5]);
463
glVertexPointer(3, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][0]);
471
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
486
glVertexPointer(3, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][0]);
487
glTexCoordPointer(2, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][3]);
492
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
503
glTexCoordPointer(2, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][5])
[
all
...]
gl_warp.cpp
123
poly = (glpoly_t*) Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) *
VERTEXSIZE
*sizeof(float));
207
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
223
glVertexPointer(3, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][0]);
228
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
269
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
289
glVertexPointer(3, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][0]);
294
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
gl_model.h
113
#define
VERTEXSIZE
7
121
float verts[4][
VERTEXSIZE
]; // variable sized (xyz s1t1 s2t2)
WinQuake.ncb
[
all
...]
/external/quake/quake/src/QW/client/
gl_rsurf.c
336
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
347
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
461
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
476
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
487
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
563
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
612
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
639
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
668
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
756
for (j=0 ; j<p->numverts ; j++, v+=
VERTEXSIZE
)
[
all
...]
gl_model.h
117
#define
VERTEXSIZE
7
125
float verts[4][
VERTEXSIZE
]; // variable sized (xyz s1t1 s2t2)
gl_warp.c
123
poly = Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) *
VERTEXSIZE
*sizeof(float));
207
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
249
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
/packages/apps/Gallery3D/src/com/cooliris/media/
GridQuad.java
285
final int
vertexSize
= mVertexBuffer.capacity() * 4;
287
gl11.glBufferData(GL11.GL_ARRAY_BUFFER,
vertexSize
, mVertexBuffer, GL11.GL_DYNAMIC_DRAW);
361
final int
vertexSize
= mVertexBuffer.capacity() * 4;
364
gl11.glBufferData(GL11.GL_ARRAY_BUFFER,
vertexSize
, mVertexBuffer, bufferType);
GridQuadMesh.java
202
final int
vertexSize
= mVertexBuffer.capacity() * 4;
204
gl11.glBufferData(GL11.GL_ARRAY_BUFFER,
vertexSize
, mVertexBuffer, GL11.GL_STATIC_DRAW);
GridQuadFrame.java
249
final int
vertexSize
= mVertexBuffer.capacity() * 4;
250
gl11.glBufferData(GL11.GL_ARRAY_BUFFER,
vertexSize
, mVertexBuffer, GL11.GL_STATIC_DRAW);
Completed in 2095 milliseconds