HomeSort by relevance Sort by last modified time
    Searched full:vertexsize (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 333 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
344 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
459 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
462 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]);
463 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
471 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
486 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
487 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
492 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
503 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5])
    [all...]
gl_warp.cpp 123 poly = (glpoly_t*) Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float));
207 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
223 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
228 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
269 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
289 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
294 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
gl_model.h 113 #define VERTEXSIZE 7
121 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
WinQuake.ncb     [all...]
  /external/quake/quake/src/QW/client/
gl_rsurf.c 336 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
347 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
461 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
476 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
487 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
563 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
612 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
639 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
668 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
756 for (j=0 ; j<p->numverts ; j++, v+= VERTEXSIZE)
    [all...]
gl_model.h 117 #define VERTEXSIZE 7
125 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
gl_warp.c 123 poly = Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float));
207 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
249 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
  /packages/apps/Gallery3D/src/com/cooliris/media/
GridQuad.java 285 final int vertexSize = mVertexBuffer.capacity() * 4;
287 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize, mVertexBuffer, GL11.GL_DYNAMIC_DRAW);
361 final int vertexSize = mVertexBuffer.capacity() * 4;
364 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize, mVertexBuffer, bufferType);
GridQuadMesh.java 202 final int vertexSize = mVertexBuffer.capacity() * 4;
204 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize, mVertexBuffer, GL11.GL_STATIC_DRAW);
GridQuadFrame.java 249 final int vertexSize = mVertexBuffer.capacity() * 4;
250 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize, mVertexBuffer, GL11.GL_STATIC_DRAW);

Completed in 2095 milliseconds