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Searched
full:vertexes
(Results
1 - 25
of
29
) sorted by null
1
2
/external/quake/quake/src/QW/docs/
glqwcl-readme.txt
117
If you clear this, glqwcl will remove colinear
vertexes
when it reloads the
/external/quake/quake/src/QW/client/
gl_rmain.c
340
// normals and
vertexes
come from the frame list
374
// normals and
vertexes
come from the frame list
438
// normals and
vertexes
come from the frame list
gl_mesh.c
42
// all frames will have their
vertexes
rearranged and expanded
gl_model.h
383
mvertex_t *
vertexes
;
member in struct:model_s
model.h
349
mvertex_t *
vertexes
;
member in struct:model_s
r_aclip.c
242
// copy
vertexes
and fix seam texture coordinates
gl_model.c
558
loadmodel->
vertexes
= out;
722
v = &loadmodel->
vertexes
[loadmodel->edges[e].v[0]];
724
v = &loadmodel->
vertexes
[loadmodel->edges[-e].v[1]];
1265
// a pose is a single set of
vertexes
. a frame may be
[
all
...]
r_bsp.c
659
r_pcurrentvertbase = clmodel->
vertexes
;
gl_warp.c
165
vec = loadmodel->
vertexes
[loadmodel->edges[lindex].v[0]].position;
167
vec = loadmodel->
vertexes
[loadmodel->edges[-lindex].v[1]].position;
model.c
549
loadmodel->
vertexes
= out;
713
v = &loadmodel->
vertexes
[loadmodel->edges[e].v[0]];
715
v = &loadmodel->
vertexes
[loadmodel->edges[-e].v[1]];
[
all
...]
r_main.c
800
r_pcurrentvertbase = clmodel->
vertexes
;
/external/quake/quake/src/QW/server/
model.c
488
loadmodel->
vertexes
= out;
650
v = &loadmodel->
vertexes
[loadmodel->edges[e].v[0]];
652
v = &loadmodel->
vertexes
[loadmodel->edges[-e].v[1]];
/external/quake/quake/src/WinQuake/docs/
readme.glquake
137
If you clear this, glquake will remove colinear
vertexes
when it reloads the
/external/quake/quake/src/WinQuake/
gl_mesh.cpp
42
// all frames will have their
vertexes
rearranged and expanded
gl_model.h
380
mvertex_t *
vertexes
;
member in struct:model_s
gl_rmain.cpp
385
// normals and
vertexes
come from the frame list
415
// normals and
vertexes
come from the frame list
491
// normals and
vertexes
come from the frame list
527
// normals and
vertexes
come from the frame list
[
all
...]
glqnotes.txt
146
If you clear this, glquake will remove colinear
vertexes
when it reloads the
model.h
332
mvertex_t *
vertexes
;
member in struct:model_s
r_aclip.cpp
242
// copy
vertexes
and fix seam texture coordinates
gl_model.cpp
558
loadmodel->
vertexes
= out;
722
v = &loadmodel->
vertexes
[loadmodel->edges[e].v[0]];
724
v = &loadmodel->
vertexes
[loadmodel->edges[-e].v[1]];
1239
// a pose is a single set of
vertexes
. a frame may be
[
all
...]
r_bsp.cpp
659
r_pcurrentvertbase = clmodel->
vertexes
;
gl_warp.cpp
166
vec = loadmodel->
vertexes
[loadmodel->edges[lindex].v[0]].position;
168
vec = loadmodel->
vertexes
[loadmodel->edges[-lindex].v[1]].position;
model.cpp
567
loadmodel->
vertexes
= out;
731
v = &loadmodel->
vertexes
[loadmodel->edges[e].v[0]];
733
v = &loadmodel->
vertexes
[loadmodel->edges[-e].v[1]];
[
all
...]
r_main.cpp
787
r_pcurrentvertbase = clmodel->
vertexes
;
/external/quake/quake/src/WinQuake/kit/
README.TXT
146
If you clear this, glquake will remove colinear
vertexes
when it reloads the
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