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    Searched full:vvert (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
d_sprite.c 266 float du, dv, vtop, vbottom, slope, uvert, unext, vvert, vnext; local
272 vvert = r_spritedesc.pverts[i].v;
273 if (vvert < r_refdef.fvrecty_adj)
274 vvert = r_refdef.fvrecty_adj;
275 if (vvert > r_refdef.fvrectbottom_adj)
276 vvert = r_refdef.fvrectbottom_adj;
278 vtop = ceil (vvert);
308 dv = vnext - vvert;
312 u = (int)((uvert + (slope * (vtop - vvert))) * 0x10000) +
326 vvert = vnext
    [all...]
  /external/quake/quake/src/WinQuake/
d_sprite.cpp 266 float du, dv, vtop, vbottom, slope, uvert, unext, vvert, vnext; local
272 vvert = r_spritedesc.pverts[i].v;
273 if (vvert < r_refdef.fvrecty_adj)
274 vvert = r_refdef.fvrecty_adj;
275 if (vvert > r_refdef.fvrectbottom_adj)
276 vvert = r_refdef.fvrectbottom_adj;
278 vtop = ceil (vvert);
308 dv = vnext - vvert;
312 u = (int)((uvert + (slope * (vtop - vvert))) * 0x10000) +
326 vvert = vnext;
    [all...]

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