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Searched
full:vvert
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/QW/client/
d_sprite.c
266
float du, dv, vtop, vbottom, slope, uvert, unext,
vvert
, vnext;
local
272
vvert
= r_spritedesc.pverts[i].v;
273
if (
vvert
< r_refdef.fvrecty_adj)
274
vvert
= r_refdef.fvrecty_adj;
275
if (
vvert
> r_refdef.fvrectbottom_adj)
276
vvert
= r_refdef.fvrectbottom_adj;
278
vtop = ceil (
vvert
);
308
dv = vnext -
vvert
;
312
u = (int)((uvert + (slope * (vtop -
vvert
))) * 0x10000) +
326
vvert
= vnext
[
all
...]
/external/quake/quake/src/WinQuake/
d_sprite.cpp
266
float du, dv, vtop, vbottom, slope, uvert, unext,
vvert
, vnext;
local
272
vvert
= r_spritedesc.pverts[i].v;
273
if (
vvert
< r_refdef.fvrecty_adj)
274
vvert
= r_refdef.fvrecty_adj;
275
if (
vvert
> r_refdef.fvrectbottom_adj)
276
vvert
= r_refdef.fvrectbottom_adj;
278
vtop = ceil (
vvert
);
308
dv = vnext -
vvert
;
312
u = (int)((uvert + (slope * (vtop -
vvert
))) * 0x10000) +
326
vvert
= vnext;
[
all
...]
Completed in 32 milliseconds