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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
BitmapMesh.java 85 private void warp(float cx, float cy) { method in class:BitmapMesh.SampleView
123 warp(pt[0], pt[1]); method
  /external/quake/quake/src/WinQuake/
in_sun.cpp 121 // undo mouse warp
154 // undo mouse warp
gl_rsurf.cpp 357 // subdivided water surface warp
367 // subdivided sky warp
523 // subdivided water surface warp
535 // subdivided sky warp
639 Warp the vertex coordinates
865 { // warp texture, no lightmaps
874 { // warp texture, no lightmaps
1375 // don't backface underwater surfaces, because they warp
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d_scan.cpp 41 // the sine warp, to keep the edges from wrapping
gl_warp.cpp 191 Does a water warp on the pre-fragmented glpoly_t chain
321 Does a sky warp on the pre-fragmented glpoly_t chain
gl_model.cpp 933 // gl underwater warp
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  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzVideo.h 93 Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */
94 Uint32 warp_ticks; /* timestamp when the warp occured */
SDL_QuartzWM.m 247 /* this is the magic call that fixes cursor "freezing" after warp */
258 /* Do the actual warp */
SDL_QuartzEvents.m 872 but not as a result of the warp (so it's in the right direction).
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  /external/quake/quake/src/QW/client/
gl_rsurf.c 361 // subdivided water surface warp
371 // subdivided sky warp
501 // subdivided water surface warp
513 // subdivided sky warp
596 Warp the vertex coordinates
795 { // warp texture, no lightmaps
804 { // warp texture, no lightmaps
1304 // don't backface underwater surfaces, because they warp
    [all...]
d_scan.c 41 // the sine warp, to keep the edges from wrapping
gl_warp.c 190 Does a water warp on the pre-fragmented glpoly_t chain
276 Does a sky warp on the pre-fragmented glpoly_t chain
cl_demo.c 170 realtime = demotime; // warp
gl_model.c 937 // gl underwater warp
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  /external/svox/pico/lib/
picosig2.h 93 picoos_single bvalue1; /*reserved for warp*/
168 #define warp_p bvalue1 /*warp factor */
  /external/libvpx/examples/includes/geshi/geshi/
povray.php 45 'yes', 'wrinkles', 'wood', 'width', 'waves', 'water_level', 'warp', 'vturbulence',
  /external/neven/Embedded/common/src/b_ImageEm/
Functions.h 86 /** Selects proper warp function above
  /external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/
SDL_amigaevents.c 45 the motion event generated by the warp may not appear exactly as we
107 printf("Warning: didn't detect mouse warp motion\n");
  /external/srec/srec/cfront/
spec_anl.c 410 freq_warp will do pure linear warping if the warp
411 scale > 1.0. Otherwise it will do piecewise warp
  /external/freetype/src/autofit/
aftypes.h 56 #define xxAF_USE_WARPER /* only define to use warp hinting */
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_sysvideo.h 250 /* Warp the window manager cursor to (x,y)
  /external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11events.c 321 the motion event generated by the warp may not appear exactly as we
381 printf("Warning: didn't detect mouse warp motion\n");
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  /external/srec/srec/include/
frontapi.h 149 * wscale warp scale
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  /external/qemu/distrib/sdl-1.2.12/src/video/os2fslib/
SDL_os2fslib.c     [all...]

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