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  /cts/tests/tests/graphics/src/android/graphics/cts/
Path_FillTypeTest.java 35 assertEquals(FillType.WINDING, FillType.valueOf("WINDING"));
50 FillType.WINDING,
PathTest.java 158 Path.FillType expected4 = Path.FillType.WINDING;
169 path.setFillType(Path.FillType.WINDING);
  /external/skia/src/svg/
SkSVGPath.cpp 41 parser._addAttribute("fillType", fillRule.equals("evenodd") ? "evenOdd" : "winding");
SkSVGPolygon.cpp 39 parser._addAttribute("fillType", f_fillRule.equals("evenodd") ? "evenOdd" : "winding");
SkSVGPolyline.cpp 49 parser._addAttribute("fillType", f_fillRule.equals("evenodd") ? "evenOdd" : "winding");
SkSVGParser.cpp 52 fEmptyPaint.f_fillRule.set("winding");
  /external/skia/src/core/
SkEdge.cpp 55 int winding = 1; local
60 winding = -1;
82 fWinding = SkToS8(winding);
200 int winding = 1; local
205 winding = -1;
230 fWinding = SkToS8(winding);
345 int winding = 1; local
352 winding = -1;
393 fWinding = SkToS8(winding);
SkLineClipper.cpp 195 // copy the pts in reverse order to maintain winding order
SkScan_Path.cpp 136 // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
PathFillTypes.java 72 showPath(canvas, 0, 0, Path.FillType.WINDING, paint);
  /external/webkit/WebCore/svg/graphics/
SVGResourceClipper.cpp 150 ts << "[winding=" << d.windRule << "]";
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Path_Delegate.java 58 private FillType mFillType = FillType.WINDING;
496 * Returns the Java2D winding rules matching a given Android {@link FillType}.
498 * @return the matching java2d winding rule.
502 case WINDING:
  /frameworks/base/opengl/libagl/
array.cpp 647 GLint first, GLsizei count, int winding)
649 // winding == 2 : fan
650 // winding == 1 : strip
662 // because it allows us to preserve the same winding when the whole
683 swap(((winding^=1) ? v1 : v0), v2);
690 if ((winding&2) == 0) {
857 GLsizei count, const GLvoid *indices, int winding)
859 // winding == 2 : fan
860 // winding == 1 : strip
883 vertex_t* & consumed = ((winding^=1) ? v1 : v0)
    [all...]
primitives.cpp 829 const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; local
830 const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK;
    [all...]
  /external/quake/quake/src/QW/client/
r_bsp.c 226 // FIXME: share the clip edge by having a winding direction flag?
359 // clockwise winding
r_sprite.c 54 Clips the winding at clip_verts[clip_current] and changes clip_current
93 // clip the winding
  /external/quake/quake/src/WinQuake/
r_bsp.cpp 226 // FIXME: share the clip edge by having a winding direction flag?
359 // clockwise winding
r_sprite.cpp 54 Clips the winding at clip_verts[clip_current] and changes clip_current
93 // clip the winding
  /frameworks/base/graphics/java/android/graphics/
Path.java 76 WINDING (0),
89 FillType.WINDING,
97 * computed. The default value is WINDING.
  /external/skia/src/animator/
SkDisplayable.cpp 369 SkDebugf("%s=\"%s\" ", info->fName, op.fS32 == 0 ? "winding" : "evenOdd");
SkAnimatorScript.cpp 38 { SkType_FillType, "winding|evenOdd" },
SkAnimatorScript2.cpp 24 { SkType_FillType, "winding|evenOdd" },
  /external/freetype/src/base/
ftoutln.c 1000 /* We use the nonzero winding rule to find the orientation. */
  /external/skia/include/core/
SkPath.h 55 /** Same as Winding, but draws outside of the path, rather than inside
  /external/freetype/include/freetype/
ftimage.h 409 /* By default, outlines are filled using the non-zero winding rule. */
    [all...]

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