/external/quake/quake/src/QW/scitech/include/ |
mglwin.h | 46 /* Initialise the MGL just for Windowed output, not full screen */
58 * Note that if you are using a common window for Windowed mode and fullscreen
60 * that you window normally handles in windowed modes are ignored when in
121 * This function only needs to be called when running in Windowed modes and
126 * MGL Windowed DC and a flag to indicate whether the app is in the background
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/external/quake/quake/src/WinQuake/scitech/INCLUDE/ |
MGLWIN.H | 46 /* Initialise the MGL just for Windowed output, not full screen */
58 * Note that if you are using a common window for Windowed mode and fullscreen
60 * that you window normally handles in windowed modes are ignored when in
121 * This function only needs to be called when running in Windowed modes and
126 * MGL Windowed DC and a flag to indicate whether the app is in the background
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/external/quake/quake/src/WinQuake/docs/ |
README | 80 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh 97 This is a windowed version that is generic for X11. It runs in a window 105 No other video modes are supported (just runs windowed). Mouse is read, but
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README.X11 | 17 This is a windowed version that is generic for X11. It runs in a window 25 No other video modes are supported (just runs windowed). Mouse is read, but
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INSTALL | 111 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh 128 This is a windowed version that is generic for X11. It runs in a window 136 No other video modes are supported (just runs windowed). Mouse is read, but
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INSTALL.Quake | 111 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh 128 This is a windowed version that is generic for X11. It runs in a window 136 No other video modes are supported (just runs windowed). Mouse is read, but
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INSTALL.Quake2 | 60 Quake2 to grab the mouse, select 'Windowed Mouse' from the video menu, 108 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
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/external/webkit/WebCore/platform/ |
Widget.h | 118 // Plugin - Mac, Windows (windowed only), Qt (windowed only, widget is an HWND on windows), Gtk (windowed only)
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/external/quake/quake/src/QW/docs/ |
qwcl-readme.txt | 198 How do I select fullscreen or windowed QWCL operation?
201 menu. There are now two types of modes listed, windowed and
203 default mode, just as in DOS Quake. If you make a windowed mode the
205 switch to windowed; if this is a problem, use the -startwindowed
213 You can! While in a windowed mode, go to the Options menu. At the
353 Desktop is weird colors when QWCL runs windowed
374 It does work windowed, but when QWCL is fullscreen, it completely
454 it didn't (obviously this is only visible in windowed modes). The
524 My default mode is windowed, but QWCL goes fullscreen first
723 WINDOWED: QWCL runs in a normal window [all...] |
readme.qwcl | 100 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh 117 This is a windowed version that is generic for X11. It runs in a window 125 No other video modes are supported (just runs windowed). Mouse is read, but
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/external/qemu/distrib/sdl-1.2.12/src/video/wincommon/ |
SDL_lowvideo.h | 108 /* The position of the window in windowed mode */
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/external/quake/quake/src/QW/client/ |
gl_vidnt.c | 79 static qboolean windowed, leavecurrentmode;
variable 380 if ((windowed && (modenum != 0)) ||
381 (!windowed && (modenum < 1)) ||
382 (!windowed && (modenum >= nummodes)))
398 // Set either the fullscreen or windowed mode
679 // handle the mouse state when windowed if that's changed
1226 sprintf(pinfo, "%s windowed", pv->modedesc);
1228 sprintf(pinfo, "windowed");
[all...] |
vid_win.c | 683 /* Initialise the MGL for windowed operation */
740 nummodes = 3; // reserve space for windowed mode
1146 Tacks on "windowed" or "fullscreen"
1171 sprintf(pinfo, "%s windowed", pv->modedesc);
1202 sprintf(pinfo, "%s windowed", pv->modedesc);
1289 // KJB: Signal to the MGL that we are going back to windowed mode
[all...] |
/external/quake/quake/src/WinQuake/ |
gl_vidnt.cpp | 79 static qboolean windowed, leavecurrentmode;
variable 380 if ((windowed && (modenum != 0)) ||
381 (!windowed && (modenum < 1)) ||
382 (!windowed && (modenum >= nummodes)))
398 // Set either the fullscreen or windowed mode
679 // handle the mouse state when windowed if that's changed
1226 sprintf(pinfo, "%s windowed", pv->modedesc);
1228 sprintf(pinfo, "windowed");
[all...] |
wqreadme.txt | 199 How do I select fullscreen or windowed WQ operation?
202 menu. There are now two types of modes listed, windowed and
204 default mode, just as in DOS Quake. If you make a windowed mode the
206 switch to windowed; if this is a problem, use the -startwindowed
214 You can! While in a windowed mode, go to the Options menu. At the
354 Desktop is weird colors when WQ runs windowed
375 It does work windowed, but when WinQuake is fullscreen, it completely
455 it didn't (obviously this is only visible in windowed modes). The
525 My default mode is windowed, but WQ goes fullscreen first
736 WINDOWED: WQ runs in a normal window [all...] |
vid_win.cpp | 642 /* Initialise the MGL for windowed operation */
699 nummodes = 3; // reserve space for windowed mode
1105 Tacks on "windowed" or "fullscreen"
1130 sprintf(pinfo, "%s windowed", pv->modedesc);
1161 sprintf(pinfo, "%s windowed", pv->modedesc);
1248 // KJB: Signal to the MGL that we are going back to windowed mode
1344 MGL_fatalError("Unable to create Windowed DC!");
[all...] |
/cts/apps/CtsVerifier/jni/audioquality/ |
GlitchTest.cpp | 50 // the (windowed) tone should be found.
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/external/qemu/distrib/sdl-1.2.12/src/events/ |
SDL_mouse.c | 150 the screen is windowed mode and the mouse is outside the window.
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/external/qemu/distrib/sdl-1.2.12/src/main/macos/ |
SDL.r | 46 $"7820 2028 4675 6C6C 7363 7265 656E 2F57 696E 646F 7765 6429 0000 0000 00" /* x (Fullscreen/Windowed)..... */
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/external/qemu/distrib/sdl-1.2.12/src/video/gem/ |
SDL_gemvideo.h | 92 SDL_bool fullscreen; /* Fullscreen or windowed mode ? */
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/external/webkit/WebKit/chromium/src/ |
WebPluginContainerImpl.cpp | 193 // We override this function so that if the plugin is windowed, we can call 504 // technique of overlaying a windowed plugin with content from the
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/external/qemu/distrib/sdl-1.2.12/src/main/win32/ |
SDL_win32_main.c | 226 /* This is where execution begins [windowed apps] */
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/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzGL.m | 71 /* In windowed mode, the OpenGL pixel depth must match device pixel depth */
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/external/webkit/WebKit/android/plugins/ |
PluginWidgetAndroid.h | 77 /* Called to check if the plugin is running in "windowed" mode (i.e. surface
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/frameworks/base/media/libstagefright/codecs/mp3dec/src/ |
pvmp3_imdct_synth.cpp | 57 The number of windowed samples is 12 for short blocks, and 36 for long 68 Each of the three short blocks is windowed separately. 69 The windowed short blocks must be overlapped and concatenated.
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