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      1 /* The contents of this file are subject to the Netscape Public
      2  * License Version 1.1 (the "License"); you may not use this file
      3  * except in compliance with the License. You may obtain a copy of
      4  * the License at http://www.mozilla.org/NPL/
      5  *
      6  * Software distributed under the License is distributed on an "AS
      7  * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
      8  * implied. See the License for the specific language governing
      9  * rights and limitations under the License.
     10  *
     11  * The Original Code is Mozilla Communicator client code, released March
     12  * 31, 1998.
     13  *
     14  * The Initial Developer of the Original Code is Netscape Communications
     15  * Corporation. Portions created by Netscape are
     16  * Copyright (C) 1998 Netscape Communications Corporation. All
     17  * Rights Reserved.
     18  *
     19  * Contributor(s):
     20  *
     21  */
     22 /**
     23     File Name:          11.5.1.js
     24     ECMA Section:       11.5.1 Applying the * operator
     25     Description:
     26 
     27     11.5.1 Applying the * operator
     28 
     29     The * operator performs multiplication, producing the product of its
     30     operands. Multiplication is commutative. Multiplication is not always
     31     associative in ECMAScript, because of finite precision.
     32 
     33     The result of a floating-point multiplication is governed by the rules
     34     of IEEE 754 double-precision arithmetic:
     35 
     36     If either operand is NaN, the result is NaN.
     37     The sign of the result is positive if both operands have the same sign,
     38     negative if the operands have different signs.
     39     Multiplication of an infinity by a zero results in NaN.
     40     Multiplication of an infinity by an infinity results in an infinity.
     41     The sign is determined by the rule already stated above.
     42     Multiplication of an infinity by a finite non-zero value results in a
     43     signed infinity. The sign is determined by the rule already stated above.
     44     In the remaining cases, where neither an infinity or NaN is involved, the
     45     product is computed and rounded to the nearest representable value using IEEE
     46     754 round-to-nearest mode. If the magnitude is too large to represent,
     47     the result is then an infinity of appropriate sign. If the magnitude is
     48     oo small to represent, the result is then a zero
     49     of appropriate sign. The ECMAScript language requires support of gradual
     50     underflow as defined by IEEE 754.
     51 
     52     Author:             christine (at) netscape.com
     53     Date:               12 november 1997
     54 */
     55     var SECTION = "11.5.1";
     56     var VERSION = "ECMA_1";
     57     startTest();
     58     var testcases = getTestCases();
     59 
     60     writeHeaderToLog( SECTION + " Applying the * operator");
     61     test();
     62 
     63 function test() {
     64     for ( tc=0; tc < testcases.length; tc++ ) {
     65         testcases[tc].passed = writeTestCaseResult(
     66                             testcases[tc].expect,
     67                             testcases[tc].actual,
     68                             testcases[tc].description +" = "+
     69                             testcases[tc].actual );
     70 
     71         testcases[tc].reason += ( testcases[tc].passed ) ? "" : "wrong value ";
     72     }
     73     stopTest();
     74     return ( testcases );
     75 }
     76 function getTestCases() {
     77     var array = new Array();
     78     var item = 0;
     79 
     80     array[item++] = new TestCase( SECTION,    "Number.NaN * Number.NaN",    Number.NaN,     Number.NaN * Number.NaN );
     81     array[item++] = new TestCase( SECTION,    "Number.NaN * 1",             Number.NaN,     Number.NaN * 1 );
     82     array[item++] = new TestCase( SECTION,    "1 * Number.NaN",             Number.NaN,     1 * Number.NaN );
     83 
     84     array[item++] = new TestCase( SECTION,    "Number.POSITIVE_INFINITY * 0",   Number.NaN, Number.POSITIVE_INFINITY * 0 );
     85     array[item++] = new TestCase( SECTION,    "Number.NEGATIVE_INFINITY * 0",   Number.NaN, Number.NEGATIVE_INFINITY * 0 );
     86     array[item++] = new TestCase( SECTION,    "0 * Number.POSITIVE_INFINITY",   Number.NaN, 0 * Number.POSITIVE_INFINITY );
     87     array[item++] = new TestCase( SECTION,    "0 * Number.NEGATIVE_INFINITY",   Number.NaN, 0 * Number.NEGATIVE_INFINITY );
     88 
     89     array[item++] = new TestCase( SECTION,    "-0 * Number.POSITIVE_INFINITY",  Number.NaN,   -0 * Number.POSITIVE_INFINITY );
     90     array[item++] = new TestCase( SECTION,    "-0 * Number.NEGATIVE_INFINITY",  Number.NaN,   -0 * Number.NEGATIVE_INFINITY );
     91     array[item++] = new TestCase( SECTION,    "Number.POSITIVE_INFINITY * -0",  Number.NaN,   Number.POSITIVE_INFINITY * -0 );
     92     array[item++] = new TestCase( SECTION,    "Number.NEGATIVE_INFINITY * -0",  Number.NaN,   Number.NEGATIVE_INFINITY * -0 );
     93 
     94     array[item++] = new TestCase( SECTION,    "0 * -0",                         -0,         0 * -0 );
     95     array[item++] = new TestCase( SECTION,    "-0 * 0",                         -0,         -0 * 0 );
     96     array[item++] = new TestCase( SECTION,    "-0 * -0",                        0,          -0 * -0 );
     97     array[item++] = new TestCase( SECTION,    "0 * 0",                          0,          0 * 0 );
     98 
     99     array[item++] = new TestCase( SECTION,    "Number.NEGATIVE_INFINITY * Number.NEGATIVE_INFINITY",    Number.POSITIVE_INFINITY,   Number.NEGATIVE_INFINITY * Number.NEGATIVE_INFINITY );
    100     array[item++] = new TestCase( SECTION,    "Number.POSITIVE_INFINITY * Number.NEGATIVE_INFINITY",    Number.NEGATIVE_INFINITY,   Number.POSITIVE_INFINITY * Number.NEGATIVE_INFINITY );
    101     array[item++] = new TestCase( SECTION,    "Number.NEGATIVE_INFINITY * Number.POSITIVE_INFINITY",    Number.NEGATIVE_INFINITY,   Number.NEGATIVE_INFINITY * Number.POSITIVE_INFINITY );
    102     array[item++] = new TestCase( SECTION,    "Number.POSITIVE_INFINITY * Number.POSITIVE_INFINITY",    Number.POSITIVE_INFINITY,   Number.POSITIVE_INFINITY * Number.POSITIVE_INFINITY );
    103 
    104     array[item++] = new TestCase( SECTION,    "Number.NEGATIVE_INFINITY * 1 ",                          Number.NEGATIVE_INFINITY,   Number.NEGATIVE_INFINITY * 1 );
    105     array[item++] = new TestCase( SECTION,    "Number.NEGATIVE_INFINITY * -1 ",                         Number.POSITIVE_INFINITY,   Number.NEGATIVE_INFINITY * -1 );
    106     array[item++] = new TestCase( SECTION,    "1 * Number.NEGATIVE_INFINITY",                           Number.NEGATIVE_INFINITY,   1 * Number.NEGATIVE_INFINITY );
    107     array[item++] = new TestCase( SECTION,    "-1 * Number.NEGATIVE_INFINITY",                          Number.POSITIVE_INFINITY,   -1 * Number.NEGATIVE_INFINITY );
    108 
    109     array[item++] = new TestCase( SECTION,    "Number.POSITIVE_INFINITY * 1 ",                          Number.POSITIVE_INFINITY,   Number.POSITIVE_INFINITY * 1 );
    110     array[item++] = new TestCase( SECTION,    "Number.POSITIVE_INFINITY * -1 ",                         Number.NEGATIVE_INFINITY,   Number.POSITIVE_INFINITY * -1 );
    111     array[item++] = new TestCase( SECTION,    "1 * Number.POSITIVE_INFINITY",                           Number.POSITIVE_INFINITY,   1 * Number.POSITIVE_INFINITY );
    112     array[item++] = new TestCase( SECTION,    "-1 * Number.POSITIVE_INFINITY",                          Number.NEGATIVE_INFINITY,   -1 * Number.POSITIVE_INFINITY );
    113 
    114     return ( array );
    115 }
    116