Lines Matching refs:screen
53 SDL_Surface *screen;
70 screen = this->screen;
71 saved_pixels = screen->pixels;
72 screen->pixels = mapped_mem + screen->offset;
75 SDL_EraseCursorNoLock(screen);
92 if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) {
93 SDL_DrawCursorNoLock(screen);
98 screen->pixels = saved_pixels;
100 /* Update the affected area of the screen */
110 image.y += screen->offset / screen->pitch + mouse_y1;
113 (image.y - screen_image.y) * screen->pitch;