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Lines Matching refs:pixels

42         Uint32    *pixels = (Uint32*) surface->pixels;
49 pixels[ (i * rowPixels) + j ] |= 0xFF000000;
89 /* make sure pixels are fully opaque */
129 /* If not OpenGL, we have to update the pixels and pitch */
135 SDL_VideoSurface->pixels = GetPixBaseAddr ( GetPortPixMap ( thePort ) );
139 SDL_VideoSurface->pixels now points to the window's pixels
140 We want it to point to the *view's* pixels
148 SDL_VideoSurface->pixels = (Uint8 *)SDL_VideoSurface->pixels + (vOffset * SDL_VideoSurface->pitch) + hOffset * (device_bpp/8);
167 /* make sure pixels are fully opaque */