Lines Matching refs:attributes
40 // Create a new attributes object
43 // Create a new attributes object initialized with preexisting attributes
44 static PassRefPtr<WebGLContextAttributes> create(GraphicsContext3D::Attributes attributes);
68 // Fetches a copy of the attributes stored in this object in a
70 GraphicsContext3D::Attributes attributes() const;
74 WebGLContextAttributes(GraphicsContext3D::Attributes attributes);
77 GraphicsContext3D::Attributes m_attrs;