Home | History | Annotate | Download | only in graphics

Lines Matching defs:INT

50 typedef int Platform3DObject;
72 int size;
205 INT = 0x1404,
420 int sizeInBytes(int type);
435 void bufferData(unsigned long target, int size, unsigned long usage);
474 int getAttribLocation(WebGLProgram*, const String& name);
478 void getBufferParameteriv(unsigned long target, unsigned long pname, int* value);
486 void getFramebufferAttachmentParameteriv(unsigned long target, unsigned long attachment, unsigned long pname, int* value);
488 void getIntegerv(unsigned long pname, int* value);
490 void getProgramiv(WebGLProgram* program, unsigned long pname, int* value);
494 void getRenderbufferParameteriv(unsigned long target, unsigned long pname, int* value);
496 void getShaderiv(WebGLShader*, unsigned long pname, int* value);
507 void getTexParameteriv(unsigned long target, unsigned long pname, int* value);
510 void getUniformiv(WebGLProgram* program, long location, int* value);
515 void getVertexAttribiv(unsigned long index, unsigned long pname, int* value);
548 int texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, void* pixels);
549 int texImage2D(unsigned target, unsigned level, Image* image, bool flipY, bool premultiplyAlpha);
552 void texParameteri(unsigned target, unsigned pname, int param);
554 int texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, unsigned format, unsigned type, void* pixels);
555 int texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, Image* image, bool flipY, bool premultiplyAlpha);
558 void uniform1fv(long location, float* v, int size);
559 void uniform1i(long location, int x);
560 void uniform1iv(long location, int* v, int size);
562 void uniform2fv(long location, float* v, int size);
563 void uniform2i(long location, int x, int y);
564 void uniform2iv(long location, int* v, int size);
566 void uniform3fv(long location, float* v, int size);
567 void uniform3i(long location, int x, int y, int z);
568 void uniform3iv(long location, int* v, int size);
570 void uniform4fv(long location, float* v, int size);
571 void uniform4i(long location, int x, int y, int z, int w);
572 void uniform4iv(long location, int* v, int size);
573 void uniformMatrix2fv(long location, bool transpose, float* value, int size);
574 void uniformMatrix3fv(long location, bool transpose, float* value, int size);
575 void uniformMatrix4fv(long location, bool transpose, float* value, int size);
588 void vertexAttribPointer(unsigned long indx, int size, int type, bool normalized,
593 void reshape(int width, int height);
627 int m_currentWidth, m_currentHeight;