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Lines Matching full:draw

90     // us draw GDI text.
142 // The transparency helper requires that we draw text in black in
304 // Uniscibe will draw directly into our buffer, so we need to expose our DC.
377 // Skip 100% transparent text; no need to draw anything.
383 // We draw the glyphs in chunks to avoid having to do a heap allocation for
417 // Actually draw the glyphs (with retry on failure).
430 LOG_ERROR("Unable to draw the glyphs after second attempt");
466 // Skip 100% transparent text; no need to draw anything.
493 state.draw(graphicsContext, hdc, static_cast<int>(point.x()) + shadowSize.width(),
500 state.draw(graphicsContext, hdc, static_cast<int>(point.x()),