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Lines Matching defs:inverse

62 // inverse(original_matrix, inverse_matrix)
64 // calculate the inverse of a 4x4 matrix
193 static bool inverse(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result)
200 // then the inverse matrix is not unique.
206 // Scale the adjoint matrix to get the inverse
314 // rightHandSide by the inverse. (This is the easiest way, not
317 inverse(perspectiveMatrix, inversePerspectiveMatrix);
524 // inverse transform to find the corresponding point in the source
963 TransformationMatrix TransformationMatrix::inverse() const
978 bool inverted = WebCore::inverse(m_matrix, invMat.m_matrix);