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Lines Matching refs:blurAndSpread

926         int blurAndSpread = boxShadow->blur + boxShadow->spread;
928 top = min(top, boxShadow->y - blurAndSpread);
929 right = max(right, boxShadow->x + blurAndSpread);
930 bottom = max(bottom, boxShadow->y + blurAndSpread);
931 left = min(left, boxShadow->x - blurAndSpread);
943 int blurAndSpread = boxShadow->blur + boxShadow->spread;
945 left = min(left, boxShadow->x - blurAndSpread);
946 right = max(right, boxShadow->x + blurAndSpread);
958 int blurAndSpread = boxShadow->blur + boxShadow->spread;
960 top = min(top, boxShadow->y - blurAndSpread);
961 bottom = max(bottom, boxShadow->y + blurAndSpread);