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Lines Matching refs:fRight

154                 " mType=%s", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom,
163 (mBounds.fLeft == rect.fLeft && mBounds.fRight == rect.fRight &&
166 mBounds.fLeft >= rect.fLeft && mBounds.fRight <= rect.fRight))) {
171 rect.fLeft, rect.fTop, rect.fRight, rect.fBottom,
172 mAllDrawnIn.fLeft, mAllDrawnIn.fTop, mAllDrawnIn.fRight,
200 rect.fLeft, rect.fTop, rect.fRight, rect.fBottom,
201 drawnOver.fLeft, drawnOver.fTop, drawnOver.fRight, drawnOver.fBottom,
376 && mPartial.fRight + SLOP >= rect.fLeft
381 mPartial.fLeft, mPartial.fTop, mPartial.fRight, mPartial.fBottom,
382 rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
391 rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
414 mPartial.fLeft, mPartial.fTop, mPartial.fRight, mPartial.fBottom,
415 mBounds.fLeft, mBounds.fTop, mBounds.fRight, mBounds.fBottom);
421 if (mPartial.fLeft > mX || mPartial.fRight < mX) {
423 mPartial.fLeft, mPartial.fTop, mPartial.fRight, mPartial.fBottom);
518 mPartial.fTop && mPartial.fRight + CENTER_SLOP >= rect.fLeft) {
520 mPartial.fLeft, mPartial.fTop, mPartial.fRight, mPartial.fBottom,
521 rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
538 if (mHitRight < mPartial.fRight)
539 mHitRight = mPartial.fRight;
544 if (mPartial.fLeft > mX || mPartial.fRight < mX)
547 int rightOver = mPartial.fRight - mViewRight;
629 max = mMaxWidth - rect.fRight;
631 min = rect.fRight - mMaxX;
662 fatter.fRight, fatter.fBottom);
672 rect.fLeft, rect.fTop, rect.fRight, rect.fBottom,
1150 m.fLeft, m.fTop, m.fRight, m.fBottom,
1151 s.fLeft, s.fTop, s.fRight, s.fBottom);
1157 o.fLeft, o.fTop, o.fRight, o.fBottom,
1158 l.fLeft, l.fTop, l.fRight, l.fBottom,
1159 u.fLeft, u.fTop, u.fRight, u.fBottom);
1165 a.fLeft, a.fTop, a.fRight, a.fBottom,
1184 if (base.fLeft < over.fRight && base.fRight > over.fRight)
1185 base.fLeft = over.fRight;
1186 else if (base.fRight > over.fLeft && base.fLeft < over.fLeft)
1187 base.fRight = over.fLeft;
1196 orig.fLeft, orig.fTop, orig.fRight, orig.fBottom,
1197 base.fLeft, base.fTop, base.fRight, base.fBottom);
1250 int leftOverlap = layerBounds.fRight - original.fLeft;
1251 int rightOverlap = original.fRight - layerBounds.fLeft;
1255 if (original.fRight < layerBounds.fRight && rightOverlap > 0