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Lines Matching full:defined

790 #if defined(GL_SPOT_EXPONENT)
792 #endif // defined(GL_SPOT_EXPONENT)
793 #if defined(GL_SPOT_CUTOFF)
795 #endif // defined(GL_SPOT_CUTOFF)
796 #if defined(GL_CONSTANT_ATTENUATION)
798 #endif // defined(GL_CONSTANT_ATTENUATION)
799 #if defined(GL_LINEAR_ATTENUATION)
801 #endif // defined(GL_LINEAR_ATTENUATION)
802 #if defined(GL_QUADRATIC_ATTENUATION)
804 #endif // defined(GL_QUADRATIC_ATTENUATION)
807 #if defined(GL_SPOT_DIRECTION)
809 #endif // defined(GL_SPOT_DIRECTION)
812 #if defined(GL_AMBIENT)
814 #endif // defined(GL_AMBIENT)
815 #if defined(GL_DIFFUSE)
817 #endif // defined(GL_DIFFUSE)
818 #if defined(GL_SPECULAR)
820 #endif // defined(GL_SPECULAR)
821 #if defined(GL_EMISSION)
823 #endif // defined(GL_EMISSION)
864 #if defined(GL_SPOT_EXPONENT)
866 #endif // defined(GL_SPOT_EXPONENT)
867 #if defined(GL_SPOT_CUTOFF)
869 #endif // defined(GL_SPOT_CUTOFF)
870 #if defined(GL_CONSTANT_ATTENUATION)
872 #endif // defined(GL_CONSTANT_ATTENUATION)
873 #if defined(GL_LINEAR_ATTENUATION)
875 #endif // defined(GL_LINEAR_ATTENUATION)
876 #if defined(GL_QUADRATIC_ATTENUATION)
878 #endif // defined(GL_QUADRATIC_ATTENUATION)
881 #if defined(GL_SPOT_DIRECTION)
883 #endif // defined(GL_SPOT_DIRECTION)
886 #if defined(GL_AMBIENT)
888 #endif // defined(GL_AMBIENT)
889 #if defined(GL_DIFFUSE)
891 #endif // defined(GL_DIFFUSE)
892 #if defined(GL_SPECULAR)
894 #endif // defined(GL_SPECULAR)
895 #if defined(GL_EMISSION)
897 #endif // defined(GL_EMISSION)
943 #if defined(GL_SPOT_EXPONENT)
945 #endif // defined(GL_SPOT_EXPONENT)
946 #if defined(GL_SPOT_CUTOFF)
948 #endif // defined(GL_SPOT_CUTOFF)
949 #if defined(GL_CONSTANT_ATTENUATION)
951 #endif // defined(GL_CONSTANT_ATTENUATION)
952 #if defined(GL_LINEAR_ATTENUATION)
954 #endif // defined(GL_LINEAR_ATTENUATION)
955 #if defined(GL_QUADRATIC_ATTENUATION)
957 #endif // defined(GL_QUADRATIC_ATTENUATION)
960 #if defined(GL_SPOT_DIRECTION)
962 #endif // defined(GL_SPOT_DIRECTION)
965 #if defined(GL_AMBIENT)
967 #endif // defined(GL_AMBIENT)
968 #if defined(GL_DIFFUSE)
970 #endif // defined(GL_DIFFUSE)
971 #if defined(GL_SPECULAR)
973 #endif // defined(GL_SPECULAR)
974 #if defined(GL_EMISSION)
976 #endif // defined(GL_EMISSION)
1017 #if defined(GL_SPOT_EXPONENT)
1019 #endif // defined(GL_SPOT_EXPONENT)
1020 #if defined(GL_SPOT_CUTOFF)
1022 #endif // defined(GL_SPOT_CUTOFF)
1023 #if defined(GL_CONSTANT_ATTENUATION)
1025 #endif // defined(GL_CONSTANT_ATTENUATION)
1026 #if defined(GL_LINEAR_ATTENUATION)
1028 #endif // defined(GL_LINEAR_ATTENUATION)
1029 #if defined(GL_QUADRATIC_ATTENUATION)
1031 #endif // defined(GL_QUADRATIC_ATTENUATION)
1034 #if defined(GL_SPOT_DIRECTION)
1036 #endif // defined(GL_SPOT_DIRECTION)
1039 #if defined(GL_AMBIENT)
1041 #endif // defined(GL_AMBIENT)
1042 #if defined(GL_DIFFUSE)
1044 #endif // defined(GL_DIFFUSE)
1045 #if defined(GL_SPECULAR)
1047 #endif // defined(GL_SPECULAR)
1048 #if defined(GL_EMISSION)
1050 #endif // defined(GL_EMISSION)
1096 #if defined(GL_SHININESS)
1098 #endif // defined(GL_SHININESS)
1101 #if defined(GL_AMBIENT)
1103 #endif // defined(GL_AMBIENT)
1104 #if defined(GL_DIFFUSE)
1106 #endif // defined(GL_DIFFUSE)
1107 #if defined(GL_SPECULAR)
1109 #endif // defined(GL_SPECULAR)
1110 #if defined(GL_EMISSION)
1112 #endif // defined(GL_EMISSION)
1113 #if defined(GL_AMBIENT_AND_DIFFUSE)
1115 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
1156 #if defined(GL_SHININESS)
1158 #endif // defined(GL_SHININESS)
1161 #if defined(GL_AMBIENT)
1163 #endif // defined(GL_AMBIENT)
1164 #if defined(GL_DIFFUSE)
1166 #endif // defined(GL_DIFFUSE)
1167 #if defined(GL_SPECULAR)
1169 #endif // defined(GL_SPECULAR)
1170 #if defined(GL_EMISSION)
1172 #endif // defined(GL_EMISSION)
1173 #if defined(GL_AMBIENT_AND_DIFFUSE)
1175 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
1221 #if defined(GL_SHININESS)
1223 #endif // defined(GL_SHININESS)
1226 #if defined(GL_AMBIENT)
1228 #endif // defined(GL_AMBIENT)
1229 #if defined(GL_DIFFUSE)
1231 #endif // defined(GL_DIFFUSE)
1232 #if defined(GL_SPECULAR)
1234 #endif // defined(GL_SPECULAR)
1235 #if defined(GL_EMISSION)
1237 #endif // defined(GL_EMISSION)
1238 #if defined(GL_AMBIENT_AND_DIFFUSE)
1240 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
1281 #if defined(GL_SHININESS)
1283 #endif // defined(GL_SHININESS)
1286 #if defined(GL_AMBIENT)
1288 #endif // defined(GL_AMBIENT)
1289 #if defined(GL_DIFFUSE)
1291 #endif // defined(GL_DIFFUSE)
1292 #if defined(GL_SPECULAR)
1294 #endif // defined(GL_SPECULAR)
1295 #if defined(GL_EMISSION)
1297 #endif // defined(GL_EMISSION)
1298 #if defined(GL_AMBIENT_AND_DIFFUSE)
1300 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
1346 #if defined(GL_TEXTURE_ENV_MODE)
1348 #endif // defined(GL_TEXTURE_ENV_MODE)
1349 #if defined(GL_COMBINE_RGB)
1351 #endif // defined(GL_COMBINE_RGB)
1352 #if defined(GL_COMBINE_ALPHA)
1354 #endif // defined(GL_COMBINE_ALPHA)
1357 #if defined(GL_TEXTURE_ENV_COLOR)
1359 #endif // defined(GL_TEXTURE_ENV_COLOR)
1400 #if defined(GL_TEXTURE_ENV_MODE)
1402 #endif // defined(GL_TEXTURE_ENV_MODE)
1403 #if defined(GL_COMBINE_RGB)
1405 #endif // defined(GL_COMBINE_RGB)
1406 #if defined(GL_COMBINE_ALPHA)
1408 #endif // defined(GL_COMBINE_ALPHA)
1411 #if defined(GL_TEXTURE_ENV_COLOR)
1413 #endif // defined(GL_TEXTURE_ENV_COLOR)
1459 #if defined(GL_TEXTURE_ENV_MODE)
1461 #endif // defined(GL_TEXTURE_ENV_MODE)
1462 #if defined(GL_COMBINE_RGB)
1464 #endif // defined(GL_COMBINE_RGB)
1465 #if defined(GL_COMBINE_ALPHA)
1467 #endif // defined(GL_COMBINE_ALPHA)
1470 #if defined(GL_TEXTURE_ENV_COLOR)
1472 #endif // defined(GL_TEXTURE_ENV_COLOR)
1513 #if defined(GL_TEXTURE_ENV_MODE)
1515 #endif // defined(GL_TEXTURE_ENV_MODE)
1516 #if defined(GL_COMBINE_RGB)
1518 #endif // defined(GL_COMBINE_RGB)
1519 #if defined(GL_COMBINE_ALPHA)
1521 #endif // defined(GL_COMBINE_ALPHA)
1524 #if defined(GL_TEXTURE_ENV_COLOR)
1526 #endif // defined(GL_TEXTURE_ENV_COLOR)
1572 #if defined(GL_TEXTURE_ENV_MODE)
1574 #endif // defined(GL_TEXTURE_ENV_MODE)
1575 #if defined(GL_COMBINE_RGB)
1577 #endif // defined(GL_COMBINE_RGB)
1578 #if defined(GL_COMBINE_ALPHA)
1580 #endif // defined(GL_COMBINE_ALPHA)
1583 #if defined(GL_TEXTURE_ENV_COLOR)
1585 #endif // defined(GL_TEXTURE_ENV_COLOR)
1626 #if defined(GL_TEXTURE_ENV_MODE)
1628 #endif // defined(GL_TEXTURE_ENV_MODE)
1629 #if defined(GL_COMBINE_RGB)
1631 #endif // defined(GL_COMBINE_RGB)
1632 #if defined(GL_COMBINE_ALPHA)
1634 #endif // defined(GL_COMBINE_ALPHA)
1637 #if defined(GL_TEXTURE_ENV_COLOR)
1639 #endif // defined(GL_TEXTURE_ENV_COLOR)
2120 #if defined(GL_TEXTURE_ENV_MODE)
2122 #endif // defined(GL_TEXTURE_ENV_MODE)
2123 #if defined(GL_COMBINE_RGB)
2125 #endif // defined(GL_COMBINE_RGB)
2126 #if defined(GL_COMBINE_ALPHA)
2128 #endif // defined(GL_COMBINE_ALPHA)
2131 #if defined(GL_TEXTURE_ENV_COLOR)
2133 #endif // defined(GL_TEXTURE_ENV_COLOR)
2172 #if defined(GL_TEXTURE_ENV_MODE)
2174 #endif // defined(GL_TEXTURE_ENV_MODE)
2175 #if defined(GL_COMBINE_RGB)
2177 #endif // defined(GL_COMBINE_RGB)
2178 #if defined(GL_COMBINE_ALPHA)
2180 #endif // defined(GL_COMBINE_ALPHA)
2183 #if defined(GL_TEXTURE_ENV_COLOR)
2185 #endif // defined(GL_TEXTURE_ENV_COLOR)