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766 #if defined(GL_FOG_MODE)
768 #endif // defined(GL_FOG_MODE)
769 #if defined(GL_FOG_DENSITY)
771 #endif // defined(GL_FOG_DENSITY)
772 #if defined(GL_FOG_START)
774 #endif // defined(GL_FOG_START)
775 #if defined(GL_FOG_END)
777 #endif // defined(GL_FOG_END)
780 #if defined(GL_FOG_COLOR)
782 #endif // defined(GL_FOG_COLOR)
820 #if defined(GL_FOG_MODE)
822 #endif // defined(GL_FOG_MODE)
823 #if defined(GL_FOG_DENSITY)
825 #endif // defined(GL_FOG_DENSITY)
826 #if defined(GL_FOG_START)
828 #endif // defined(GL_FOG_START)
829 #if defined(GL_FOG_END)
831 #endif // defined(GL_FOG_END)
834 #if defined(GL_FOG_COLOR)
836 #endif // defined(GL_FOG_COLOR)
887 #if defined(GL_FOG_MODE)
889 #endif // defined(GL_FOG_MODE)
890 #if defined(GL_FOG_DENSITY)
892 #endif // defined(GL_FOG_DENSITY)
893 #if defined(GL_FOG_START)
895 #endif // defined(GL_FOG_START)
896 #if defined(GL_FOG_END)
898 #endif // defined(GL_FOG_END)
901 #if defined(GL_FOG_COLOR)
903 #endif // defined(GL_FOG_COLOR)
941 #if defined(GL_FOG_MODE)
943 #endif // defined(GL_FOG_MODE)
944 #if defined(GL_FOG_DENSITY)
946 #endif // defined(GL_FOG_DENSITY)
947 #if defined(GL_FOG_START)
949 #endif // defined(GL_FOG_START)
950 #if defined(GL_FOG_END)
952 #endif // defined(GL_FOG_END)
955 #if defined(GL_FOG_COLOR)
957 #endif // defined(GL_FOG_COLOR)
1114 #if defined(GL_ALPHA_BITS)
1116 #endif // defined(GL_ALPHA_BITS)
1117 #if defined(GL_ALPHA_TEST_FUNC)
1119 #endif // defined(GL_ALPHA_TEST_FUNC)
1120 #if defined(GL_ALPHA_TEST_REF)
1122 #endif // defined(GL_ALPHA_TEST_REF)
1123 #if defined(GL_BLEND_DST)
1125 #endif // defined(GL_BLEND_DST)
1126 #if defined(GL_BLUE_BITS)
1128 #endif // defined(GL_BLUE_BITS)
1129 #if defined(GL_COLOR_ARRAY_BUFFER_BINDING)
1131 #endif // defined(GL_COLOR_ARRAY_BUFFER_BINDING)
1132 #if defined(GL_COLOR_ARRAY_SIZE)
1134 #endif // defined(GL_COLOR_ARRAY_SIZE)
1135 #if defined(GL_COLOR_ARRAY_STRIDE)
1137 #endif // defined(GL_COLOR_ARRAY_STRIDE)
1138 #if defined(GL_COLOR_ARRAY_TYPE)
1140 #endif // defined
1141 #if defined(GL_CULL_FACE)
1143 #endif // defined(GL_CULL_FACE)
1144 #if defined(GL_DEPTH_BITS)
1146 #endif // defined(GL_DEPTH_BITS)
1147 #if defined(GL_DEPTH_CLEAR_VALUE)
1149 #endif // defined(GL_DEPTH_CLEAR_VALUE)
1150 #if defined(GL_DEPTH_FUNC)
1152 #endif // defined(GL_DEPTH_FUNC)
1153 #if defined(GL_DEPTH_WRITEMASK)
1155 #endif // defined(GL_DEPTH_WRITEMASK)
1156 #if defined(GL_FOG_DENSITY)
1158 #endif // defined(GL_FOG_DENSITY)
1159 #if defined(GL_FOG_END)
1161 #endif // defined(GL_FOG_END)
1162 #if defined(GL_FOG_MODE)
1164 #endif // defined(GL_FOG_MODE)
1165 #if defined(GL_FOG_START)
1167 #endif // defined(GL_FOG_START)
1168 #if defined(GL_FRONT_FACE)
1170 #endif // defined(GL_FRONT_FACE)
1171 #if defined(GL_GREEN_BITS)
1173 #endif // defined(GL_GREEN_BITS)
1174 #if defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
1176 #endif // defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
1177 #if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
1179 #endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
1180 #if defined(GL_LIGHT_MODEL_COLOR_CONTROL)
1182 #endif // defined(GL_LIGHT_MODEL_COLOR_CONTROL)
1183 #if defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
1185 #endif // defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
1186 #if defined(GL_LIGHT_MODEL_TWO_SIDE)
1188 #endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
1189 #if defined(GL_LINE_SMOOTH_HINT)
1191 #endif // defined(GL_LINE_SMOOTH_HINT)
1192 #if defined(GL_LINE_WIDTH)
1194 #endif // defined(GL_LINE_WIDTH)
1195 #if defined(GL_LOGIC_OP_MODE)
1197 #endif // defined(GL_LOGIC_OP_MODE)
1198 #if defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
1200 #endif // defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
1201 #if defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
1203 #endif // defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
1204 #if defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
1206 #endif // defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
1207 #if defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
1209 #endif // defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
1210 #if defined(GL_MATRIX_MODE)
1212 #endif // defined(GL_MATRIX_MODE)
1213 #if defined(GL_MAX_CLIP_PLANES)
1215 #endif // defined(GL_MAX_CLIP_PLANES)
1216 #if defined(GL_MAX_ELEMENTS_INDICES)
1218 #endif // defined(GL_MAX_ELEMENTS_INDICES)
1219 #if defined(GL_MAX_ELEMENTS_VERTICES)
1221 #endif // defined(GL_MAX_ELEMENTS_VERTICES)
1222 #if defined(GL_MAX_LIGHTS)
1224 #endif // defined(GL_MAX_LIGHTS)
1225 #if defined(GL_MAX_MODELVIEW_STACK_DEPTH)
1227 #endif // defined(GL_MAX_MODELVIEW_STACK_DEPTH)
1228 #if defined(GL_MAX_PALETTE_MATRICES_OES)
1230 #endif // defined(GL_MAX_PALETTE_MATRICES_OES)
1231 #if defined(GL_MAX_PROJECTION_STACK_DEPTH)
1233 #endif // defined(GL_MAX_PROJECTION_STACK_DEPTH)
1234 #if defined(GL_MAX_TEXTURE_SIZE)
1236 #endif // defined(GL_MAX_TEXTURE_SIZE)
1237 #if defined(GL_MAX_TEXTURE_STACK_DEPTH)
1239 #endif // defined(GL_MAX_TEXTURE_STACK_DEPTH)
1240 #if defined(GL_MAX_TEXTURE_UNITS)
1242 #endif // defined(GL_MAX_TEXTURE_UNITS)
1243 #if defined(GL_MAX_VERTEX_UNITS_OES)
1245 #endif // defined(GL_MAX_VERTEX_UNITS_OES)
1246 #if defined(GL_MODELVIEW_STACK_DEPTH)
1248 #endif // defined(GL_MODELVIEW_STACK_DEPTH)
1249 #if defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
1251 #endif // defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
1252 #if defined(GL_NORMAL_ARRAY_STRIDE)
1254 #endif // defined(GL_NORMAL_ARRAY_STRIDE)
1255 #if defined(GL_NORMAL_ARRAY_TYPE)
1257 #endif // defined(GL_NORMAL_ARRAY_TYPE)
1258 #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
1260 #endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
1261 #if defined(GL_PACK_ALIGNMENT)
1263 #endif // defined(GL_PACK_ALIGNMENT)
1264 #if defined(GL_PERSPECTIVE_CORRECTION_HINT)
1266 #endif // defined(GL_PERSPECTIVE_CORRECTION_HINT)
1267 #if defined(GL_POINT_SIZE)
1269 #endif // defined(GL_POINT_SIZE)
1270 #if defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
1272 #endif // defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
1273 #if defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
1275 #endif // defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
1276 #if defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
1278 #endif // defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
1279 #if defined(GL_POINT_SMOOTH_HINT)
1281 #endif // defined(GL_POINT_SMOOTH_HINT)
1282 #if defined(GL_POLYGON_OFFSET_FACTOR)
1284 #endif // defined(GL_POLYGON_OFFSET_FACTOR)
1285 #if defined(GL_POLYGON_OFFSET_UNITS)
1287 #endif // defined(GL_POLYGON_OFFSET_UNITS)
1288 #if defined(GL_PROJECTION_STACK_DEPTH)
1290 #endif // defined(GL_PROJECTION_STACK_DEPTH)
1291 #if defined(GL_RED_BITS)
1293 #endif // defined(GL_RED_BITS)
1294 #if defined(GL_SHADE_MODEL)
1296 #endif // defined(GL_SHADE_MODEL)
1297 #if defined(GL_STENCIL_BITS)
1299 #endif // defined(GL_STENCIL_BITS)
1300 #if defined(GL_STENCIL_CLEAR_VALUE)
1302 #endif // defined(GL_STENCIL_CLEAR_VALUE)
1303 #if defined(GL_STENCIL_FAIL)
1305 #endif // defined(GL_STENCIL_FAIL)
1306 #if defined(GL_STENCIL_FUNC)
1308 #endif // defined(GL_STENCIL_FUNC)
1309 #if defined(GL_STENCIL_PASS_DEPTH_FAIL)
1311 #endif // defined(GL_STENCIL_PASS_DEPTH_FAIL)
1312 #if defined(GL_STENCIL_PASS_DEPTH_PASS)
1314 #endif // defined(GL_STENCIL_PASS_DEPTH_PASS)
1315 #if defined(GL_STENCIL_REF)
1317 #endif // defined(GL_STENCIL_REF)
1318 #if defined(GL_STENCIL_VALUE_MASK)
1320 #endif // defined(GL_STENCIL_VALUE_MASK)
1321 #if defined(GL_STENCIL_WRITEMASK)
1323 #endif // defined(GL_STENCIL_WRITEMASK)
1324 #if defined(GL_SUBPIXEL_BITS)
1326 #endif // defined(GL_SUBPIXEL_BITS)
1327 #if defined(GL_TEXTURE_BINDING_2D)
1329 #endif // defined(GL_TEXTURE_BINDING_2D)
1330 #if defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
1332 #endif // defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
1333 #if defined(GL_TEXTURE_COORD_ARRAY_SIZE)
1335 #endif // defined(GL_TEXTURE_COORD_ARRAY_SIZE)
1336 #if defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
1338 #endif // defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
1339 #if defined(GL_TEXTURE_COORD_ARRAY_TYPE)
1341 #endif // defined(GL_TEXTURE_COORD_ARRAY_TYPE)
1342 #if defined(GL_TEXTURE_STACK_DEPTH)
1344 #endif // defined(GL_TEXTURE_STACK_DEPTH)
1345 #if defined(GL_UNPACK_ALIGNMENT)
1347 #endif // defined(GL_UNPACK_ALIGNMENT)
1348 #if defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
1350 #endif // defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
1351 #if defined(GL_VERTEX_ARRAY_SIZE)
1353 #endif // defined(GL_VERTEX_ARRAY_SIZE)
1354 #if defined(GL_VERTEX_ARRAY_STRIDE)
1356 #endif // defined(GL_VERTEX_ARRAY_STRIDE)
1357 #if defined(GL_VERTEX_ARRAY_TYPE)
1359 #endif // defined(GL_VERTEX_ARRAY_TYPE)
1360 #if defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
1362 #endif // defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
1363 #if defined(GL_WEIGHT_ARRAY_SIZE_OES)
1365 #endif // defined(GL_WEIGHT_ARRAY_SIZE_OES)
1366 #if defined(GL_WEIGHT_ARRAY_STRIDE_OES)
1368 #endif // defined(GL_WEIGHT_ARRAY_STRIDE_OES)
1369 #if defined(GL_WEIGHT_ARRAY_TYPE_OES)
1371 #endif // defined(GL_WEIGHT_ARRAY_TYPE_OES)
1374 #if defined(GL_ALIASED_POINT_SIZE_RANGE)
1376 #endif // defined(GL_ALIASED_POINT_SIZE_RANGE)
1377 #if defined(GL_ALIASED_LINE_WIDTH_RANGE)
1379 #endif // defined(GL_ALIASED_LINE_WIDTH_RANGE)
1380 #if defined(GL_DEPTH_RANGE)
1382 #endif // defined(GL_DEPTH_RANGE)
1383 #if defined(GL_MAX_VIEWPORT_DIMS)
1385 #endif // defined(GL_MAX_VIEWPORT_DIMS)
1386 #if defined(GL_SMOOTH_LINE_WIDTH_RANGE)
1388 #endif // defined(GL_SMOOTH_LINE_WIDTH_RANGE)
1389 #if defined(GL_SMOOTH_POINT_SIZE_RANGE)
1391 #endif // defined(GL_SMOOTH_POINT_SIZE_RANGE)
1394 #if defined(GL_COLOR_CLEAR_VALUE)
1396 #endif // defined(GL_COLOR_CLEAR_VALUE)
1397 #if defined(GL_COLOR_WRITEMASK)
1399 #endif // defined(GL_COLOR_WRITEMASK)
1400 #if defined(GL_FOG_COLOR)
1402 #endif // defined(GL_FOG_COLOR)
1403 #if defined(GL_LIGHT_MODEL_AMBIENT)
1405 #endif // defined(GL_LIGHT_MODEL_AMBIENT)
1406 #if defined(GL_SCISSOR_BOX)
1408 #endif // defined(GL_SCISSOR_BOX)
1409 #if defined(GL_VIEWPORT)
1411 #endif // defined(GL_VIEWPORT)
1414 #if defined(GL_MODELVIEW_MATRIX)
1416 #endif // defined(GL_MODELVIEW_MATRIX)
1417 #if defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
1419 #endif // defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
1420 #if defined(GL_PROJECTION_MATRIX)
1422 #endif // defined(GL_PROJECTION_MATRIX)
1423 #if defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
1425 #endif // defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
1426 #if defined(GL_TEXTURE_MATRIX)
1428 #endif // defined(GL_TEXTURE_MATRIX)
1429 #if defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
1431 #endif // defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
1434 #if defined(GL_COMPRESSED_TEXTURE_FORMATS)
1436 #endif // defined(GL_COMPRESSED_TEXTURE_FORMATS)
1476 #if defined(GL_ALPHA_BITS)
1478 #endif // defined(GL_ALPHA_BITS)
1479 #if defined(GL_ALPHA_TEST_FUNC)
1481 #endif // defined(GL_ALPHA_TEST_FUNC)
1482 #if defined(GL_ALPHA_TEST_REF)
1484 #endif // defined(GL_ALPHA_TEST_REF)
1485 #if defined(GL_BLEND_DST)
1487 #endif // defined(GL_BLEND_DST)
1488 #if defined(GL_BLUE_BITS)
1490 #endif // defined(GL_BLUE_BITS)
1491 #if defined(GL_COLOR_ARRAY_BUFFER_BINDING)
1493 #endif // defined(GL_COLOR_ARRAY_BUFFER_BINDING)
1494 #if defined(GL_COLOR_ARRAY_SIZE)
1496 #endif // defined(GL_COLOR_ARRAY_SIZE)
1497 #if defined(GL_COLOR_ARRAY_STRIDE)
1499 #endif // defined(GL_COLOR_ARRAY_STRIDE)
1500 #if defined(GL_COLOR_ARRAY_TYPE)
1502 #endif // defined(GL_COLOR_ARRAY_TYPE)
1503 #if defined(GL_CULL_FACE)
1505 #endif // defined(GL_CULL_FACE)
1506 #if defined(GL_DEPTH_BITS)
1508 #endif // defined(GL_DEPTH_BITS)
1509 #if defined(GL_DEPTH_CLEAR_VALUE)
1511 #endif // defined(GL_DEPTH_CLEAR_VALUE)
1512 #if defined(GL_DEPTH_FUNC)
1514 #endif // defined(GL_DEPTH_FUNC)
1515 #if defined(GL_DEPTH_WRITEMASK)
1517 #endif // defined(GL_DEPTH_WRITEMASK)
1518 #if defined(GL_FOG_DENSITY)
1520 #endif // defined(GL_FOG_DENSITY)
1521 #if defined(GL_FOG_END)
1523 #endif // defined(GL_FOG_END)
1524 #if defined(GL_FOG_MODE)
1526 #endif // defined(GL_FOG_MODE)
1527 #if defined(GL_FOG_START)
1529 #endif // defined(GL_FOG_START)
1530 #if defined(GL_FRONT_FACE)
1532 #endif // defined(GL_FRONT_FACE)
1533 #if defined(GL_GREEN_BITS)
1535 #endif // defined(GL_GREEN_BITS)
1536 #if defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
1538 #endif // defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
1539 #if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
1541 #endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
1542 #if defined(GL_LIGHT_MODEL_COLOR_CONTROL)
1544 #endif // defined(GL_LIGHT_MODEL_COLOR_CONTROL)
1545 #if defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
1547 #endif // defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
1548 #if defined(GL_LIGHT_MODEL_TWO_SIDE)
1550 #endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
1551 #if defined(GL_LINE_SMOOTH_HINT)
1553 #endif // defined(GL_LINE_SMOOTH_HINT)
1554 #if defined(GL_LINE_WIDTH)
1556 #endif // defined(GL_LINE_WIDTH)
1557 #if defined(GL_LOGIC_OP_MODE)
1559 #endif // defined(GL_LOGIC_OP_MODE)
1560 #if defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
1562 #endif // defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
1563 #if defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
1565 #endif // defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
1566 #if defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
1568 #endif // defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
1569 #if defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
1571 #endif // defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
1572 #if defined(GL_MATRIX_MODE)
1574 #endif // defined(GL_MATRIX_MODE)
1575 #if defined(GL_MAX_CLIP_PLANES)
1577 #endif // defined(GL_MAX_CLIP_PLANES)
1578 #if defined(GL_MAX_ELEMENTS_INDICES)
1580 #endif // defined(GL_MAX_ELEMENTS_INDICES)
1581 #if defined(GL_MAX_ELEMENTS_VERTICES)
1583 #endif // defined(GL_MAX_ELEMENTS_VERTICES)
1584 #if defined
1586 #endif // defined(GL_MAX_LIGHTS)
1587 #if defined(GL_MAX_MODELVIEW_STACK_DEPTH)
1589 #endif // defined(GL_MAX_MODELVIEW_STACK_DEPTH)
1590 #if defined(GL_MAX_PALETTE_MATRICES_OES)
1592 #endif // defined(GL_MAX_PALETTE_MATRICES_OES)
1593 #if defined(GL_MAX_PROJECTION_STACK_DEPTH)
1595 #endif // defined(GL_MAX_PROJECTION_STACK_DEPTH)
1596 #if defined(GL_MAX_TEXTURE_SIZE)
1598 #endif // defined(GL_MAX_TEXTURE_SIZE)
1599 #if defined(GL_MAX_TEXTURE_STACK_DEPTH)
1601 #endif // defined(GL_MAX_TEXTURE_STACK_DEPTH)
1602 #if defined(GL_MAX_TEXTURE_UNITS)
1604 #endif // defined(GL_MAX_TEXTURE_UNITS)
1605 #if defined(GL_MAX_VERTEX_UNITS_OES)
1607 #endif // defined(GL_MAX_VERTEX_UNITS_OES)
1608 #if defined(GL_MODELVIEW_STACK_DEPTH)
1610 #endif // defined(GL_MODELVIEW_STACK_DEPTH)
1611 #if defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
1613 #endif // defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
1614 #if defined(GL_NORMAL_ARRAY_STRIDE)
1616 #endif // defined(GL_NORMAL_ARRAY_STRIDE)
1617 #if defined(GL_NORMAL_ARRAY_TYPE)
1619 #endif // defined(GL_NORMAL_ARRAY_TYPE)
1620 #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
1622 #endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
1623 #if defined(GL_PACK_ALIGNMENT)
1625 #endif // defined(GL_PACK_ALIGNMENT)
1626 #if defined(GL_PERSPECTIVE_CORRECTION_HINT)
1628 #endif // defined(GL_PERSPECTIVE_CORRECTION_HINT)
1629 #if defined(GL_POINT_SIZE)
1631 #endif // defined(GL_POINT_SIZE)
1632 #if defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
1634 #endif // defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
1635 #if defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
1637 #endif // defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
1638 #if defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
1640 #endif // defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
1641 #if defined(GL_POINT_SMOOTH_HINT)
1643 #endif // defined(GL_POINT_SMOOTH_HINT)
1644 #if defined(GL_POLYGON_OFFSET_FACTOR)
1646 #endif // defined(GL_POLYGON_OFFSET_FACTOR)
1647 #if defined(GL_POLYGON_OFFSET_UNITS)
1649 #endif // defined(GL_POLYGON_OFFSET_UNITS)
1650 #if defined(GL_PROJECTION_STACK_DEPTH)
1652 #endif // defined(GL_PROJECTION_STACK_DEPTH)
1653 #if defined(GL_RED_BITS)
1655 #endif // defined(GL_RED_BITS)
1656 #if defined(GL_SHADE_MODEL)
1658 #endif // defined(GL_SHADE_MODEL)
1659 #if defined(GL_STENCIL_BITS)
1661 #endif // defined(GL_STENCIL_BITS)
1662 #if defined(GL_STENCIL_CLEAR_VALUE)
1664 #endif // defined(GL_STENCIL_CLEAR_VALUE)
1665 #if defined(GL_STENCIL_FAIL)
1667 #endif // defined(GL_STENCIL_FAIL)
1668 #if defined(GL_STENCIL_FUNC)
1670 #endif // defined(GL_STENCIL_FUNC)
1671 #if defined(GL_STENCIL_PASS_DEPTH_FAIL)
1673 #endif // defined(GL_STENCIL_PASS_DEPTH_FAIL)
1674 #if defined(GL_STENCIL_PASS_DEPTH_PASS)
1676 #endif // defined(GL_STENCIL_PASS_DEPTH_PASS)
1677 #if defined(GL_STENCIL_REF)
1679 #endif // defined(GL_STENCIL_REF)
1680 #if defined(GL_STENCIL_VALUE_MASK)
1682 #endif // defined(GL_STENCIL_VALUE_MASK)
1683 #if defined(GL_STENCIL_WRITEMASK)
1685 #endif // defined(GL_STENCIL_WRITEMASK)
1686 #if defined(GL_SUBPIXEL_BITS)
1688 #endif // defined(GL_SUBPIXEL_BITS)
1689 #if defined(GL_TEXTURE_BINDING_2D)
1691 #endif // defined(GL_TEXTURE_BINDING_2D)
1692 #if defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
1694 #endif // defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
1695 #if defined(GL_TEXTURE_COORD_ARRAY_SIZE)
1697 #endif // defined(GL_TEXTURE_COORD_ARRAY_SIZE)
1698 #if defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
1700 #endif // defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
1701 #if defined(GL_TEXTURE_COORD_ARRAY_TYPE)
1703 #endif // defined(GL_TEXTURE_COORD_ARRAY_TYPE)
1704 #if defined(GL_TEXTURE_STACK_DEPTH)
1706 #endif // defined(GL_TEXTURE_STACK_DEPTH)
1707 #if defined(GL_UNPACK_ALIGNMENT)
1709 #endif // defined(GL_UNPACK_ALIGNMENT)
1710 #if defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
1712 #endif // defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
1713 #if defined(GL_VERTEX_ARRAY_SIZE)
1715 #endif // defined(GL_VERTEX_ARRAY_SIZE)
1716 #if defined(GL_VERTEX_ARRAY_STRIDE)
1718 #endif // defined(GL_VERTEX_ARRAY_STRIDE)
1719 #if defined(GL_VERTEX_ARRAY_TYPE)
1721 #endif // defined(GL_VERTEX_ARRAY_TYPE)
1722 #if defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
1724 #endif // defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
1725 #if defined(GL_WEIGHT_ARRAY_SIZE_OES)
1727 #endif // defined(GL_WEIGHT_ARRAY_SIZE_OES)
1728 #if defined(GL_WEIGHT_ARRAY_STRIDE_OES)
1730 #endif // defined(GL_WEIGHT_ARRAY_STRIDE_OES)
1731 #if defined(GL_WEIGHT_ARRAY_TYPE_OES)
1733 #endif // defined(GL_WEIGHT_ARRAY_TYPE_OES)
1736 #if defined(GL_ALIASED_POINT_SIZE_RANGE)
1738 #endif // defined(GL_ALIASED_POINT_SIZE_RANGE)
1739 #if defined(GL_ALIASED_LINE_WIDTH_RANGE)
1741 #endif // defined(GL_ALIASED_LINE_WIDTH_RANGE)
1742 #if defined(GL_DEPTH_RANGE)
1744 #endif // defined(GL_DEPTH_RANGE)
1745 #if defined(GL_MAX_VIEWPORT_DIMS)
1747 #endif // defined(GL_MAX_VIEWPORT_DIMS)
1748 #if defined(GL_SMOOTH_LINE_WIDTH_RANGE)
1750 #endif // defined(GL_SMOOTH_LINE_WIDTH_RANGE)
1751 #if defined(GL_SMOOTH_POINT_SIZE_RANGE)
1753 #endif // defined(GL_SMOOTH_POINT_SIZE_RANGE)
1756 #if defined(GL_COLOR_CLEAR_VALUE)
1758 #endif // defined(GL_COLOR_CLEAR_VALUE)
1759 #if defined(GL_COLOR_WRITEMASK)
1761 #endif // defined(GL_COLOR_WRITEMASK)
1762 #if defined(GL_FOG_COLOR)
1764 #endif // defined(GL_FOG_COLOR)
1765 #if defined(GL_LIGHT_MODEL_AMBIENT)
1767 #endif // defined(GL_LIGHT_MODEL_AMBIENT)
1768 #if defined(GL_SCISSOR_BOX)
1770 #endif // defined(GL_SCISSOR_BOX)
1771 #if defined(GL_VIEWPORT)
1773 #endif // defined(GL_VIEWPORT)
1776 #if defined(GL_MODELVIEW_MATRIX)
1778 #endif // defined(GL_MODELVIEW_MATRIX)
1779 #if defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
1781 #endif // defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
1782 #if defined(GL_PROJECTION_MATRIX)
1784 #endif // defined(GL_PROJECTION_MATRIX)
1785 #if defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
1787 #endif // defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
1788 #if defined(GL_TEXTURE_MATRIX)
1790 #endif // defined(GL_TEXTURE_MATRIX)
1791 #if defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
1793 #endif // defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
1796 #if defined(GL_COMPRESSED_TEXTURE_FORMATS)
1798 #endif // defined(GL_COMPRESSED_TEXTURE_FORMATS)
1871 #if defined(GL_LIGHT_MODEL_TWO_SIDE)
1873 #endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
1876 #if defined(GL_LIGHT_MODEL_AMBIENT)
1878 #endif // defined(GL_LIGHT_MODEL_AMBIENT)
1916 #if defined(GL_LIGHT_MODEL_TWO_SIDE)
1918 #endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
1921 #if defined(GL_LIGHT_MODEL_AMBIENT)
1923 #endif // defined(GL_LIGHT_MODEL_AMBIENT)
1974 #if defined(GL_LIGHT_MODEL_TWO_SIDE)
1976 #endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
1979 #if defined(GL_LIGHT_MODEL_AMBIENT)
1981 #endif // defined(GL_LIGHT_MODEL_AMBIENT)
2019 #if defined(GL_LIGHT_MODEL_TWO_SIDE)
2021 #endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
2024 #if defined(GL_LIGHT_MODEL_AMBIENT)
2026 #endif // defined(GL_LIGHT_MODEL_AMBIENT)
2078 #if defined(GL_SPOT_EXPONENT)
2080 #endif // defined(GL_SPOT_EXPONENT)
2081 #if defined(GL_SPOT_CUTOFF)
2083 #endif // defined(GL_SPOT_CUTOFF)
2084 #if defined(GL_CONSTANT_ATTENUATION)
2086 #endif // defined(GL_CONSTANT_ATTENUATION)
2087 #if defined(GL_LINEAR_ATTENUATION)
2089 #endif // defined(GL_LINEAR_ATTENUATION)
2090 #if defined(GL_QUADRATIC_ATTENUATION)
2092 #endif // defined(GL_QUADRATIC_ATTENUATION)
2095 #if defined(GL_SPOT_DIRECTION)
2097 #endif // defined(GL_SPOT_DIRECTION)
2100 #if defined
2102 #endif // defined(GL_AMBIENT)
2103 #if defined(GL_DIFFUSE)
2105 #endif // defined(GL_DIFFUSE)
2106 #if defined(GL_SPECULAR)
2108 #endif // defined(GL_SPECULAR)
2109 #if defined(GL_EMISSION)
2111 #endif // defined(GL_EMISSION)
2150 #if defined(GL_SPOT_EXPONENT)
2152 #endif // defined(GL_SPOT_EXPONENT)
2153 #if defined(GL_SPOT_CUTOFF)
2155 #endif // defined(GL_SPOT_CUTOFF)
2156 #if defined(GL_CONSTANT_ATTENUATION)
2158 #endif // defined(GL_CONSTANT_ATTENUATION)
2159 #if defined(GL_LINEAR_ATTENUATION)
2161 #endif // defined(GL_LINEAR_ATTENUATION)
2162 #if defined(GL_QUADRATIC_ATTENUATION)
2164 #endif // defined(GL_QUADRATIC_ATTENUATION)
2167 #if defined(GL_SPOT_DIRECTION)
2169 #endif // defined(GL_SPOT_DIRECTION)
2172 #if defined(GL_AMBIENT)
2174 #endif // defined(GL_AMBIENT)
2175 #if defined(GL_DIFFUSE)
2177 #endif // defined(GL_DIFFUSE)
2178 #if defined(GL_SPECULAR)
2180 #endif // defined(GL_SPECULAR)
2181 #if defined(GL_EMISSION)
2183 #endif // defined(GL_EMISSION)
2236 #if defined(GL_SPOT_EXPONENT)
2238 #endif // defined(GL_SPOT_EXPONENT)
2239 #if defined(GL_SPOT_CUTOFF)
2241 #endif // defined(GL_SPOT_CUTOFF)
2242 #if defined(GL_CONSTANT_ATTENUATION)
2244 #endif // defined(GL_CONSTANT_ATTENUATION)
2245 #if defined(GL_LINEAR_ATTENUATION)
2247 #endif // defined(GL_LINEAR_ATTENUATION)
2248 #if defined(GL_QUADRATIC_ATTENUATION)
2250 #endif // defined(GL_QUADRATIC_ATTENUATION)
2253 #if defined(GL_SPOT_DIRECTION)
2255 #endif // defined(GL_SPOT_DIRECTION)
2258 #if defined(GL_AMBIENT)
2260 #endif // defined(GL_AMBIENT)
2261 #if defined(GL_DIFFUSE)
2263 #endif // defined(GL_DIFFUSE)
2264 #if defined(GL_SPECULAR)
2266 #endif // defined(GL_SPECULAR)
2267 #if defined(GL_EMISSION)
2269 #endif // defined(GL_EMISSION)
2308 #if defined(GL_SPOT_EXPONENT)
2310 #endif // defined(GL_SPOT_EXPONENT)
2311 #if defined(GL_SPOT_CUTOFF)
2313 #endif // defined(GL_SPOT_CUTOFF)
2314 #if defined(GL_CONSTANT_ATTENUATION)
2316 #endif // defined(GL_CONSTANT_ATTENUATION)
2317 #if defined(GL_LINEAR_ATTENUATION)
2319 #endif // defined(GL_LINEAR_ATTENUATION)
2320 #if defined(GL_QUADRATIC_ATTENUATION)
2322 #endif // defined(GL_QUADRATIC_ATTENUATION)
2325 #if defined(GL_SPOT_DIRECTION)
2327 #endif // defined(GL_SPOT_DIRECTION)
2330 #if defined(GL_AMBIENT)
2332 #endif // defined(GL_AMBIENT)
2333 #if defined(GL_DIFFUSE)
2335 #endif // defined(GL_DIFFUSE)
2336 #if defined(GL_SPECULAR)
2338 #endif // defined(GL_SPECULAR)
2339 #if defined(GL_EMISSION)
2341 #endif // defined(GL_EMISSION)
2526 #if defined(GL_SHININESS)
2528 #endif // defined(GL_SHININESS)
2531 #if defined(GL_AMBIENT)
2533 #endif // defined(GL_AMBIENT)
2534 #if defined(GL_DIFFUSE)
2536 #endif // defined(GL_DIFFUSE)
2537 #if defined(GL_SPECULAR)
2539 #endif // defined(GL_SPECULAR)
2540 #if defined(GL_EMISSION)
2542 #endif // defined(GL_EMISSION)
2543 #if defined(GL_AMBIENT_AND_DIFFUSE)
2545 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
2584 #if defined(GL_SHININESS)
2586 #endif // defined(GL_SHININESS)
2589 #if defined(GL_AMBIENT)
2591 #endif // defined(GL_AMBIENT)
2592 #if defined(GL_DIFFUSE)
2594 #endif // defined(GL_DIFFUSE)
2595 #if defined(GL_SPECULAR)
2597 #endif // defined(GL_SPECULAR)
2598 #if defined(GL_EMISSION)
2600 #endif // defined(GL_EMISSION)
2601 #if defined(GL_AMBIENT_AND_DIFFUSE)
2603 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
2656 #if defined(GL_SHININESS)
2658 #endif // defined(GL_SHININESS)
2661 #if defined(GL_AMBIENT)
2663 #endif // defined(GL_AMBIENT)
2664 #if defined(GL_DIFFUSE)
2666 #endif // defined(GL_DIFFUSE)
2667 #if defined(GL_SPECULAR)
2669 #endif // defined(GL_SPECULAR)
2670 #if defined(GL_EMISSION)
2672 #endif // defined(GL_EMISSION)
2673 #if defined(GL_AMBIENT_AND_DIFFUSE)
2675 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
2714 #if defined(GL_SHININESS)
2716 #endif // defined(GL_SHININESS)
2719 #if defined(GL_AMBIENT)
2721 #endif // defined(GL_AMBIENT)
2722 #if defined(GL_DIFFUSE)
2724 #endif // defined(GL_DIFFUSE)
2725 #if defined(GL_SPECULAR)
2727 #endif // defined(GL_SPECULAR)
2728 #if defined(GL_EMISSION)
2730 #endif // defined(GL_EMISSION)
2731 #if defined(GL_AMBIENT_AND_DIFFUSE)
2733 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
3218 #if defined(GL_TEXTURE_ENV_MODE)
3220 #endif // defined(GL_TEXTURE_ENV_MODE)
3221 #if defined(GL_COMBINE_RGB)
3223 #endif // defined(GL_COMBINE_RGB)
3224 #if defined(GL_COMBINE_ALPHA)
3226 #endif // defined(GL_COMBINE_ALPHA)
3229 #if defined(GL_TEXTURE_ENV_COLOR)
3231 #endif // defined(GL_TEXTURE_ENV_COLOR)
3270 #if defined(GL_TEXTURE_ENV_MODE)
3272 #endif // defined(GL_TEXTURE_ENV_MODE)
3273 #if defined(GL_COMBINE_RGB)
3275 #endif // defined(GL_COMBINE_RGB)
3276 #if defined(GL_COMBINE_ALPHA)
3278 #endif // defined(GL_COMBINE_ALPHA)
3281 #if defined(GL_TEXTURE_ENV_COLOR)
3283 #endif // defined(GL_TEXTURE_ENV_COLOR)
3336 #if defined(GL_TEXTURE_ENV_MODE)
3338 #endif // defined(GL_TEXTURE_ENV_MODE)
3339 #if defined(GL_COMBINE_RGB)
3341 #endif // defined(GL_COMBINE_RGB)
3342 #if defined(GL_COMBINE_ALPHA)
3344 #endif // defined(GL_COMBINE_ALPHA)
3347 #if defined(GL_TEXTURE_ENV_COLOR)
3349 #endif // defined(GL_TEXTURE_ENV_COLOR)
3388 #if defined(GL_TEXTURE_ENV_MODE)
3390 #endif // defined(GL_TEXTURE_ENV_MODE)
3391 #if defined(GL_COMBINE_RGB)
3393 #endif // defined(GL_COMBINE_RGB)
3394 #if defined(GL_COMBINE_ALPHA)
3396 #endif // defined(GL_COMBINE_ALPHA)
3399 #if defined(GL_TEXTURE_ENV_COLOR)
3401 #endif // defined(GL_TEXTURE_ENV_COLOR)
4330 #if defined(GL_SPOT_EXPONENT)
4332 #endif // defined(GL_SPOT_EXPONENT)
4333 #if defined(GL_SPOT_CUTOFF)
4335 #endif // defined(GL_SPOT_CUTOFF)
4336 #if defined(GL_CONSTANT_ATTENUATION)
4338 #endif // defined(GL_CONSTANT_ATTENUATION)
4339 #if defined(GL_LINEAR_ATTENUATION)
4341 #endif // defined(GL_LINEAR_ATTENUATION)
4342 #if defined(GL_QUADRATIC_ATTENUATION)
4344 #endif // defined(GL_QUADRATIC_ATTENUATION)
4347 #if defined(GL_SPOT_DIRECTION)
4349 #endif // defined(GL_SPOT_DIRECTION)
4352 #if defined(GL_AMBIENT)
4354 #endif // defined(GL_AMBIENT)
4355 #if defined(GL_DIFFUSE)
4357 #endif // defined(GL_DIFFUSE)
4358 #if defined(GL_SPECULAR)
4360 #endif // defined(GL_SPECULAR)
4361 #if defined(GL_EMISSION)
4363 #endif // defined(GL_EMISSION)
4404 #if defined(GL_SPOT_EXPONENT)
4406 #endif // defined(GL_SPOT_EXPONENT)
4407 #if defined(GL_SPOT_CUTOFF)
4409 #endif // defined(GL_SPOT_CUTOFF)
4410 #if defined(GL_CONSTANT_ATTENUATION)
4412 #endif // defined(GL_CONSTANT_ATTENUATION)
4413 #if defined(GL_LINEAR_ATTENUATION)
4415 #endif // defined(GL_LINEAR_ATTENUATION)
4416 #if defined(GL_QUADRATIC_ATTENUATION)
4418 #endif // defined(GL_QUADRATIC_ATTENUATION)
4421 #if defined(GL_SPOT_DIRECTION)
4423 #endif // defined(GL_SPOT_DIRECTION)
4426 #if defined(GL_AMBIENT)
4428 #endif // defined(GL_AMBIENT)
4429 #if defined(GL_DIFFUSE)
4431 #endif // defined(GL_DIFFUSE)
4432 #if defined(GL_SPECULAR)
4434 #endif // defined(GL_SPECULAR)
4435 #if defined(GL_EMISSION)
4437 #endif // defined(GL_EMISSION)
4483 #if defined(GL_SPOT_EXPONENT)
4485 #endif // defined(GL_SPOT_EXPONENT)
4486 #if defined(GL_SPOT_CUTOFF)
4488 #endif // defined(GL_SPOT_CUTOFF)
4489 #if defined(GL_CONSTANT_ATTENUATION)
4491 #endif // defined(GL_CONSTANT_ATTENUATION)
4492 #if defined(GL_LINEAR_ATTENUATION)
4494 #endif // defined(GL_LINEAR_ATTENUATION)
4495 #if defined(GL_QUADRATIC_ATTENUATION)
4497 #endif // defined(GL_QUADRATIC_ATTENUATION)
4500 #if defined(GL_SPOT_DIRECTION)
4502 #endif // defined(GL_SPOT_DIRECTION)
4505 #if defined(GL_AMBIENT)
4507 #endif // defined(GL_AMBIENT)
4508 #if defined(GL_DIFFUSE)
4510 #endif // defined(GL_DIFFUSE)
4511 #if defined(GL_SPECULAR)
4513 #endif // defined(GL_SPECULAR)
4514 #if defined(GL_EMISSION)
4516 #endif // defined(GL_EMISSION)
4557 #if defined(GL_SPOT_EXPONENT)
4559 #endif // defined(GL_SPOT_EXPONENT)
4560 #if defined(GL_SPOT_CUTOFF)
4562 #endif // defined(GL_SPOT_CUTOFF)
4563 #if defined(GL_CONSTANT_ATTENUATION)
4565 #endif // defined(GL_CONSTANT_ATTENUATION)
4566 #if defined(GL_LINEAR_ATTENUATION)
4568 #endif // defined(GL_LINEAR_ATTENUATION)
4569 #if defined(GL_QUADRATIC_ATTENUATION)
4571 #endif // defined(GL_QUADRATIC_ATTENUATION)
4574 #if defined(GL_SPOT_DIRECTION)
4576 #endif // defined(GL_SPOT_DIRECTION)
4579 #if defined(GL_AMBIENT)
4581 #endif // defined(GL_AMBIENT)
4582 #if defined(GL_DIFFUSE)
4584 #endif // defined(GL_DIFFUSE)
4585 #if defined(GL_SPECULAR)
4587 #endif // defined(GL_SPECULAR)
4588 #if defined(GL_EMISSION)
4590 #endif // defined(GL_EMISSION)
4636 #if defined(GL_SHININESS)
4638 #endif // defined(GL_SHININESS)
4641 #if defined(GL_AMBIENT)
4643 #endif // defined(GL_AMBIENT)
4644 #if defined(GL_DIFFUSE)
4646 #endif // defined(GL_DIFFUSE)
4647 #if defined(GL_SPECULAR)
4649 #endif // defined(GL_SPECULAR)
4650 #if defined(GL_EMISSION)
4652 #endif // defined(GL_EMISSION)
4653 #if defined(GL_AMBIENT_AND_DIFFUSE)
4655 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
4696 #if defined(GL_SHININESS)
4698 #endif // defined(GL_SHININESS)
4701 #if defined(GL_AMBIENT)
4703 #endif // defined(GL_AMBIENT)
4704 #if defined(GL_DIFFUSE)
4706 #endif // defined(GL_DIFFUSE)
4707 #if defined(GL_SPECULAR)
4709 #endif // defined(GL_SPECULAR)
4710 #if defined(GL_EMISSION)
4712 #endif // defined(GL_EMISSION)
4713 #if defined(GL_AMBIENT_AND_DIFFUSE)
4715 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
4761 #if defined(GL_SHININESS)
4763 #endif // defined(GL_SHININESS)
4766 #if defined(GL_AMBIENT)
4768 #endif // defined(GL_AMBIENT)
4769 #if defined(GL_DIFFUSE)
4771 #endif // defined(GL_DIFFUSE)
4772 #if defined(GL_SPECULAR)
4774 #endif // defined(GL_SPECULAR)
4775 #if defined(GL_EMISSION)
4777 #endif // defined(GL_EMISSION)
4778 #if defined(GL_AMBIENT_AND_DIFFUSE)
4780 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
4821 #if defined(GL_SHININESS)
4823 #endif // defined(GL_SHININESS)
4826 #if defined(GL_AMBIENT)
4828 #endif // defined(GL_AMBIENT)
4829 #if defined(GL_DIFFUSE)
4831 #endif // defined(GL_DIFFUSE)
4832 #if defined(GL_SPECULAR)
4834 #endif // defined(GL_SPECULAR)
4835 #if defined(GL_EMISSION)
4837 #endif // defined(GL_EMISSION)
4838 #if defined(GL_AMBIENT_AND_DIFFUSE)
4840 #endif // defined(GL_AMBIENT_AND_DIFFUSE)
4886 #if defined(GL_TEXTURE_ENV_MODE)
4888 #endif // defined(GL_TEXTURE_ENV_MODE)
4889 #if defined(GL_COMBINE_RGB)
4891 #endif // defined(GL_COMBINE_RGB)
4892 #if defined(GL_COMBINE_ALPHA)
4894 #endif // defined(GL_COMBINE_ALPHA)
4897 #if defined(GL_TEXTURE_ENV_COLOR)
4899 #endif // defined(GL_TEXTURE_ENV_COLOR)
4940 #if defined(GL_TEXTURE_ENV_MODE)
4942 #endif // defined(GL_TEXTURE_ENV_MODE)
4943 #if defined(GL_COMBINE_RGB)
4945 #endif // defined(GL_COMBINE_RGB)
4946 #if defined(GL_COMBINE_ALPHA)
4948 #endif // defined(GL_COMBINE_ALPHA)
4951 #if defined(GL_TEXTURE_ENV_COLOR)
4953 #endif // defined(GL_TEXTURE_ENV_COLOR)
4999 #if defined(GL_TEXTURE_ENV_MODE)
5001 #endif // defined(GL_TEXTURE_ENV_MODE)
5002 #if defined(GL_COMBINE_RGB)
5004 #endif // defined(GL_COMBINE_RGB)
5005 #if defined(GL_COMBINE_ALPHA)
5007 #endif // defined(GL_COMBINE_ALPHA)
5010 #if defined(GL_TEXTURE_ENV_COLOR)
5012 #endif // defined(GL_TEXTURE_ENV_COLOR)
5053 #if defined(GL_TEXTURE_ENV_MODE)
5055 #endif // defined(GL_TEXTURE_ENV_MODE)
5056 #if defined(GL_COMBINE_RGB)
5058 #endif // defined(GL_COMBINE_RGB)
5059 #if defined(GL_COMBINE_ALPHA)
5061 #endif // defined(GL_COMBINE_ALPHA)
5064 #if defined(GL_TEXTURE_ENV_COLOR)
5066 #endif // defined(GL_TEXTURE_ENV_COLOR)
5547 #if defined(GL_TEXTURE_ENV_MODE)
5549 #endif // defined(GL_TEXTURE_ENV_MODE)
5550 #if defined(GL_COMBINE_RGB)
5552 #endif // defined(GL_COMBINE_RGB)
5553 #if defined(GL_COMBINE_ALPHA)
5555 #endif // defined(GL_COMBINE_ALPHA)
5558 #if defined(GL_TEXTURE_ENV_COLOR)
5560 #endif // defined(GL_TEXTURE_ENV_COLOR)
5599 #if defined(GL_TEXTURE_ENV_MODE)
5601 #endif // defined(GL_TEXTURE_ENV_MODE)
5602 #if defined(GL_COMBINE_RGB)
5604 #endif // defined(GL_COMBINE_RGB)
5605 #if defined(GL_COMBINE_ALPHA)
5607 #endif // defined(GL_COMBINE_ALPHA)
5610 #if defined(GL_TEXTURE_ENV_COLOR)
5612 #endif // defined(GL_TEXTURE_ENV_COLOR)